No, I ported them. I had to: - convert the ENTIRE GLA to FBX using Noesis - import into 3ds max - constrain it to a "game ready" skeleton - set a start and finish time so I can grab only the animation I'm wanting to port - export to .XSI for carcass processing with the rest of JKA's base animations You could create a GLA which just has the ported animation in it, and use GLAmerge to merge it in with the main JKA GLA though. The only issue is that the old carcass version created GLA's with "jittering", which also gets ported. Would love it if Raven could release the JO animation source, as the cinematic animations from JO aren't present in the JKA GLA.