You make an interesting argument, however I look at other aspects other then 'what it can become'.
If there is one thing that has plagued us players in the last five or six years, is the amount of controversy surrounding the release(s) of major AAA title(s). In the last five or six years, there has not been a release that was botched up in one way or another. Either the end-result was filled with bugs in such way that the title was clearly not ready to be released at that particular moment (Cyberpunk 2077, Fallout 76) or received a lot backlash due to its micro-transactions implementation, making it a pay-2-win game (Battlefront II) and if that doesn't "happen", you can have the problem that the authentication servers are all flattened due to overload (Assassin's Creed Unity IIRC).
This unfortunately cannot should not be ignored by us and unfortunately, it will happen again with the new announced Star Wars titles even if they are not published by EA. Game developers can and will get away with this because of a) there is no consumer regulations regarding this and b) people will continue to pre-order the game, making a steady revenue for the developers to do as they please. This is one of the major reasons why I don't buy full priced games anymore, I'm not going to spend 60 dollars in order to publicly beta-test a triple-A game and that is my rambling . . .