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Szico VII

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Everything posted by Szico VII

  1. Now, this, really looks epic. (with rend2) Pity it fucks up half the other shaders in the map
  2. Now, this, really looks epic. Pity it fucks up half the other shaders in the map
  3. Awesome, many thanks.
  4. Doesnt make any difference for me. Perhaps this requires a dynamic sun?
  5. How do i use HDR and tone mapping?
  6. Pssst.....bloom Parrallax appears to be working fine? Great work so far though - really thankful you pinpointed the crash error.
  7. REND2 - Courtesy of @@Xycaleth
  8. REND2 - Courtesy of @@Xycaleth
  9. So theres only 4 new shader syntaxes to cover normal/parralax and dynamic sun? No cubemaps, no bloom, no HDR? Awww.
  10. Yeah, cool. I think a shader manual for rend2 is a VERY good idea as I have no idea how to use any new shader commands aside from the normalmap ones. For example, cubemaps, distortion shaders e.t.c Also, when it says..."alpha channel" for normalparralaxmaps....how does that work exactly?
  11. How do we add bloom to textures now glow doesnt work?
  12. Just acts like a floating cube of water contained by invisible walls
  13. <---Reference is completely lost on.
  14. Its still a portal so it is actually drawing the entire scene in real time 3d as you view it through the portal surface.
  15. caulk_water for the volume brush with a water shader applied to the top face. BOOM
  16. Awesome.
  17. Sweet, let me know when its working! (There was a problem with default renderer? That always worked ok for me lol)
  18. Will it cycle through logically though or would it randomly go to different cameras? Does that even work?
  19. Ive scaled it properly now, started adding walls, more candles, sorted glow, added some attempt at god rays, amended contrast of mural, improved tris count of the banner. Also kyle in shot for scaling. Video first: And in qeffects:
  20. No worries, that shader is hardly proprietary to me anyway really Also, mine says "GTK" Radiant when it starts up. If I see GTK, I know what it is, even if the generic program name for idtech3 is a radiant level editor
  21. Just have the brush your portal texture is on set as a func_useable. Then set up 5 more func_useables with camera connections (thats 6 sets of each entity ex.useables in total so 18 entities) for each of your 6 views. Then you can simply swap between them using triggers and or script. Or, if you like scripting you could feasibly change the target of the cameras to different target positions via script without needing so many entities.
  22. I suspect nobody has read it who knows the answer. I dont So you want a vehicle class that has animations, weapons but no shield? Isnt there an ATST class somewhere that can be killed like in JK2? (Or was that heavy weapons only...)
  23. Ive uploaded another DMP for you @@Xycaleth. ANOTHER
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