Jump to content

katanamaru

Members
  • Posts

    615
  • Joined

  • Last visited

Posts posted by katanamaru

  1. First I'm going to do some general bug fixes that I do with all my mods. Walk backwards doesn't play all the way. Running backwards with the saber off is slower than with the saber on. 

    Any others people can think of?

     

    A new saber off stance.

    A new 'turn saber off' animation.

    Runs and walks. So far people want the Battlefront style. I'm for the original Jedi Knight style. I'll actually include both in the mod and people can edit the file to get which ones they want. I'll keep the sabers from moving into the ground. Also all sabers, guns, saber off use the same runback. So I'll keep the default one.

    I'll include lots of my stances so if people want specific ones that are not chosen they can edit those too.

    Imporant to redo the staff and duals walks. Less poopy pants. If nothing else I'll put the saber off walks here. I'll aim to make new ones though.

     

    I have some gun fire animations. They are some of the first animations I worked on. So if we want to use some better ones no problem. I don't know if I'll get around to working on new ones any time soon.

    Circa likes this
  2. I started makine a new stand that is a mix of the JO and JA stance. Once I get it done and approved by everyone here I plan on doing something I've been wanting to do for years: I'm going to remove the saber off animation. It's fine with singles and ok with duals, but the fact that a staff cuts through the body is just sloppy on Raven's part.

    Circa likes this
  3. @

     

    Yes it is.

    1. download and install Dragon. I can upload a copy if needed this weekend.

    2. extract the animation.cfg and _humanoid.gla file from the assest1 pk3 (I think.)

    3. go into your Dragon folder and find the files JAanimation.cfg and JAhumanoid.gla. The JAanimation.cfg file isn't really important, but the JAhumanoid.gla file is the gla file Dragon loads on start up. You can delete it or rename it to something else. I renamed mine like DragonJAhumanoid.gla in case I did need it later.

    4. drop the animation.cfg and _humanoid.gla files into your Dragon folder.

    5. Rename _humanoid.gla into JAhumanoid.gla.

     

    Now when you start Dragon the default animations are loaded. To load an animation in Dragon you will:

    1. open the console with the ~ key.

    2. use the command impframe (import frame)

    3. find the animation you want in the animation.cfg. It will look like: both_stand2  12345 2 -1 30. You need the start frame number which is 12345 and the sequence length number which is 2.

    4. so you'll type into the console: impframe 12345 2 and press enter.

    Circa, Dumah 11523 and Omicron like this
  4. @

    DUMAH11523

     

    If you are sure that those numbers are correct (126 1 -1 60) then you actually don't need Dragon at all.

     

    The yellow stance is: Both_stand2 ##### 2 0 30

    I don't remember it's exact number off hand.

     

    Go get the file animation.cfg file located in models/players/_humanoid

    Save somewhere on your pc.

    Then open the animation.cfg file.

    Go down to the yellow stance Both_stand2

    I put // in front of the animations to disable them, and this leaves the original info incase I need it. So mine would look like:

    //both_stand2 ##### 2 0 30

    both_stand2 126 1 -1 60

    Now make the folders models/players/_humanoid and put your edited animation.cfg in there.

    Zip it into a .pk3 file and put in your base folder.

    Dumah 11523 likes this
  5. So you do not want the blue, yellow, red, staff, and dual stances from the Clone Wars mod?

    You only want the breathing on the saber off stance?

    And the melee stance to be like the default saber off stance?

     

    Try to make an itemized list for me when you reply. Don't just say 'yeah' or anything. Use the bulleted list button if it helps.

    Circa likes this
×
×
  • Create New...