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LusoJedi

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Posts posted by LusoJedi

  1. Ever since the new Wiki skin has been applied, the dark theme has a bug where the pictures are displayed with the wrong colors. Is it possible to fix this?

    P.S: By the way, is it possible to apply for wiki Admin? If so, what do I need to do?

  2. On 2/9/2021 at 2:43 AM, Circa said:

    Retrospectives

     

    Each come with a small booklet that has a little statement from Edwin Evans-Thirwell and Ed Smith, who I believe are gaming journalists. I feel this was a huge missed opportunity to have retrospectives from the developers themselves. These are very wordy and one talks mostly about Movie Battles, which I won’t deny is the most popular mode these days, but is odd to mention in a retrospective meant to talk about the game’s history itself, not a fan made mod. Nonetheless, still cool.

    Yes, this is the biggest disappointment. I bought this expecting retrospectives from the game developers, not gaming "journalists".

    I also expected some promo art inside the USB drives, but having a DRM-free copy of the game fully updated is good enough.

    Circa likes this
  3. On 12/3/2020 at 10:14 PM, Asgarath83 said:

    Dehaved allow to decompile scripts or edit i guess.

    Why not use a SET_SKIN script that set alora skins for match your needs? not know if is possible

    That actually might be the best option. I'll do a bit of research and try it.

    Thanks everyone.

    NumberWan likes this
  4. As some of you may know, due to a mistake or oversight, Alora's regular model got unused in the final game. Instead, her model with Hoth gear is used throughout the game.

    To fix her appearance on Taspir III is quite simple. However, I don't know how to edit her appearance at the beginning of the game, during the in-game cinematic where she infiltrates Luke's Jedi Academy. I'm not familiar with editing cinematics and respective scripts. Can anyone point me in the right direction? What do I need to edit and how?

  5. Sorry for the late reply.

    Yes, I'm using an existing language file as a basis. However, whenever I finish, how do I add the option to select the new language on the menu options? I don't want to override an existing language, but make it available as a separate option.

    EDIT: Nevermind, I figured it out. It's in MENUS.str.

  6. 1 hour ago, Ramikad said:

    The path should be assets0.pk3 -> strings -> English. .IBI files are in assets0.pk3 -> scripts, not strings.

    D'oh! My bad.

    Thanks for the help.

    One last question though. I have the option to overwrite one of the existing language options, but what do I need to do to make it its own language option, along the ones available?

  7. Many years ago, I started a translation of the game to portuguese but I never got to finish it at the time. Since then, I lost the files and never tried to start over. Now I've decided to do it again, but where at the time the text files were easily found, now I'm unable to find them. I'm looking at 'assets2.pk3', and inside the language folders I only find 'credits.str', 't3_bounty.str' and 'objectives.str' (the latter is missing in the 'english' folder).

    Does anyone know where the rest of the files are located?

    Thanks in advance.

    Smoo likes this
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