Version 1.0
1,344 downloads
Trailer:
This map is BIG so do not be so disconcerned or confused at first. It grows on you fast. The entire map is interconnectable meaning that you can go from one side, to the other without even going through the main hall. To help beginners there are minimaps throughout. The white arrow shows the direction you are facing while looking at the map. NPC room (lockable from admin room) Bridge room for Melee fights 3 Mazes. The small labyrinth has 2 lethal traps. The other labyrinth is a straight forward maze, no traps, hidden walls or anything. The last is the tele maze that leads to the big labyrinth. Shooting range with an ammo & guns room Teleporters And Trams for quick transportation 4 Duel rooms. Duel Rooms #1, #2, #3, and the Grand Duel Arena. Ceremony Hall Council room Bar, Kitchen & Dance floor Pillar room for platforming practicing Secrets And more... The Council room locks and switches have their own checks and balances. Though the switches in the Council room can lock the doors, The admin room has switches to disable (and enable) those lock switches. You can have combinations such as leaving the council room doors unlocked and preventing the switches in the council room from locking the doors, or Having the doors locked and preventing them from being opened from the Council room. Or can can have the switches in the Council room have complete control by not disabling them. All locks automatically start as open upon map load. Meaning Council room, NPC room, RancorSpawn and Admin room are all open at startup by default. There are four clues scattered around the map leading to a hidden switch that opens a door in the same room to a secret Dojo. Remember to be quick once it is open, it wont stay open for long.