Ok so this is just a discussion about what would be the best method to implement vertex facial animations into JKA. It's been briefly talked about, but never really fully discussed to a point where there's a solid idea. From what I remember, source engine's method is to: - export out your character as you would (skin weights to a skeleton) to the uncompiled model format, SMD - export out a VTA file which stores vertex morphs Would this method be the best way (obviously different model formats for JKA), or does someone have another idea?