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Everything posted by Minoda
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As the saying goes, it takes a village! I have great friends in my RP community who help me with these kinds of creative works with making beautiful models to help the places I create come to life! I truly appreciate your kind comments! Thank you so much!
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Version 1.0
312 downloads
Bacrana This high rise district is known for its merchants, droid store and casino. The map has: - A casino with pazaak tables and Bosses office - A droid shop - Main strip with Noodle bar and advertisements Credits: - Siberi for Twi'lek neon signs - Szico VII for textures from NeoTokyo - Bob Billy Farmer Boy for textures frm Nar Shadaa - Ilya Gampassa from ::JEDI:: for custom punny neon signs - Mirkal, Aren Kelpor, MagSul and Pent Desh for bug testing -
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Some new screenshots from my latest map, Bacrana market sector night time. - Main street - Droid shop - Gambling den (With bosses office upstairs with a view of the casino floor)
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Some sneak peaks at a new urban market district I'm creating. Kind of a nar shaddaa type feel to it. I'm still not feeling too confident in my own textures but I have done a few neon signs for it. Most textures are from neotokyo and mb2_cmp_nar_shaddaa Quite happy with how its turning out. This is a going to be a setting with my RP Community ::JEDI::
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57 downloads
A new map I've created for RP to be used as a 'trial' or 'lesson' for Force Sense. - Start chamber - Pitch black labyrinth with multiple different passageways to the end - End chamber You can spawn NPC's throughout the labyrinth that can be seen with force sense, to help people navigate through the maze. There is a trigger at the back of the player spawn which will turn on lights throughout the maze. Went for an old temple type feeling to it with atmospheric lighting from torches and crystal lamps. --------------------------------------------------------- * How to Install * Place the senses.pk3 within your GameData/base directory. -
A new map I've created for RP to be used as a 'trial' or 'lesson' for Force Sense. - Start chamber - Pitch black labyrinth with multiple different passageways to the end - End chamber I haven't quite figured out how to get surfaceparm forcesight to work yet so the glyphs won't appear in MP but I'll get there eventually. For the time being, we need to spawn in NPC's throughout the labyrinth. Went for an old temple type feeling to it with atmospheric lighting from torches and crystal lamps.
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I've been really tempted to do the village from Ep 1 "The Duel", I like the japanese village aesthetic, it's done in a way that makes sense for the SW universe.
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Hah, thank you! The dome is actually just a solid sphere brush chopped in half. I am really struggling with creating hollow domes at the moment. I'm quite confident with bevels, cylinders and arches but it's where to put them is what I'm having the issue with. I get to a point where I just sit and stare at the map until I think to add something to 'flesh it out' a bit more. As for the mountains, I believe they are vjun cliffs. I tried hoth mountains_a and mountains_b but for some reason they weren't rendering properly.
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Hey, been wanting to start a thread for a while for all my mapping happenings. Decided to kick it off with one of the buildings from Star Wars: Visions, the Ninth Jedi. Put this together within a few hours so it's a first pass. Hope you all like it and would love to hear your thoughts! - Mino
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Version 1.0
211 downloads
This is my first map since returning to JKA mapping. It was made for my RP Community as a ruined Jedi meditation chamber. Includes: - Meditation Chamber - Underground, firelit access tunnel --------------------------------------------------------- * How to Install * Place the ruined_sanctuary.pk3 within your GameData/base directory. ---------------------------------------------------------