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This community is dedicated to the games Star Wars: Jedi Outcast (2002) and Jedi Academy (2003). We host over 3,000 mods created by passionate fans around the world, and thousands of threads of people showcasing their works in progress and asking for assistance. From mods to art to troubleshooting help, we probably have it. If we don't, request or contribute!

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The Duel Map Mod Contest has concluded and winners were announced! Congrats to 🥇1st Place Winner Reepray with Rishi Station 2, 🥈2nd Place Winner chloe with Oasis Mesa, and 🥉3rd Place Winner Artemis with TFFA Brutal! Amazing submissions by everyone!

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If you're new or returning from a long hiatus, here are the basics of getting started with Star Wars Jedi Knight Jedi Academy.

Watch video

Welcome to JKHub

This community is dedicated to the games Star Wars: Jedi Outcast (2002) and Jedi Academy (2003). We host over 3,000 mods created by passionate fans around the world, and thousands of threads of people showcasing their works in progress and asking for assistance. From mods to art to troubleshooting help, we probably have it. If we don't, request or contribute!

Get started

The Duel Map Mod Contest has concluded and winners were announced! Congrats to 🥇1st Place Winner Reepray with Rishi Station 2, 🥈2nd Place Winner chloe with Oasis Mesa, and 🥉3rd Place Winner Artemis with TFFA Brutal! Amazing submissions by everyone!

Read more

If you're new or returning from a long hiatus, here are the basics of getting started with Star Wars Jedi Knight Jedi Academy.

Watch video

Welcome to JKHub

This community is dedicated to the games Star Wars: Jedi Outcast (2002) and Jedi Academy (2003). We host over 3,000 mods created by passionate fans around the world, and thousands of threads of people showcasing their works in progress and asking for assistance. From mods to art to troubleshooting help, we probably have it. If we don't, request or contribute!

Get started

The Duel Map Mod Contest has concluded and winners were announced! Congrats to 🥇1st Place Winner Reepray with Rishi Station 2, 🥈2nd Place Winner chloe with Oasis Mesa, and 🥉3rd Place Winner Artemis with TFFA Brutal! Amazing submissions by everyone!

Read more

If you're new or returning from a long hiatus, here are the basics of getting started with Star Wars Jedi Knight Jedi Academy.

Watch video

Setting up NetRadiant Custom for Jedi Academy


mjt

Download a release from Garux GitHub:

https://github.com/Garux/netradiant-custom/releases
 

  Reveal hidden contents

 

And the gamepack contents from:

https://icculus.org/gtkradiant/downloads/1.5/gamepacks/ja-example-maps-2005-01-16.tar.gz

Extract the .tar.gz file using 7Zip for example so that the folder "ja-example-maps-2005-01-16.tar.gz\ja.tar\base\"

ends up being your base folder of the environment you want to map for.

You may want to use notepad++ - extract the shader files from the base assets or use the ones from the above gamepacks.

  Reveal hidden contents

Check the documentation that comes along with NetRadiant Custom from Garux, you will see what shader instructions can be used with the included build of q3map2

docs/shaderManual/contents.html
docs/Complete_list_of_shader_keywords.htm
docs/Complete_list_of_command_line_parameters.htm

Don't worry. The only relevant part of the documentation is about what instructs q3map2 to modify a surface - don't worry - undocumented stuff that is specific to JKA such as clampAnimMap and oneshotAnimMap do work of course as they are not what you have to look with regards to compatibility here - only instructions that affect how q3map2 modifies the surfaces - not the engine later on.

Extract NetRadiant Custom so I has a "netradiant-custom-DATE_OF_RELEASE" folder inside the "netradiant-custom-win64" folder you can place about anywhere you want.

  Reveal hidden contents

I'll share my template adaption of the unverified_gamepacks ja.game package so you can extract this alongside radiant and overwrite the existing files.

I've customized the compile options as I didn't feel the need for the original variations anymore with more sophisticated q3map2 features in use.

  Reveal hidden contents

Inside the archive will be my preferences and modified compile commands. The original ones can be found in the unverified gamepacks if you want to see it. However look at my zip file so you know where your files should end up incase you want to build this yourself...

The file linked to this post is to be found here: 

 

If you are running NRC on Linux, run with the .x86_64 file. You may need to install LibQt5quick:

sudo apt-get install libqt5quickcontrols2-5 libqt5multimedia5 libqt5webengine5 libqt5quick5 libqt5qml5

Either right click radiant.x86_64 and click Run, or run from terminal.

Edited by Circa
added info for linux


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Recommended Comments

Aldro Koon

Posted

 

  On 7/3/2020 at 9:49 PM, mjt said:

Download a release from Garux GitHub:

Expand  

Why should we use this over GTKRadiant again?

mjt

Posted

  On 7/4/2020 at 10:20 PM, Aldro Koon said:

 Why should we use this over GTKRadiant again?

Expand  

I wonder where I said you should ? Just providing another option here, because I really have grown fond of this tool over Radiant 1.6.6 because of its advanced BobToolZ plugin for Patchmeshes and the new patch primitives. I also like to compile with the version of q3map2 it brings along. Thinking about it, I will now edit the post again to include what I did to get that to work properly.

Granted it's a bit of effort but nothing special.

Aldro Koon likes this
mjt

Posted

Folks who checked this out, beware that I have occasionally updated this topic to include my latest findings with regards to mapping the q3map_ parameters in the shaders to their surfaceparm counterpart...

mjt

Posted

Just updated the instructions - shader editing no longer necessary during setup

Acrobat

Posted

ok haven't mapped in 4 or 5 years.

First question: is this thing 32 bit or 64 bit. should it be in program files on windows (64 bit) or x86 (32 bit)?

second question.

What's the point of the gamepack step of adding it? does it not just reference the installed jka game?

Bubbles

Posted

I usually just extract to the desktop or wherever tbh. Doesn't really matter I think.

 

I believe the gamepacks just add extra things like example maps and shit.

mjt

Posted

NRC gamepack only has  entity definitions and build menu configs.

I was suggesting installing the assets from the original JA SDKs for shaders, editor relevant textures and so on. Those are not included in the NRC gamepacks.

Aldro Koon

Posted

  On 7/12/2023 at 10:11 PM, mjt said:

I wonder where I said you should ? Just providing another option here, because I really have grown fond of this tool over Radiant 1.6.6 because of its advanced BobToolZ plugin for Patchmeshes and the new patch primitives. I also like to compile with the version of q3map2 it brings along. Thinking about it, I will now edit the post again to include what I did to get that to work properly.

Granted it's a bit of effort but nothing special.

Expand  

I guess I was just assuming & hoping there was something borderline groundbreaking that puts its ahead of GTKRadiant but OK good to know, thanks!



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