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Posts
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Profile Information
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Modding Interests
Modeler
Mapper
General Modding -
Gaming Specialty
Dueling
Competitive Play
FFA
Singleplayer -
Operating System
Windows
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darth rexie's Achievements
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darth rexie liked a post in a topic: darth rexie's art
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thank you!!
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thanks!!
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darth rexie liked a post in a topic: darth rexie's art
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darth rexie liked a post in a topic: darth rexie's art
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It's fixed now, but still don't know what was causing it!! It was't because of my model, though.
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Noodle liked a post in a topic: darth rexie's art
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I mean the only thing I can think of is that I used a part from one of the Jaden models. I just made a copy, opened in blender, copied and pasted the legs to my .blend, deleted the skeleton, and parented it to the new skeleton root. I went through and checked the _humanoid folder. The gla is in there along with the two .cfg files.
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I just tried to start a new game in SP but all the animations are missing!! Every character was just T-posing ? MP works fine, it's only in SP. The only thing I could think of that would cause this would be that I just finished a new player model. But the model works fine in MP? Does anyone know why this is happening?
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ZelZel liked a post in a topic: darth rexie's art
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Lancelot liked a post in a topic: darth rexie's art
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oh geez, fixed it. thanks!
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Just wanted to share some quick and simple fan art I made recently ? more to come soon!!
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darth rexie changed their profile photo
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So is there anything I can do to be able to export it? Or am I just out of luck? ?
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Probably not, considering I'm not in edit mode
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Alright, so the problem was that I had deleted the faces/vertices of an object but not the actual object which is why I was getting the message about the UV coordinates. Fixed that, exported the model, and it was working fine but I decided to work on it some more. I went to export it again last night, but got a traceback error message which I have NO idea how to interpret: Can anyone help? Thanks
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darth rexie liked a post in a topic: Back with another question
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Ok, thanks for the help
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Ok so the UV seam issue is solved, but now I'm having another problem: I'm getting an error message saying "could not load surface [object name] (LOD 0) from blender: no UV coordinates found!". Everything is unwrapped and mapped. I tried removing doubles and deleting loose vertices but there were none. I tried unwrapping again, which seemed to work for a couple objects but not for others. To be honest I'm kinda confused about what exactly the issue is. Sorry for all the questions, I'm just trying to get this dang model out of blender!! ?
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I tried downloading 2.8 but it caused blender to crash upon startup every single time! I had to uninstall and try 2.79 ?
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Alright, thanks ?
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Alright so I have an annoying problem. I'm using blender 2.79 along with the 2.79+ plugin but I'm still getting an error message when trying to export saying I need to split the head at the UV seams. I thought this wasn't necessary anymore with the new exporter?? If there's a reason this is happening I would like to know how to fix it for future reference.