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Everything posted by Archangel35757
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[WIP] Raven's Claw 1st Person Cockpit...
Archangel35757 replied to Archangel35757's topic in WIPs, Teasers & Releases
Quick update ( @@eezstreet ): So I deleted the side-arm controllers and replaced them with a chrome steering yoke (...is the chrome too much? Or should I make them black?). I also made better air vents. Now it's starting to look more like a cockpit. Here's what I'm planning next: Feedback is welcome... -
[WIP] Raven's Claw 1st Person Cockpit...
Archangel35757 replied to Archangel35757's topic in WIPs, Teasers & Releases
I suppose... but I was leaning towards a harness like this: I think this latest seat looks pretty good with the cockpit: Now I just need to make a single center-control steering yoke coming out of lower console, and a center throttle quadrant (similar to Falcon throttles) between the seats. -
[WIP] Raven's Claw 1st Person Cockpit...
Archangel35757 replied to Archangel35757's topic in WIPs, Teasers & Releases
Ok... so I think this looks similar enough to the Falcon's pilot/co-pilot seats, yet still a bit unique. The bulge on the back shell contains the inertia-reel harness and the two shoulder straps will come out of there and pass thru the bottom of the head rest on the seat. I also still need to make the lap belt pass thru on the sides. -
Feature request: Go sideways...
Archangel35757 replied to Archangel35757's topic in Jedi Academy: Enhanced
I'm just meaning that there are other reasons/desired modifications that desire to not lock the X&Y dims of the BBox. -
He means like his you created only a GLM head for showing him in-game. And I think he means "importing only bits & pieces yo make a Frankenstein.
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Feature request: Go sideways...
Archangel35757 replied to Archangel35757's topic in Jedi Academy: Enhanced
@@DT85 posted/requested somewhere about not locking the X & Y bounding box dimensions and demo'd a simple code mod to allow different X & Y bbox values. Wouldn't that work here??? -
[WIP] Raven's Claw 1st Person Cockpit...
Archangel35757 replied to Archangel35757's topic in WIPs, Teasers & Releases
A marriage of the two forms then... something more like the Falcon seats. -
[WIP] Raven's Claw 1st Person Cockpit...
Archangel35757 replied to Archangel35757's topic in WIPs, Teasers & Releases
Ok... so I revised the racing seat a bit. Here are some comparison screenshots: I still need to model a bottom cushion... and remake the pass-thru holes for the harness-- but is the new racing seat headed in the right direction? -
he needs a bit more blending with a subdermal "blood" layer-- he's too pale. I'll keep searching for a good solution for better beards. Would you post a 3dsMax screenshot of your beard strips?
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Hmmm... can you create a normal map from 3dsMax Hair&Fur modifier?
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To me it just seems that in your mesh he has a mongoloid chin... and in my opinion you should put the chin/jaws back to their correct proportions and model more hair planes. ... other than that the model is coming along nicely.
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Feature request: Go sideways...
Archangel35757 replied to Archangel35757's topic in Jedi Academy: Enhanced
I don't think that the map would need recompiling... the code would just need to do a quick check if the bounding box collision could be avoided by using the "sideways" dimension that bounds the "scoot sideways" animation... and if so make it happen??? -
I recently finished the latest TombRaider on my Xbox 360... and it had a feature where, if Lara was running forward and came to a narrow passage where she couldn't fit straight-on... as you pushed her forward she would turn sideways and shuffle thru the narrow opening and when thru and clear ...she would return to default forward posture. I think an automatic feature like this would add to JK gameplay. I know it would take 2 new animations (left/right versions + their transitions) ...but it seems like an easy coding change. It would also solve NPC & player blockages in narrow passages. Thoughts?
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[WIP] Raven's Claw 1st Person Cockpit...
Archangel35757 replied to Archangel35757's topic in WIPs, Teasers & Releases
@@AshuraDX, @@minilogoguy18 - The thing that worries me about the racing seat is excessive clipping--especially with Kyle's shoulder pad... because it is so conformal. In the static seat pose I had to widen the seat's shoulder width to eliminate clipping. I'll post some more pics from front. -
[WIP] Raven's Claw 1st Person Cockpit...
Archangel35757 replied to Archangel35757's topic in WIPs, Teasers & Releases
You mean like this: I still need to make the bottom cushion and side holes for lap harness... I'll also model the 4 point harness. -
[WIP] Raven's Claw 1st Person Cockpit...
Archangel35757 replied to Archangel35757's topic in WIPs, Teasers & Releases
Ok... so here is the WIP status of the new racing-style bucket seat: A lot of verts need tweaking still... -
Star Wars Episode VII Discussion
Archangel35757 replied to Circa's topic in Star Wars Franchise Discussions
That is because Boba Fett destroyed that IG-88 that came after him on Cloud City (I forget which EU book... Bounty Hunters?) -
Revival of JKA's modding community
Archangel35757 replied to Xycaleth's topic in General Modding Discussions
Can a map do/have a global scaling parameter that would scale all map objects, EFX, etc.? If that's possible then maybe space combat missions could be a reality? -
[WIP] Raven's Claw 1st Person Cockpit...
Archangel35757 replied to Archangel35757's topic in WIPs, Teasers & Releases
@@Psyk0Sith, @@DT85, @@minilogoguy18, @@eezstreet -- should I redo the seats to look something more like this style of racing seat??? Please give me your opinion as soon as possible... -
[WIP] Raven's Claw 1st Person Cockpit...
Archangel35757 replied to Archangel35757's topic in WIPs, Teasers & Releases
Yeah, I'm kinda hating on the control pedestal boxes that I had to model to support the controls floating out there in the air. I think I'll model a center steering wheel control and a "Star Wars'ish" center throttle quadrant in the center console and see how that looks. -
[WIP] Raven's Claw 1st Person Cockpit...
Archangel35757 replied to Archangel35757's topic in WIPs, Teasers & Releases
Quick update: Added the HVAC vents. -
[WIP] Raven's Claw 1st Person Cockpit...
Archangel35757 replied to Archangel35757's topic in WIPs, Teasers & Releases
Another quick update: engine fire pull handles, miscellaneous buttons and capsules added. Finished the holoprojector display features. I still plan to add a few guarded rocker switches below the small purple displays and on each end of the console in that large space I plan to add an HVAC vent... I still have to populate the center console between the seats. -
[WIP] Raven's Claw 1st Person Cockpit...
Archangel35757 replied to Archangel35757's topic in WIPs, Teasers & Releases
Quick update: 4 more smaller displays added. Also building up interior sidewalls of cockpit. -
Star Wars Episode VII Discussion
Archangel35757 replied to Circa's topic in Star Wars Franchise Discussions
And where did she find an IG-88? All models were destroyed/accounted for in locations not Jakku. EDIT: Ahhh... but they threw out all of the old canon. So I guess anything goes now. -
Star Wars Episode VII Discussion
Archangel35757 replied to Circa's topic in Star Wars Franchise Discussions
How cheesy... putting a C3PO head on IG-88's body (with new hands as well).