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Everything posted by Archangel35757
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[WIP] Raven's Claw 1st Person Cockpit...
Archangel35757 replied to Archangel35757's topic in WIPs, Teasers & Releases
Here's an update on the new console/dashboard: -
[WIP] Raven's Claw 1st Person Cockpit...
Archangel35757 replied to Archangel35757's topic in WIPs, Teasers & Releases
Ok... so after Googling cockpit layouts for ideas-- I've sketched out these two concepts: I'm planning to go with #2. -
Just load up the model and JK2 skeleton then, remove the JK2 specific bones (mostly fingers and facial bones) from the skin modifiers and re-weight the mesh as needed to the bones that carry over into JK3.
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[WIP] Raven's Claw 1st Person Cockpit...
Archangel35757 replied to Archangel35757's topic in WIPs, Teasers & Releases
So what is your wishlist for Carcass changes? What was the other thing we said needing fixing-- I posted it on here somewhere... maybe bring this up again in the Carcass discussion thread. -
[WIP] Raven's Claw 1st Person Cockpit...
Archangel35757 replied to Archangel35757's topic in WIPs, Teasers & Releases
@@Raven, yeah, I can look at the Moldy Crow for certain aspects... @@AshuraDX, @@DT85... I'm not liking the new concept I have above... I think I'll ditch the curved dashboard and go with a more trapezoidal shape. But I'm open to any suggestions. -
[WIP] Raven's Claw 1st Person Cockpit...
Archangel35757 replied to Archangel35757's topic in WIPs, Teasers & Releases
But do you like the curvature on each side of the dashboard? Or do you think it should be more flat/trapezoidal ( given the Raven Claw's hard edge outer mold line design)? Now I'm leaning towards trapezoidal... -
[WIP] Raven's Claw 1st Person Cockpit...
Archangel35757 replied to Archangel35757's topic in WIPs, Teasers & Releases
So here's what I have so far on the new dashboard concept: I still need to revise all of the display panels... -
Revival of JKA's modding community
Archangel35757 replied to Xycaleth's topic in General Modding Discussions
Could you do the same to have it support static (animated) GLM models (what @@DT85 made possible)? -
[WIP] Raven's Claw 1st Person Cockpit...
Archangel35757 replied to Archangel35757's topic in WIPs, Teasers & Releases
Ok... so I have a new concept for the dashboard/console and will begin making the changes this evening. -
[WIP] Raven's Claw 1st Person Cockpit...
Archangel35757 replied to Archangel35757's topic in WIPs, Teasers & Releases
Ok... so this evening I made a quick review of all six episodes to study various cockpit layouts. Below are screenshots of various cockpit elements from each episode. Episode 1: Episode 2: Episode 3: (pay attention and you'll see they recycle Anakin's targeting scope above into Vader's TIE fighter in Ep4... nice idea as this is the forerunner to the TIE fighter). Episode 4: Episode 5: (there's already been plenty of Falcon cockpit console pics posted, so I won't repeat any here. I will add that 3ds Max users can download a full Millenium Falcon & E-Wing cocpkit here: http://scifi3d.com/list.asp?intGenreID=10&intCatID=10 ). Taking this all into account-- one thing I see in my cockpit design that is too reflective of current military tech, is the Multi-Function Displays with the buttons along the sides-- but that is easy to remedy, as well as modifying the shape so that it isn't quite rectangular. But in the screenshots above, I did see: foot pedal controls, various style yokes and grips, various throttles (some not unlike what I have, ref. Anakin's yellow speeder). I don't plan to change the current seat... but I will be conceptualizing changes to the dashboard console. ...so stay tuned. -
[WIP] Raven's Claw 1st Person Cockpit...
Archangel35757 replied to Archangel35757's topic in WIPs, Teasers & Releases
Laughable-- these look like they're either band-aids or breathe-right nose strips: -
[WIP] Raven's Claw 1st Person Cockpit...
Archangel35757 replied to Archangel35757's topic in WIPs, Teasers & Releases
Would someone post some good pics of the Endor shuttle cockpit when Han and Chewie are flying it? EDIT: After work today... I will dive thru all 6 Star Wars movies and take screenshots of all the various cockpits for further study. -
[WIP] Raven's Claw 1st Person Cockpit...
Archangel35757 replied to Archangel35757's topic in WIPs, Teasers & Releases
Quick Update: So I've modeled a concept for the Throttle Quadrant... -
Maybe Rich Whitehouse or Gil Grib? Gil is one of the original Raven coders... who works elsewhere now... is he active on jacoders irc? I have his email I can send you.
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[WIP] Raven's Claw 1st Person Cockpit...
Archangel35757 replied to Archangel35757's topic in WIPs, Teasers & Releases
I think I will follow your suggestion and just go with the lap belt-- that would simplify animations in the cockpit. -
[WIP] Raven's Claw 1st Person Cockpit...
Archangel35757 replied to Archangel35757's topic in WIPs, Teasers & Releases
Quick update ( @@eezstreet ): So I deleted the side-arm controllers and replaced them with a chrome steering yoke (...is the chrome too much? Or should I make them black?). I also made better air vents. Now it's starting to look more like a cockpit. Here's what I'm planning next: Feedback is welcome... -
[WIP] Raven's Claw 1st Person Cockpit...
Archangel35757 replied to Archangel35757's topic in WIPs, Teasers & Releases
I suppose... but I was leaning towards a harness like this: I think this latest seat looks pretty good with the cockpit: Now I just need to make a single center-control steering yoke coming out of lower console, and a center throttle quadrant (similar to Falcon throttles) between the seats. -
[WIP] Raven's Claw 1st Person Cockpit...
Archangel35757 replied to Archangel35757's topic in WIPs, Teasers & Releases
Ok... so I think this looks similar enough to the Falcon's pilot/co-pilot seats, yet still a bit unique. The bulge on the back shell contains the inertia-reel harness and the two shoulder straps will come out of there and pass thru the bottom of the head rest on the seat. I also still need to make the lap belt pass thru on the sides. -
Feature request: Go sideways...
Archangel35757 replied to Archangel35757's topic in Jedi Academy: Enhanced
I'm just meaning that there are other reasons/desired modifications that desire to not lock the X&Y dims of the BBox. -
He means like his you created only a GLM head for showing him in-game. And I think he means "importing only bits & pieces yo make a Frankenstein.
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Feature request: Go sideways...
Archangel35757 replied to Archangel35757's topic in Jedi Academy: Enhanced
@@DT85 posted/requested somewhere about not locking the X & Y bounding box dimensions and demo'd a simple code mod to allow different X & Y bbox values. Wouldn't that work here??? -
[WIP] Raven's Claw 1st Person Cockpit...
Archangel35757 replied to Archangel35757's topic in WIPs, Teasers & Releases
A marriage of the two forms then... something more like the Falcon seats. -
[WIP] Raven's Claw 1st Person Cockpit...
Archangel35757 replied to Archangel35757's topic in WIPs, Teasers & Releases
Ok... so I revised the racing seat a bit. Here are some comparison screenshots: I still need to model a bottom cushion... and remake the pass-thru holes for the harness-- but is the new racing seat headed in the right direction? -
he needs a bit more blending with a subdermal "blood" layer-- he's too pale. I'll keep searching for a good solution for better beards. Would you post a 3dsMax screenshot of your beard strips?
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Hmmm... can you create a normal map from 3dsMax Hair&Fur modifier?