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Shadow

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Everything posted by Shadow

  1. it appears that Ravensoft's JKA Master server is down again. I noticed it about a month or so ago but I thought it would be back up by now. I knew this happened before and someone contacted someone from Ravensoft regarding this and they were able to bring it back up in the past. I took a look at their website however there was no information such as a support email that I could've send this to.
  2. 1) There does appear to be an error message 2) It appears the same while thrown as well
  3. Shadow

    lw_pool

    This map reminds me of a map I once made but never released when I first started to map. It's nostalgic to me for some weird reason. Maybe it was a common tutorial or something?.
  4. It doesn't appear to be textured. I tried with both a modded game, and a fresh install of JKA in both MP and SP. Is it just me? Can someone else test and see if it works?
    Pretty neat map. Simple concept that looks great. I think the thing that impressed me the most was the water. It looks SOO GOOD. While there isn't a lot in the map, whatever it does, it does it well. The only thing about this map that I didn't like was the music choice which I feel shoud've been more peaceful, maybe taking from some of the themes Japanese soundtrack of Dragonball?. One knitpick, I feel we could've been allowed to go a bit further in the water without the invisible barrier. Just saying. It will be a fun map to play on with all the Dragonball models/skins that are available. I can see it being played in Duel/Power Duel mode if the map supports those gametypes.
    I am unsure what to say about this... From the pointy ground, to the sun's lens flare having a visible box, to the sun being visible through the pointy ground... The trees have no mass and the water is too opaque and orange, making the water look more like orange jello, rather than the color of the water looking different due to the setting sun's reflection. The sand gets really jagged and pointy in certain places such as the corners. The forest get really buggy if you load it into SP as well. It is a neat concept however it feels like it is in it's concept stage rather than a completed map ready for submission to a competition. I hope to see improvements on the map in the future.
  5. Shadow

