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Mr. Dinnertime

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Everything posted by Mr. Dinnertime

  1. Very nice to know ^^ Thanks for the tip.
  2. Uhh. Yeah. It's me again. Sorry ^^. I would very much like to use the r-rend2 renderer but it will not load and instead reverts back to the original renderer. I've listed my specs in a previous thread but for the sake of simplicity, I'll list them again: qConsole.log: I have rd-rend2_x86.dll inside my GameData folder. The shortcut which I use to run OpenJK with rd-rend2 is: openjk.x86.exe +set logfile "2" +set cl_renderer "rd-rend2"
  3. Rise, Darth Invader. It is I, Lord Insidious, aka Chancellor Palpitations.

    1. Show previous comments  7 more
    2. Lamented

      Lamented

      It does the face-punching for me.

    3. Mr. Dinnertime

      Mr. Dinnertime

      Hmm... you have a point there. How about Kyle Kata. Is he a match for you?

    4. Lamented

      Lamented

      He is no match for my fully armed and operational battle station.

  4. Does anyone know where I can find the skin mod for jka? It had HD textured versions of popular skins like "Kyle Katarn". I think it only had around 4 skins. It might have been a fairly recent addition but I can no longer find it.

  5. I'm curious ^^ Do those people in the pink team for the steam summer sale realise that they're paying for their games through the steam market commission?

    1. Show previous comments  6 more
    2. Agent Jones

      Agent Jones

      Arrgh,precious booty!

    3. Mr. Dinnertime

      Mr. Dinnertime

      Precious booty be hard to come by in these treacherous times. It be every pirate for him or herself. Be sure to seed and the bounty of the internet will be sure to pay you in boons.

    4. Onysfx

      Onysfx

      That's the thing xD. We pirates rely on only each other for our precious gold to survive...

  6. Yes ^^ I seem to have fixed it. Thanks very much for all of your help. When I looked through my qconsole.log, I noticed the The legacy uix86.dll must have been broken I simply copied an unaltered uix86.dll from my base folder into my "My Games\OpenJK\base" folder and it started to work.
  7. 22:34:28 - "version" is:"JAmp: v1.0.1.0 win-x86 Oct 24 2003" default:"JAmp: v1.0.1.0 win-x86 Oct 24 2003" I've also tried it without any other mods and the crash still occurs.
  8. Sorry for the double post but I would still very much like help with this ^^
  9. Hmm. I'll back them up first and update this post with the result. Edit: Nope ._. Removing both jaconfig.cfg and jampconfig.cfg in my base folder did nothing to help. My "My Games" folder contained no config files to begin with.
  10. Thank you ^^ so it should be. Here's the logfile along with extra info from +set developer 1. Confirmed. I just copied my entire JKA folder over to C:\JKA. openjk.x86.exe was in C:\JKA\GameData and it still crashed.
  11. Windows 7 Home Premium 64 Bit 16 GB Corsair Vengeance Ram Samsung 840 Pro SSD (which is also what JKA is installed in) Radeon HD 7950 (Latest drivers installed) i7 3.6 Ghz Processor Big Bang X-Power Motherboard. Sound Card (if it makes a difference) came with my motherboard. I don't believe this is reason to think it's cheap and tacky as the MB was quite expensive. Moving the entire jka directory just to get a mod working isn't even nearly ideal. I like my applications to have structure and order ^^My JKA Directory is C:\aaa_Applications\Games\Lucasarts\Star Wars Jedi Knight III - Jedi Academy\GameData.It works for the original jedi academy perfectly so I'm not sure why this would be an issue. Edit: CCC does not have a profile for openjk.x86.exe.
  12. The only contents of My Games\OpenJK were: 1 File called jakey 1 Directory called base 1 File called uix86.dll inside base. Nothing else was in there even after running openjk.x86.exe with a +logfile 2 parameter.
  13. GameData\base since I'm now starting it up without an additional +fs_game parameter. I've tried that ^^. It didn't work. I would also personally prefer to not have to start the game up through a different mod than the one I'd like to use due to the way that JKA likes to take the jampconfig.cfg file of the first mod and write it to the newly loaded mod's directory. I don't mean to sound rude but if +set fs_game OpenJK is the only way that it'll work then I don't think this is the mod for me.
  14. I don't know what information I can give you. I tried running it through a batch file with +logfile 2 added but no log file was even generated. Running openjk.x86.exe causes the game to attempt to load for a few seconds, followed by the initial console closing, being faced with the opening logo, before gloriously crashing with a window of OpenJK Multiplayer has stopped working... The only information I can give you ( I don't even know whether it'll help) is what event viewer gives me. Information Error Edit: I've also tried several different builds. I can try to give you the build numbers if they're needed. Edit: Steps which I've already tried:Using a different buildDeleting my OpenJK folder in My Documents\My GamesUsing a +fs_game OpenJK startup parameterRunning openjk.x86.exe as an administratorRunning it multiple times to make sure the crash wasn't a fluke?
  15. Nice ^^ an alternative to http://jkhub.org/files/file/882-trilogy-sabers-episode-5/. The sounds are nice and clean; I can't hear any background noise. 8/10 The only things I would change (add?) would be: Adding additional sounds for some of the noises which weren't covered such as saberonquick.wav. On a side note: Why did you edit the sabers to add the additional .wav files? Would they not have worked without editing the .sab file?
  16. I see. Thanks.
  17. I've never played TFUU. What's the difference between dash and force speed?
  18. Mr. Dinnertime

