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anti2

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File Comments posted by anti2

  1. On 11/16/2023 at 6:29 PM, Citrom said:

    Decent mod, but the AI voice is a violation of legal rights to the original voice actors unless given permission.

    Modding in general is in grey area, and voice cloning isn't regulated legally yet. Besides, actors play different characters with different voices. NN copies character's voice, not actor's. Who actually owns this voice, actor who played it or game publisher/IP holder?

    The fact actors - some or majority - oppose something doesn't mean they're right. It's just opinion. I personally support them in two situations:

    a. I believe, it's not acceptable to clone voice for commercial purposes.
    b. It's not acceptable to use cloned voice to generate offensive content.

    General mods don't hurt anybody. There is nothing bad in using cloned voices for mods unles they violate my (a) and (b).

    You can't ban it even if you wanted. Fighting progress is hopeless. Progress can't be stopped.

  2. On 9/10/2023 at 12:28 AM, Woopdidu said:

    but the sewer section I did not like at all, at some point I turned on noclip.
     

    Four directions are marked with colors. There are color markers above the door in each node room (well-lit). They show direction to the next node room.

    JAFont

       222    14
    3 hours ago, Laisum said:

    My font sucks so bad. :D

    But if the new version works, great!

    Did you fix the characters that were mixed up?
     

    I submitted new version of JAFont. Approval takes some time (days), but it should be here eventually.

     

    Kitsu-NeshKaa likes this

    JAFont

       222    14
    5 hours ago, Laisum said:

    It would be cool! Not only for me but for the entire RU speaking community.

    I added scale parameter to create hi-res fonts. Want to add JO compatibility, but not sure if it's possible.

     

     

    _01.jpg

  3. 5 hours ago, JC Denton of UNATCO said:

    The problem here is that it's AI upscaled, so allot of detail is lost because it's being done by what the AI sees and not what SOMEONE sees, therefore some grit and dirt on female Jaden's boots and the poors on Rosh's face are less detailed/less apparent now. It's okay to use AI, but next time try modifying the textures to keep that original look. So much is lost with only using AI, and that can be seen with the Scarface AI upscale mod and the HL2 AI upscale mod.

    Not sure what exactly do you mean. Either removed jpeg artifacts which make all faces look spotted, like they have some problems with blood, or, probably, it's about specularity. Yes, they used raw photos to make textures in q3, and neural net was trained with PBR textures, so it's using albedo map with removed specularity data to add details on upscaled texture. And yes, skin poors aren't so noticeable, because they're not highlighted on texture. But they're still in place after upsamplng. Even more then on original texture.

  4. 4 hours ago, ScrierOne said:

     

    Yes: 1) to take the key from the docks worker and smuggler, 2) mind trick, and 3) there is a locked droid (you should free it first), it can open a backdoor, leading to this air duct.

    The problem is, my characters limit at elevenlabs was about to expire, so I didn't re-record minor changes. For example, like article "the" which sometimes is barely audible. Plus, it's a headache. To get at least acceptable intonation, i neeed to regenerate the same phrase multiple times, and, in some cases, cut and combine captured tracks.

  5. On 5/14/2023 at 1:49 AM, MusicForThePiano said:

    could never figure out how to edit the map entities or make cutscenes. I am guessing you will be working more on this mod? I would love to see it fleshed out to the next level. I also would still like to go back and finish EY4 in the same vein.

    Thanks. In fact, almost everything here works without entities modding. Transition to new cutscenes is done in menu files.
    I don't plan to add more content in this mod. It took 1,5+ months for me to build it, and now I need to go into commercial projects. But I'm going to update the mod to 1.0 version after I get more feedback about existing problems, plus I'll include to 1.0 slightly-slightly modified original cutscene of the first tier (in this case, I used entities modding, yes).

    - - -

    BTW guys, i'm really curious how do you get to the Nar Shaddaa's docks control center? There are three ways do get inside.

  6. 20 hours ago, ScrierOne said:

    This is great. Nar Shaddaa looks beautiful (in a Nar Shaddaa kind of way), the new cutscenes are well directed and feel like they fit the story like they should always have been there. They give JA the sort of story experience the previous games had, but without being too obtrusive. The AI voices sound surprisingly good as well.

    Some criticism: the dialogue has a lot of grammatical errors and awkward language, as though maybe not written by a native English speaker. It's not a huge deal, but it could be tweaked to match the quality of the overall presentation. Also, I didn't get any story info from the datapads (error message: CG_CenterPrint: cannot find reference '@MENUS_DATAPADTOOLTIP' in StringPackage!). Maybe this is my fault, the description did say something about needing a caexan_gui.pk3 - I have no idea what that is or where to get it.

    All in all, I had to register to say that this is an excellent addition to the game, and for me, a mandatory mod from now on.

    Thanks, I'm really pleased.

    Indeed, I'm not a native speaker, and it was too large script for me to proofread it thoroughly. Unfortunately.

    I'll check the problem with datapads, but do you use patched OpenJK? It's also possible that some other mod in your game overrides MENUS.str file or some menu files. In general, all found datapads should be available by Tab button, and that's what MENUS_DATAPADTOOLTIP says: "Open mission screen [Tab]".

     

  7. On 4/15/2023 at 6:35 AM, Lwkill said:

    im locking in the t2 mission menu after i played all other t2 missions, also when i access the ns1 map with console commands the game crashs after i leave the landing platform 

    Wrong version of OpenJK.

    On 4/15/2023 at 9:25 AM, FlamesOfAzure said:

    -----------------------------------------------------------------------------------------

    Having finished this, I like some of the the added story content. Really makes me want a remake of Jedi Academy even more that actually expands upon the player character's relationship with Rosh and everyone else. Also liked the first part of the new T2 mission. Was pleasantly surprised to see mind trick serve a purpose in that level. That said... the sewer section after is absolutely goddamn awful. Spending swathes of time just mindlessly wandering through copypasted rooms trying to find the "right" way to go was boring, and then having to follow a droid for what felt like 10 minutes all the way back to unlock a door... I don't see many people willingly replaying this level in its current form.

    Actually, I wanted to make this level irritating, but probably this is gone too far. It makes sense to add a color hints. Atthe other hand, nobody would find secret room then.

    JAFont

       222    14
    10 hours ago, Laisum said:

    Version 0.0.1a cannot create a сyrillic, they use special geonosian characters.

    Arial:
    spacer.png

    Probably, depends on ttf, because I converted successfully SW_Foxes from the 0.0.2 archive. I'll take a look at the sources this week if I have a time.

    JAFont

       222    14
    On 3/21/2023 at 1:48 PM, Laisum said:

    Is it possible to detach an application from Microsoft® Visual Studio?
    If not, which version should be used?

    It's Visual C++ 2013, but it's build in a debug config, so you would need to install Visual Studio 2013 itself (not redistributables). Try this:

     

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