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Archangel35757

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Everything posted by Archangel35757

  1. Quick update ( @@eezstreet ): So I deleted the side-arm controllers and replaced them with a chrome steering yoke (...is the chrome too much? Or should I make them black?). I also made better air vents. Now it's starting to look more like a cockpit. Here's what I'm planning next: Feedback is welcome...
  2. I suppose... but I was leaning towards a harness like this: I think this latest seat looks pretty good with the cockpit: Now I just need to make a single center-control steering yoke coming out of lower console, and a center throttle quadrant (similar to Falcon throttles) between the seats.
  3. Ok... so I think this looks similar enough to the Falcon's pilot/co-pilot seats, yet still a bit unique. The bulge on the back shell contains the inertia-reel harness and the two shoulder straps will come out of there and pass thru the bottom of the head rest on the seat. I also still need to make the lap belt pass thru on the sides.
  4. I'm just meaning that there are other reasons/desired modifications that desire to not lock the X&Y dims of the BBox.
  5. He means like his you created only a GLM head for showing him in-game. And I think he means "importing only bits & pieces yo make a Frankenstein.
  6. @@DT85 posted/requested somewhere about not locking the X & Y bounding box dimensions and demo'd a simple code mod to allow different X & Y bbox values. Wouldn't that work here???
  7. A marriage of the two forms then... something more like the Falcon seats.
  8. Ok... so I revised the racing seat a bit. Here are some comparison screenshots: I still need to model a bottom cushion... and remake the pass-thru holes for the harness-- but is the new racing seat headed in the right direction?
  9. he needs a bit more blending with a subdermal "blood" layer-- he's too pale. I'll keep searching for a good solution for better beards. Would you post a 3dsMax screenshot of your beard strips?
  10. Hmmm... can you create a normal map from 3dsMax Hair&Fur modifier?
  11. To me it just seems that in your mesh he has a mongoloid chin... and in my opinion you should put the chin/jaws back to their correct proportions and model more hair planes. ... other than that the model is coming along nicely.
  12. I don't think that the map would need recompiling... the code would just need to do a quick check if the bounding box collision could be avoided by using the "sideways" dimension that bounds the "scoot sideways" animation... and if so make it happen???
  13. I recently finished the latest TombRaider on my Xbox 360... and it had a feature where, if Lara was running forward and came to a narrow passage where she couldn't fit straight-on... as you pushed her forward she would turn sideways and shuffle thru the narrow opening and when thru and clear ...she would return to default forward posture. I think an automatic feature like this would add to JK gameplay. I know it would take 2 new animations (left/right versions + their transitions) ...but it seems like an easy coding change. It would also solve NPC & player blockages in narrow passages. Thoughts?
  14. @@AshuraDX, @@minilogoguy18 - The thing that worries me about the racing seat is excessive clipping--especially with Kyle's shoulder pad... because it is so conformal. In the static seat pose I had to widen the seat's shoulder width to eliminate clipping. I'll post some more pics from front.
  15. You mean like this: I still need to make the bottom cushion and side holes for lap harness... I'll also model the 4 point harness.
  16. Ok... so here is the WIP status of the new racing-style bucket seat: A lot of verts need tweaking still...
  17. That is because Boba Fett destroyed that IG-88 that came after him on Cloud City (I forget which EU book... Bounty Hunters?)
  18. Can a map do/have a global scaling parameter that would scale all map objects, EFX, etc.? If that's possible then maybe space combat missions could be a reality?
  19. @@Psyk0Sith, @@DT85, @@minilogoguy18, @@eezstreet -- should I redo the seats to look something more like this style of racing seat??? Please give me your opinion as soon as possible...
  20. Yeah, I'm kinda hating on the control pedestal boxes that I had to model to support the controls floating out there in the air. I think I'll model a center steering wheel control and a "Star Wars'ish" center throttle quadrant in the center console and see how that looks.
  21. Quick update: Added the HVAC vents.
  22. Another quick update: engine fire pull handles, miscellaneous buttons and capsules added. Finished the holoprojector display features. I still plan to add a few guarded rocker switches below the small purple displays and on each end of the console in that large space I plan to add an HVAC vent... I still have to populate the center console between the seats.
  23. Quick update: 4 more smaller displays added. Also building up interior sidewalls of cockpit.
  24. And where did she find an IG-88? All models were destroyed/accounted for in locations not Jakku. EDIT: Ahhh... but they threw out all of the old canon. So I guess anything goes now.
  25. How cheesy... putting a C3PO head on IG-88's body (with new hands as well).
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