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katanamaru

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Posts posted by katanamaru

  1. I don't want to be pushy or sound ungrateful to any coders.

     

    Would a little bit of work in the beginning that make the task easier for others later be worth it? If not then don't do it. I am just thinking that the easier it is for the layman like me to get things in game the less I'll have to bug people later. 

  2. I agree with your running idea IRL. But in the game I may not. Now if we could make it possible to roll while walking then there might be some potential there. Voiding/dodging a hit is a gaurantee way of staying safe. Flipside is that the player is also out of range. Rolling gives the player a way to dodge quickly which would give them more options. With g_speed anything less than the default 250 rolling is faster than running.

     

    I'd consider that most players play with running as the default speed. The saber users do so the player probably does too. How will the audience feel if after all these years they are now made to play at the walking speed? That would honestly put me a little off the mod. I know that I could just up the g_speed console command and change an animation around and make walk the same as run. Unless the parry bonus was velocity based that is.

  3. I'm getting confused too. Let's try explaining it like this:

     

    1. I can pull the Clone Wars mod stances out of the mod. I'll keep the breathing. Then I'll put them into JA as the new default stances. Nothing else will be changed. The saber swings will all be default JA. The jumps, force, runs, and guns will all be default JA.

     

    or

     

    2. Are you asking me to add breathing to the default stances in JA? This would mean I would not be using anything from the Clone Wars mod.

     

    I can do either.

  4. Also just saw this thanks to the bump. I'm not a HP fan by any long shot, but the features you listed sound freaking amazing! An inventory system is something I've wanted for JA since the game came out. That would let us modders add weapons and items to the game easily and let the game handle the binding.

     

    Oh yeah, and its a SP mod! Heck yeah!

    Circa likes this
  5. That is the most use command by me. My animations are modified swings with a little or a lot of tweaking. Without an IK chain to work with I'd just import an animation that would be similar to what I want and then modify it to fit my needs.

     

    @

    Downloaded the mod last night so I'll take a look at it. So you only want the blue, yellow, red, staff, dual stances with breathing animations? Nothing else.

    Circa likes this
  6. I agree with making the locks more like JO. I really dislike the one-hit ko in JA. If you want to keep it though I'd say reduce it even further down 10-15% range sounds okay. If the damage is upped then a lost saber is very close to a one-hit ko anyway. If the player loses their saber they will have to think fast to avoid a follow up attack or attacks from other opponents.

     

    I toyed with that idea of running forward is less likely to parry while running back is more likely to parry back in JK and MotS. It sounds ok, and with testing may or may not work out. The downside is that the player will be discouraged to move into a fight and the AI will not be smart enough to stop moving forward towards the player.

     

    In a real sword fight moving forward does not decrease your ability to parry. In fact if I use the provoker, taker, hitter concept effectively while fighting I can set a parry before the other person even swings because I know where they will swing before they do.

    Dusty likes this
  7. I can't help you with what looks off. It doesn't look like a direct match to Jason, but if I was playing the game with that and then a cutscene with Jason played I could tell that he was the same character.

     

    I'm not big on the whole "must look like the actual person at all costs" style of modelling. It's fine when it works, but I'm a-ok with modellers taking some creative liberties.

     

    Have you considered using your new skeleton with any of these new models you are doing? It might be a good way of advertising your skeleton to the community.

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