    RESKINS

    I like it a lot! I don't, however, like the eyes of Kyle. If you don't mind me saying so, they look hollow. They're far too bright compared to the rest of his skin. The rest of his body looks great. After seeing all of the other high resolution re-textures, I couldn't wait for one to be made for characters. You have done a great job of it. I thoroughly commend you.
  19. Finally >_< I've finished making my homemade pop shield. http://puu.sh/8T0ur.png

    1. Show previous comments  5 more
    2. Mr. Dinnertime

      Mr. Dinnertime

      No ;o Donnay. I just picked up the first thin sock I found :}

    3. eezstreet

      eezstreet

      I approve of your choice in posters, sir.

    4. Omicron

      Omicron

      I want to listen to Pink Floyd now...

  20. Hi ^.^ I'm working on a replacement npc for the "ragnos" model for a bit of cheap laughs for my server. I honestly don't care about his OPness as it'll be on a makermod server where OPness is encouraged ._. As an end result, I would like him to be able to handle at the very least 4 - 5 reborn staffers My replacement code for ragnos is as follows: Ragnos { // Appearance playerModel jawa snd jedi2 sndcombat jedi2 sndjedi jedi2 scale 60 // Physique health 512 forcePowerMax 1024 forceRegenRate 128 // Awareness hfov 255 vfov 255 earshot 4096 visrange 4096 // Saber Skills weapon WP_SABER saber **** saberColor blue saberStyle 7 // Force Powers FP_HEAL 5 FP_LEVITATION 5 FP_SPEED 5 FP_PUSH 5 FP_PULL 5 FP_TELEPATHY 0 FP_GRIP 0 FP_LIGHTNING 5 FP_RAGE 3 FP_PROTECT 5 FP_ABSORB 0 FP_DRAIN 5 FP_SEE 3 FP_SABERTHROW 3 FP_SABER_DEFENSE 3 FP_SABER_OFFENSE 3 // Personality rank captain reactions 5 aim 5 move 5 aggression 5 evasion 5 intelligence 5 // Profession playerTeam TEAM_PLAYER enemyTeam TEAM_ENEMY class CLASS_REBORN // Movement yawspeed 5000 walkSpeed 55 runSpeed 200 // Aiming dismemberProbHead 0 dismemberProbArms 0 dismemberProbLegs 0 dismemberProbHands 0 dismemberProbWaist 75 } He wields a custom staff saber. The name matches up ._. I'd just prefer the staff to be hidden from the players. Yes. I'm evil. I make OP npcs and stop players from using their OP sabers. **** { // Meta name "Ragnos Saber" saberType SABER_STAFF // Models saberModel "models/weapons2/saber_dual_5/saber_dual_5.glm" // Sounds soundOn "sound/weapons/saber/saberon.wav" soundLoop "sound/weapons/saber/saberhum1.wav" soundOff "sound/weapons/saber/saberoff.wav" // Blade Appearance numBlades 2 saberLength 100 saberRadius 6 saberColor blue brokenSaber1 desann brokenSaber2 desann // Bonuses throwable 0 singleBladeStyle tavion singleBladeThrowable 1 saberStyle staff lockBonus 75 parryBonus 75 breakParryBonus 75 disarmBonus 75 returnDamage 2147483647 // Restrictions maxChain -1 disarmable 0 notInMP 0 twoHanded 0 } He can currently handle 3 reborn staffers at the most before the damage they deal makes him flinch to the point of not fighting back. My question is... how do I make him stop flinching? If the answer is "that's impossible" then I'd like to know, if possible, how I would reduce the effects of this flinching?
  21. http://puu.sh/8tWab.png Still not as many mods as my Skyrim data folder.
  22. http://puu.sh/8tZso.png 3.2Ghz i7 Processor 16GB Corsair Vengeance Ram Radeon HD 7950 Graphics Card Big Bang-XPower Motherboard (if that makes any difference).
  23. Nice effort. I personally think that this could be improved by using a shader which doesn't make the text in front of it harder to read ._. That's just my opinion ^.^ Perhaps that text is easily read by you.
  24. Amazing. I love how pure the sounds are. I can't hear any background music, voices or other noise.
  25. I don't suppose those people who are voting my files with 1 stars could give me suggestions on how to improve this? Feedback is welcome.
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