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Szico VII

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Everything posted by Szico VII

  1. Its so yellow and yet again, no lights
  2. No no no, the JK2 level Edit, nevermind this is just for DF2...never played it
  3. Nar Shaddaa for sure, thats the first level after the lightsaber, right?
  4. I used alpha fades for the waterfall with an overlying foam shader (tcmod scroll) and that one isnt lightmapped as I havent figured out how to lightmap a transparent and blended surface... The water on the floor is lightmapped, with an envmap, a glow env map, a caustic effect shader and some displacement of the vertices using deformvertexes. Also tesssize 32 to increase tris count and make the env map look better. I plan to improve the candle effects but its basically an animmap with around 16 stages
  5. I dunno what that big glowy thing is but I want to touch it. Is that bad?
  6. No I meant in radiant Incidentally, someone asked for a base vs rend2 of moonbase, so here it is:
  7. *cough* if you tell me how to I shall do it
  8. Finally happy with the first room....second room to start soon.
  9. I'm guessing nobody has added that to OpenJK though?
  10. I have no idea what ensiform said Heres a vid of rend2, I finally got it to record properly by turning off r_postprocess
  11. Anyone want to try a rend-2 multiplayer test of Bioshock map?

  12. I tried with that - It appeared to make everything lag a lot more... Though the "auto-normalmap" did make it look a bit nicer and the SSAO seems to make it smoother
  13. Theres...a lot going on, Did you have some specific ones in mind?
  14. You just need your graphics card model and OS and then finding the right drivers is usually easy
  15. 1) Get OpenJk latest build from their buildbot links --> Unzip it to gamedata/ 2) Add the rend2.dll that I sent you to gamedata 3) Run openjk.x86.exe with clean base and patch 1.01 (to start with) 4) Load a default map (I.E HAVE NO CUSTOM FILES IN BASE INCLUDING .mtr 5) cl_renderer rd-rend2 6) vid_restart Any luck? (Also, youre on windows right?)
  16. @@Boothand - Looks like an issue on your end then - the trees in @ screenshots look like they're working fine. (Ignore the skybox bug, thats an openJK issue with the vanilla renderer I think)
  17. Thats exactly how mine works and I have no issues...
  18. No, there is some distortion --> Using shaders effects to fake a dynamic refraction though. http://youtu.be/EDJylKk4cxc
  19. It just goes into gamedata... Hold on, Xycaleth gave me his compiled version, try those and see if it works. All files into gamedata. And have the latest openJK. Dont replace anything in the openJk folder
  20. Likely is that the rend2 hasnt compiled right.....
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