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Dumah 11523

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Everything posted by Dumah 11523

  1. * Sorry for bother you again but: The game load fine using openjk but the jampconfig file from the base folder doesnt work, suddenly I only have the default settings deleting (or ignoring) all my custom-settings from the cfg file. Is this normal? And how can I return to my custom settings from jampcconfig while I using openjk?
  2. * So I just need to download the last updated version from this link, right?: http://builds.openjk.org./ Ok, but then where I should place the files now, in the base folder or in the gamedata folder?
  3. * What exactly is"OpenJK"? I am interested in this because as you say this method for widescreen does always crash at MP.
  4. * It is possible to edit a map and add new spawn points? Some maps only have one spawn point and all the bots repeatedly spawn into the same room. So I figured I could just make a new spawn points across the map, but it is possible to do and how could i do it anyway?
  5. @@Circa If you still have the files can you please share the Darth Maul lines and his lightsaber sounds, Aayla Secura lines, Clone Wars: Revenge and Nightsisters lines and the Darth Vader Vol. 1 and 2 if it's not too much to ask...
  6. @@katanamaru * First of all I am not the creator of this animations. I simply extract them from the original mods and then put them all together on a new gla. So this was literally a copy/paste and all credits goes to the authors. Anyway, here's a link if you guys are interesed: http://www.mediafire.com/download/r0101lkbreok7xl/ZzStances.pk3
  7. * Obi wearing the red armor looks pretty cool: https://dl.dropbox.com/s/kn2htj5r67n410f/1.png https://dl.dropbox.com/s/zix1ac027p71tot/2.png https://dl.dropbox.com/s/89wn2v2uxgb5be2/3.png https://dl.dropbox.com/s/ankytayla1r1j0e/4.png https://dl.dropbox.com/s/hbnsp8ylmdvc2kr/5.png * And I think it would be simple to make a frankenstein using the head from HS Kenobi and put it into the red mandalorian's body? If its possible to do could someone try it please? http://jkhub.org/files/file/1121-hs-obi-wan-kenobi-rots/ http://jkhub.org/files/file/855-mandalorians/
  8. * I know how create a waypoint path but what is exactly the command for press the switch to open a door?: https://dl.dropbox.com/s/qoln5lq8obipxgf/1.jpg https://dl.dropbox.com/s/49xr3vd3n8zq0f1/3.jpg * Also, there is a command for press the switch and then wait before the door is open?, Once you press this switch you must wait a few moments for this door to open and I dont want the bots stuck at this door https://dl.dropbox.com/s/ws2w61td9rwuu86/4.jpg * And what is the command to press the switch and wait until the elevator arrives? https://dl.dropbox.com/s/7hv0ungwqc4g7ql/2.jpg
  9. * I just finished this project. I added about 22 animations more to the same gla and it's working perfectly. So thanks for all your responses and patience.
  10. Hey now works perfectly!!!!!! This make it work for me. Now the stances works perfectly fine. But what will happen if I put a new animation?. I mean now that finally this stances are working I wanted to add another one. * The new animation both_stand1 is 2 frames because it has breathing. Staff stance is 1 frame, Dual stance is 2 frame and Single stance is 3 frame (none of this has breathing). So this new animation should be 4 and 5 frames if it has breathing right? Ok, I already merge the gla again and the Stances work fine (even single stance) but stand1 is not working .... Now the only who doesnt work is the new one. Anyway this is how i wrote the code: both_stand1 21380 5 0 1 - Now, this breathing stance doesnt work: the animation starts well but ends with the Vitruvian Man. So now whats wrong again? :wacko: Edit: I make it work now. Instead of both_stand1 21380 5 0 1 I write the code as both_stand1 21380 2 0 1 and now its working fine.
  11. * Actually the root code is "21374 2 -1 29" not "21376" but I know what youre saying. As the code is 21374 2 the next one must be 21376 and looks like this: both_saberstaff_stance 21376 1 -1 20 It works fine for me in both game and modview: https://dl.dropbox.com/s/28mcmsdki2fftau/S.png * Now the next stance is dual sabers and i know exactly what must be done, it should look like this right? both_saberdual_stance 21377 2 -1 20 This works fine too in both game and modview: https://dl.dropbox.com/s/39kwz4t6x4blyhg/D.png Well, right now all works perfectly. The Staff and dual stance are flawless. So lets continue. * And now the single stance should be like this both_saberfast_stance 21379 3 -1 20 Unfortunately this one simply doesn't work. Oddly enough, it seems to work in Modview: https://dl.dropbox.com/s/1zsejswhyle1glr/Z.png but in game its just the Vitruvian Man: https://dl.dropbox.com/s/oktierff1jni5y6/V.jpg * So, the first(staff) and second(dual) stances are working but not the single saber... What I do wrong?
  12. * My previous post was a mess sorry for that. But now I already merge the two .gla files https://dl.dropbox.com/s/488n51eln2uxjbl/g.png And now comes the hard part for me. Replacing the animations with the new ones: -Staff stance: This is the first stance with 2 frames (the others just have 1 frame) and according with Dragon the frame is 0 https://dl.dropbox.com/s/kfkgxg83iauz6tu/0.png or is it 1 (since this stance has 2 frames)? https://dl.dropbox.com/s/nkvwnuj3liuned7/1.png How should I write the code now? the stance is BOTH_SABERSTAFF_STANCE 21376 but what code is the next then 0 or 1? -Dual Stance: Now the number of frames for this one is 2 https://dl.dropbox.com/s/0976c84ppfyhkid/2.png but it could be "3" instead? I mean, if we count frame 0 then this can be 3 and not 2. Again what is the proper code 2 or "3"? -Single Stance: And the last stance is number 3 https://dl.dropbox.com/s/kvrmq5d2xkzblla/3.png or it could be "4" since is the last one?... The same, the code should be 3 or 4? * This should be the easy part but Im really confused :unsure:
  13. * @@Circa It works perfectly for me. Thank you for your help and quick response.
  14. * But can you explain me how it works? Doesn't load or open gla/cfg files, only glm and mvs. If with this program I can do it all by myself (and not bother Katanamaru with that request) then I wanted kown how to make it work.
  15. * @@katanamaru you're a genius!!! this is exactly what i was looking for a long time. I think that should be included in this guide: http://jkhub.org/files/file/1227-dragon/ Edit: Thanks to Circa, I already know how to use Modview so now I can find every single animation by myself. Thanks for all your help I really appreciate it.
  16. * Thanks it works fine for me. But is it possible to open the .gla and import the codes from the animation.cfg with Dragon? If so, how can you do it? I would like to import some codes from a mod and edit them.
  17. @katanamaru * Could you please explain this in more detail? How is it possible to "pull out" a stance from the mod if you only have the .gla and the animation.cfg files? There is a mod and I just want the yellow saber stance from it (just a simple stance) but I dont know how extract it. I already know what is the "code" of the stance in the cfg (126 1 -1 60), but I simply cant figure out how can I put the stance into a new .gla PS: Sorry for my bad english
  18. The red energy blast looks so cool!!
  19. Dumah 11523

    Mandalorians

    Red mandalorian looks great
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