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Posts posted by katanamaru
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And even more interesting news!
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Rzzlin frazzlin nogood grumble grumble...
Dang I thought I was (mostly) done with the backhand styles. I planned to revisit them when I had more skill later. I'm just not sure of what else to do with a heavy style. I was racking my brain for some of those moves. Any ideas or details on what it would be like? Remember in the TFU games his combos involve spinning the saber to a forward position by about the third swing.
I may get the demo again and see how he does his attacks again.
You're macro ideas are intriguing.
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Vaguely. But since you gave the game's name I'll look it up and see what you mean.
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@@Ruxith if you still have it can you make an upload? I'd like to get that.
I found the Imperial Outpost maps. I have pt 1 and pt 2. If there are others then I don't have those. I 'll upload them somewhere tonight.
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The only bad thing with LucasArts closing was the loss of the adventure titles. Not to me personally though. I never cared for them, but lots of people did.
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A female pack that had the wings and such? Interesting, do you have a name for it?
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Well as a longsword fencer I'll say CaptainCrazy is mostly right. The majority of people think that harder and faster is what one should strive for in a fight. There are a number of great fighters in HEMA that do that. There are also some fighters that are a bit slower and just as good. They tend to be technical fighters who think and understand what their opponent is doing.
Then of course there are people who can do both and they are beasts!
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I'll look into that when I visit my parents for dinner tommorrow.
So we're looking for the Imperial Outpost missions? I'll dig around for them when I get home tonight.
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The lightsaber style will work in both sp and mp too?
Maybe a little blurb on how to make it work with OJK?
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When you say 'stance' you mean an entire style or the idle stance, ie: BOTH_STANDFAST?
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I'm pretty sure I have the outpost missions, but once again need an upload place.
I got most of the sp levels for jo and ja.
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The only advice I'd give is to becareful of people saying things like: "it's too green/pale/faded/bright etc." You can find images to back up all those claims. To someone it will be too green and to someone else it won't be green enough.
I'd focus on advice that talks about layers, brushwork, and other techniques.
Mandalorian likes this -
Inb4 making Kyle a sandwich.
I don't think they can/should ignore JA's story. It could be a neat idea to see what else was going on at the same time as JA. A smuggler story revolving around Jan could be neat.
therfiles likes this -
Did you get the latest version of ScorpDeathKnight? I think it was 5. It had wings added to the model along with species support.
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The second skin is 'ScorpDeathKnight.' There were ~5 updates on pcgamemods back in the day. It was a port/frankenstien of reborn, ut model, and a WoW/concept. Still it kicked ass. I have it, but I don't have a way to upload it for you.
Any suggestions?
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Go for it, just drop a credit somewhere. I'm not too fussed. It's all for learning/helping.
That's why you're one of my favorite people on the internet!
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You'd need lots of new animations, but code-wise it isn't too bad I suppose.
Well I did make all the shield animations so that's taken care of. Well, except specials, but I could think up some.
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Yeah details are good for screenshots, but when the hilt is in the character's hand you really only see the pommel and emitter.
I'd say put more work in the size, and way it is held in the hand. I've downloaded some really great looking hilts only to delete them because they were held in terrible ways.
Also if you are doing sabers for characters that use the backhand styles don't forget to make a backhand version too.
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How to add saber styles.
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Ok, I know of JA+ as a mp code mod, but what is JA++?
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My ultimate goal for JA is to make a mod of every type. No matter how big or small, how complex or simple, I want to try to do everything at least once.
Circa likes this -
I'll have to try that.
Starkiller's Backhand Saber Style
in WIPs, Teasers & Releases
Posted
Definetly add some sticks. Just make sure the are long enough for two-handed grips.