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Posts posted by Omicron
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I would remove the TOR logo, and move the Darth Revan text to where it was, add a red or purple (hologram type?) light shining on Revan, perhaps move revan up a bit and have some sort of vague figure in the hologram looking at him. For the SW logo, I would add some sort of faint grungy rock texture over it, and a sharp thin black border around it, rather than the pale red. The Darth Revan text I would also add some sort of horizontal gradient over. And for the main background, I'd add some sort of faint hanger bay/workshop/any room with pieces of equipment and stuff lying about.
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ikr, dem thighs
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I made a texture for JKG once that was like 10000x7200 or something like that, was about 300mb big. Lol.
I'm assuming the game rejected it because it wasn't to the power of two?
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A new Mace Windu might be cool too. I mean, there are some good reskins out there, but something new with his exact body structure and accurate face would be nice. Also, Mace and Anakin are the same height. I'd recommend keeping Mace's head level with Toshi's Anakin head if you consider this.
With typical Jackson sweary taunts too plz
A leia model how she appeared in the original Star Wars poster would be quite cool B)
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iirc, you should install jaMME in a place that does require admin privileges or whatever to avoid it messing up stuff. So you'll need to install it to something like My Games\jaMME\Gamedata\
So you'll need to install jaMME in a directory away from Program Files like that.
The .cmd file had it's name changed st some point, but launch/start_jamme.cmd is what you use to start it up.
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They don't actually have to be called a1, but the main thing is that the icons and skin files have to match, so you could use something like 4j and it should work
But now I think about it, I'm not sure if it has to start with a letter, and what the actual restrictions are with it
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From a design perspective, it's actually smaller than what a lot of people do. You never know when you will need to use it for really large things like printing posters or banners in the future.
Well, I never really intend to print off my stuff in a large poster, or massive banners that need to have a logo exceed something over 500px.
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I recommend 2000 x 2000 pixels for this.
I'd say that 2000x2000 is a bit ott, but I guess that's just me
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I tend to like profile pictures to have an equal widthxheight, so really anything atleast 100x100
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Digging the Victorian burns
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That sounds like a half hearted request for something you wouldn't actually use
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Urai fen pls along with his blades
http://bestgamewallpapers.com/files/empire-at-war-forces-of-corruption/urai-fen.jpg
I won't make anything from EU, so keep your requests to the movies.
Bek likes this -
This tutorial explains how to add species support for a skin, if you don't understand a bit, just say!
Circa likes this -
Do you want it so that the model can be selected in the species menu at the start? (I'm assuming that's what you mean by "having" it for SP)
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Oh, and if the ROQ has sound, would the sound also be played if it was on a skin?
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Yeah I don't know how to do that accurately with GIMP
Try using the "paths" tool
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Seems to jagged/spiked/simple to me. Too many straight lines, needs to have more curves in it
Flynn likes this -
And I am your master ... and also the alpha and the omega and your supreme being and whatever, whatever yadidadida blabla bla and the likes . . .
:P
You didn't wave your hand
Sithani likes this -
Awesome, great to now have it finally finished!
negru_tudor likes this -
I can't help but think that that isn't a tail
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Thanks! Will try when I get home on Friday
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Thanks Ditz! So can you also map .efx files onto models with shaders, or is that just not possible?
Star Wars: The Old Republic: Darth Revan
in Art, Media & Technology
Posted
Oh, and what font did you use for the Darth Revan and the other text at the bottom?