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Szico VII

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Everything posted by Szico VII

  1. Func groups arent ingame entitities. They are editor-and compiler-only.
  2. Only if its just a slight hint. Otherwise no, its fucking awful.
  3. What do you mean by changing the note "value" then? I just didnt understand exactly what you want this grid to do and how you want it to work.
  4. I dont understand your intention from the first post. If each higher vertical block increases the note pitch, what do you want the blocks moving horizontally to do?
  5. Engine path points to ja? I didnt think q3map2 cared about or needed an engine path@?
  6. As in dont add your celshader to individual entities or individual map shaders, just try adding it globally to the worldspawn?
  7. I mean have you tried compiling with it set on a per-map basis not a per-shader basis
  8. I was already using that... It fixed the church flowers but not any of the most recently posted white shader errors.
  9. @@Xycaleth Exactly that really, loads are just showing up as white...mostly seems to be reflective/env shaders. But then there's some areas where the same exact shader is white for no reason and in other areas it isn't. For example, in that screenshot i took, the exact same shader looking in the opposite direction has a few white triangles randomly added in. The lightmaps are still displayed, just not the texture/shader effects...see below:
  10. @@Xycaleth http://jkhub.org/topic/1120-moonbase-labs/page-12 It does break loads of the other map shaders though
  11. Now, this, really looks epic. (with rend2) Pity it fucks up half the other shaders in the map
  12. Now, this, really looks epic. Pity it fucks up half the other shaders in the map
  13. Doesnt make any difference for me. Perhaps this requires a dynamic sun?
  14. How do i use HDR and tone mapping?
  15. Pssst.....bloom Parrallax appears to be working fine? Great work so far though - really thankful you pinpointed the crash error.
  16. REND2 - Courtesy of @@Xycaleth
  17. So theres only 4 new shader syntaxes to cover normal/parralax and dynamic sun? No cubemaps, no bloom, no HDR? Awww.
  18. Yeah, cool. I think a shader manual for rend2 is a VERY good idea as I have no idea how to use any new shader commands aside from the normalmap ones. For example, cubemaps, distortion shaders e.t.c Also, when it says..."alpha channel" for normalparralaxmaps....how does that work exactly?
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