    SC Island

    It is a neat concept however it feels like it is in it's concept stage rather than a completed map ready for submission to a competition. I hope to see improvements on the map in the future.
    Stone Cold: Gonna shoot some womprats! Crowd: Whaaaaat!! Stone Cold: Drink some beer! Crowd: Whaaaaat!! Stone Cold: Kill some reborn! Crowd: Whaaaaat!! Stone Cold: **** Tavion! Crowd: Whaaaaat!! Stone Cold: Ride a rancor! Crowd: Whaaaaat!! Stone Cold: Eat some tacos! Crowd: Whaaaaat!! Stone Cold: Kill some Sith! Crowd: Whaaaaat!! Stone Cold: Kill some Jedi! Crowd: Whaaaaat!! Stone Cold: And shoot some lightning! Stone Cold: And that's the bottom line... because Stone Cold said so!
  6. Maybe it's just me but I think the JKA official master server is down? Anyone else able to confirm that? It's been a few weeks since I played so I don't know when this started but I didn't see any topic on it. I'm well aware of alternative methods to connect to servers and alternative master lists. Just concerned about the status of the official master list
  7. I was referring to a playable porg model with some npc files with them holding a gun or lightsaber, not a porg looking gun or porg looking saber... oh my god.. porgsaber...
  8. Just a silly idea. A playable porg model. Some NPCs, guns, lightsabers. I Dunno. Sounds like really funny silly crap. Just putting the idea out.
  9. I had a feeling the solution would be something obvious that would make me look really stupid lol. Thanks. You'd think the person who made the installation package would've checked that installing GTK radiant 1.4 doesn't install the q3map2 where it needs to be in a q3map2 folder. Once again, thanks for helping me out Xycaleth.
  10. I've recently gotten back into mapping a bit and when I tried compiling any of my maps I got this error: I'm running Radiant: 1.4, and my system's specs are waaay beyond fine, so I assume this must be some permissions/software issue that I am experiencing. So far i've set Radiant and q3map2 to run as admin and compatibility mode. Unfortunately I'm still having the same problem. I am not sure where to start on diagnosing this issue.
  11. Really late to the party here (lol). But sure go for it if you haven't already.
  12. Warning: You should NEVER combine major pk3 files like the Assets pk3s. I also don't recommend combining things that might be temporary or things like a new mod (mods you havent used yet or in a long time), maps that contains vehicles, animation mods, or something you might want to take out someday. ALWAYS MAKE A BACKUP of the original files, you never know when something bad might happen. For this Tutorial I am gonna use 3 skins from the JAWA skinpack. I placed them in a folder outside of base as a backup in case I mess somethign up. Step 1: Open Pakscape. Select File --> New. Step 1.5: If it is in full screen mode, click the inner windowed button to make the mode windowed This is how it should look: Step 2: Highlight and drag the files you want to combine into pakscape. Highlight them all and drag them to the blank/grey area in packscape (so they open). Your result should be like the image below. Step 2.5: Spread the inner windows out until you can see them clearly (step not required but it is nice to see the windows organized). Step 3: Highlight files/folders and drag them to the untitled/new file. The animated image below shows what I did. Step 4: Close all inner windows EXCEPT the untitled/new file. In the main menu bar, click FIle --> Save As Make sure you save it as a Quake 3 Pak (pk3) file. (the program usually choses Zip as default). For this tutorial I named mine CombinedSkins Step 5: Take out the original files from your base folder Put your new file in the base folder You are Finished!. Open JKA and test it out.
  13. Warning: You should NEVER combine major pk3 files like the Assets pk3s. I also don't recommend combining things that might be temporary or things like a new mod (mods you havent used yet or in a long time), maps that contains vehicles, animation mods, or something you might want to take out someday. ALWAYS MAKE A BACKUP of the original files, you never know when something bad might happen . For this Tutorial I am gonna use 3 skins from the JAWA skinpack. I placed them in a folder outside of base as a backup in case I mess somethign up. Step 1: Open Pakscape. Select File --> New. Step 1.5: If it is in full screen mode, click the inner windowed button to make the mode windowed This is how it should look: Step 2: Highlight and drag the files you want to combine into pakscape. Highlight them all and drag them to the blank/grey area in packscape (so they open). Your result should be like the image below. Step 2.5: Spread the inner windows out until you can see them clearly (step not required but it is nice to see the windows organized). Step 3: Highlight files/folders and drag them to the untitled/new file. The animated image below shows what I did. Step 4: Close all inner windows EXCEPT the untitled/new file.In the main menu bar, click FIle --> Save AsMake sure you save it as a Quake 3 Pak (pk3) file. (the program usually choses Zip as default). For this tutorial I named mine CombinedSkins Step 5: Take out the original files from your base folderPut your new file in the base folderYou are Finished!. Open JKA and test it out.
  14. Ok, so I tried it, and while my NPC is unarmed and doesn't move around, it is now running in place. Probably different on SP/MP.
  15. I got the SDK, and I've read the readme and what you've said, but I am completely lost. I'm sorry I sound silly, but I have no idea what I am doing and I really dont understand most of what your saying. Honestly, I don't think I am getting this and I don't think I'll be able to do this. I understand that you are trying to teach/introduce this to me and while I am greatful, I dont think I'd be using scripting ever, I'll bet money on it. If you would be interested in helping me out with this one request, I made a topic here if you are interested in helping me out. I've been mapping in JKA for more than 7 years. For all my time mapping, I have honestly never needed or desired anything with scripting, even now. This was a request by someone else.
  16. I believe that thread was more about fixing an NPC problem, where as this is the thread of request. I thought it would be out of place if I suddenly made a request in that thread.
  17. Referenced Topic: http://jkhub.org/topic/6285-making-a-static-unarmed-npc/ I'm a mapper and I am working on a project. I've been trying to make an unarmed NPC that has infinite health, is unarmed, doesn't move, and doesn't fight back even when attacked. I asked in the referenced thread above, and apparently I need to script some stuff with something called Icarus This is sort of what I have so far. The model name is jawahat jawahat { fullName "jawahat" playerModel jawahat scale 70 playerTeam TEAM_PLAYER enemyTeam TEAM_PLAYER class CLASS_GLIDER health 9999 weapon WP_NONE movetype static } I really don't know scripting, but I assume something like this can be whipped up pretty quickly. If possible include an alternate npc that has 99999 health. I'd be very greatful for this and perhaps I can do something in return in favor.
  18. For some reason that doesn't work, still has a e-11 I have no idea how to script with Icarus or even where to start. I really don't have much intention on using Icarus for anything in the future as I really have no interest in scripting. I am gonna make a request in the appropriate forum. http://jkhub.org/topic/6288-quick-small-icarus-npc-script/
  19. I've been trying to make an unarmed NPC that has a lot of health (infinite preferred), is unarmed, doesn't move, and doesn't fight back even when attacked. I couldn't find any documentation anywhere about NPCs. The best I am able to make does everything, but has a e-11 rifle. unarmedjawa { fullName "unarmedjawa" playerModel jawa scale 70 playerTeam TEAM_PLAYER enemyTeam TEAM_PLAYER class CLASS_GLIDER health 9999 movetype static }
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