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Archangel35757

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Everything posted by Archangel35757

  1. he needs a bit more blending with a subdermal "blood" layer-- he's too pale. I'll keep searching for a good solution for better beards. Would you post a 3dsMax screenshot of your beard strips?
  2. Hmmm... can you create a normal map from 3dsMax Hair&Fur modifier?
  3. To me it just seems that in your mesh he has a mongoloid chin... and in my opinion you should put the chin/jaws back to their correct proportions and model more hair planes. ... other than that the model is coming along nicely.
  4. I don't think that the map would need recompiling... the code would just need to do a quick check if the bounding box collision could be avoided by using the "sideways" dimension that bounds the "scoot sideways" animation... and if so make it happen???
  5. I recently finished the latest TombRaider on my Xbox 360... and it had a feature where, if Lara was running forward and came to a narrow passage where she couldn't fit straight-on... as you pushed her forward she would turn sideways and shuffle thru the narrow opening and when thru and clear ...she would return to default forward posture. I think an automatic feature like this would add to JK gameplay. I know it would take 2 new animations (left/right versions + their transitions) ...but it seems like an easy coding change. It would also solve NPC & player blockages in narrow passages. Thoughts?
  6. @@AshuraDX, @@minilogoguy18 - The thing that worries me about the racing seat is excessive clipping--especially with Kyle's shoulder pad... because it is so conformal. In the static seat pose I had to widen the seat's shoulder width to eliminate clipping. I'll post some more pics from front.
  7. You mean like this: I still need to make the bottom cushion and side holes for lap harness... I'll also model the 4 point harness.
  8. Ok... so here is the WIP status of the new racing-style bucket seat: A lot of verts need tweaking still...
  9. That is because Boba Fett destroyed that IG-88 that came after him on Cloud City (I forget which EU book... Bounty Hunters?)
  10. Can a map do/have a global scaling parameter that would scale all map objects, EFX, etc.? If that's possible then maybe space combat missions could be a reality?
  11. @@Psyk0Sith, @@DT85, @@minilogoguy18, @@eezstreet -- should I redo the seats to look something more like this style of racing seat??? Please give me your opinion as soon as possible...
  12. Yeah, I'm kinda hating on the control pedestal boxes that I had to model to support the controls floating out there in the air. I think I'll model a center steering wheel control and a "Star Wars'ish" center throttle quadrant in the center console and see how that looks.
  13. Quick update: Added the HVAC vents.
  14. Another quick update: engine fire pull handles, miscellaneous buttons and capsules added. Finished the holoprojector display features. I still plan to add a few guarded rocker switches below the small purple displays and on each end of the console in that large space I plan to add an HVAC vent... I still have to populate the center console between the seats.
  15. Quick update: 4 more smaller displays added. Also building up interior sidewalls of cockpit.
  16. And where did she find an IG-88? All models were destroyed/accounted for in locations not Jakku. EDIT: Ahhh... but they threw out all of the old canon. So I guess anything goes now.
  17. How cheesy... putting a C3PO head on IG-88's body (with new hands as well).
  18. It seems that you've made 2D planes that would be sort of perpendicular to the face mesh edges??? ...you should make overlapping planes similar to how the hair is done on this character: https://shop.3dtotal.com/swordmaster-3ds-max-download-only.html only group them tighter and curve them a bit more. Or similar to these: http://www.3dhit.co.uk/?showtopic=16919 Keep up the great work!
  19. So if you hid all of the Alpha planes would his chin and jaw look like a clean shaven old Mark Hamill? Or did you pull the chin mesh down to help give the appearance of a beard?
  20. It should be possible with new animations-- with somehow causing the backside of player (standing or kneeling) to be "sticky" up against a brush wall (minor coding most likely). Then it plays another animation to come out of cover to shoot (with special key combo?) and returns to cover pose when player releases the "keys". This would be ideal for any player or NPC using guns... but would still be good for lightsabers too (e.g., stay tucked up against a wall near a corner... wait for unlucky enemy passers by, pop out and decapitate said enemy...)
  21. I would suggest reshaping his chin and jaw to match his original face... and then model the beard as a separate mesh.
  22. IIRC, they used the JKO MD3 interior model that I posted earlier in this thread... I'm going for a more realistic 3D interior cockpit.
  23. Google Stun on Star Wars wiki... most weapons had a stun setting. Just need to properly implement the Star Wars Canon stun mode on those weapons that have a stun mode.
  24. What about the stun gun that took Leia down? Edit: I think the Stun Baton should be retained-- perhaps its effect bumped up to be like a strong tazor with a knockdown and convulsion/incapacitation effect; and an alternate less potent stun/taze effect that momentarily stuns/knockbacks the victim-- to allow a follow-up police takedown move. The stun baton should be the primary weapon for Bespin Cops and other police types.
  25. ...more realism I suppose. If I recall correctly X-Wing Alliance does something like that
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