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Mr. Dinnertime

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Everything posted by Mr. Dinnertime

  1. Version 1.0

    156 downloads

    I made this a few years ago whilst experimenting with batch files. Put it inside your Jedi Academy\GameData folder and it'll scan it for subfolders (aka mods). These mods will be listed as options for you to choose. Simply enter the id (the number to the left of the mod name) and hit enter and the game will be run using the mod for you. The difference between using this launcher and using something like Boba Fett's Ultra Utility to run the game is that it'll back up your log files if you have any (that's the file called qconsole.log which is generated if you have logfile set to "1") for each individual mod. After you're finished with the game, either hit any key to go back to the beginning and select a new mod to launch (handy if the game crashes) or close the launcher using the standard Windows exit button. I've included a launcher for both the original JKA and for OpenJK.
  2. This is something I made a few years ago to quickly create scripts without having to fuss about lag or adding ontimers properly. Extract the contents of the zip file below into either your base folder or your makermod folder (or another if you use scripts for another mod and use makermodule for it.) 1) Automatic Delay When you run the batch file, it'll ask you for a number. This should be an integer not a string (in short, it should be made up of numbers ranging from 0 to 9 not made up of a-z or anything else.) Entering an automatic delay of 20 would convert the following script: mmarkfoot; mplace factory/catw2_b; mplace factory/catw2_b; mmove 12 0 0into the following: ontimer 0 "mmarkfoot"; ontimer 20 "mplace factory/catw2_b"; ontimer 40 "mplace factory/catw2_b"; ontimer 60 "mmove 12 0 0"This number will represent how many milliseconds (not centiseconds aka 100ths of a second) you want to wait between each command. It accepts 0 as a number in case you wait to rely on your own timings with waits. 2) Per-Command Delays As well as the per-command delays, you can also use wait commands in the script itself. The ontimer will take this into consideration when it's working out the time to execute the next command. If you specified 30 to be your automatic delay, the following script would convert from: mmarkfoot; mplacefx env/fire 250; wait 100; mmove 100to the following: ontimer 0 "mmarkfoot"; ontimer 30 "mplacefx env/fire 250"; ontimer 130 "mmove 100"3) Subtractive Waits Subtractive waits are also compatible with the ontimer. Rather than getting you infinitely stuck like you normally would with a negative wait, it will take away the specified amount from the next automatic delay. As an example, if you have an automatic delay of 20ms and you use the following in a script: mmarkfoot; wait -2; mplace factory/catw2_bThe converter will output: ontimer 0 "mmarkfoot"; ontimer 0 "mplace factory/catw2_b"4) Usage Before you run the batch file, you'll need to put any files which need converting into the "src" folder. Once they are all set to go, simply run the batch file and proceed to read step 1 to 3 if you're not sure of how the converting process works. The converted script will be spit out into the provided "bin" folder (you'll be prompted to create one if you forgot to extract it.) Once you're happy with the script and don't want to make any more changes to it, or want to pause the script development and want to use a different timing for a different script, move it out of the "bin" folder. I've provided a folder called "archive" if you can't think of a name for a folder to put them in. Don't forget to include the folder names if you're going to execute the scripts directly from them. 5) Download Link: https://www.dropbox.com/s/ikohg5w12ue1m69/Ontimer%20Converter.zip?dl=0
  3. When I load the latest any build of OpenJK (windows), I get the error "Sys_LoadGameDll(ui) failed to find GetModuleAPI function:" I've tried running it as an administrator to no avail. Running it with the parameters "+set logfile 1" and "+set developer 2" gives this output:
  4. I'm pretty sure pure servers only let you connect if you have the exact same files as them. If the server had this then it wouldn't be base
  5. Awesome ^^ thanks very much. Perhaps makermod and makermodule can now be integrated.
  6. 2 hours later, Visual Studio 2015 is still "preparing for first use". At what point do I assume it is just hanging?

  7. Decided to download Visual Studio community to do some developing. "I should get the full works. Why not?" *looks at size and sees 25GB required* "oh..."

    1. Bek

      Bek

      Was starting to think you left the Hub.

    2. Mr. Dinnertime

      Mr. Dinnertime

      I did o.o I pop on and off depending on whether I play jka at the time.

  8. Yeah. Already tried disabling the firewall. Didn't help. Something which was strange was that the server was still receiving getdata and getinfo packets from ips. Surely that would mean that they could see his server? I've no idea of what that means since the server wasn't listed to Onys and he couldn't connect to it via his wan ip. Meh. I don't have access to a jka disk anymore and I ain't buying it on Steam so I couldn't test it on my machine
  9. Opened the destination port 29070 and the source ports from 29060 - 29072 (eh. Wildcards weren't accepted.) on the router. Opened ports 29070 destination port and any source port with the jampded.exe as the application through windows firewall. It's definitely forwarding it for the right lan ip. Server's ip is definitely 29070.
  10. I finally found a solution to this o.o ty for all the replies. Very helpful ^^ The version of OpenJK I made my cvar unlocker in must have either been buggy or setting the sv_cheats cvar to 1 must have affected the animations somehow After clearing my lugormod and makermod folders and removing the cvar unlocker pk3, the problem still remained. I took the cgamex86.dll out of both folders and the problem went away. I can only think that for some reason, a new .dll was being created when jedi academy was loaded with the mod. After loading all of the mods, apart from my cvar unlocker, and loading the said maps on the servers which the error occured on I'm absolutely sure that that's what the problem was.
  11. Hate to repair my bubble but cg_fov is capped at 97 with "any mod". I'd rather not use modified .exes ^^ ty for the suggestion, even if it is a year late.
  12. Are you typing fs_game into the console for your client (jamp.exe) or the server (jampded.exe)? If you're typing it into the client then it will tell you what the currently loaded mod is for your client. How are you setting the mod for the server?
  13. IT service, are you there? Pfft. This is exactly the kind of support I'd expect from an Indian phone line.

    1. Show previous comments  2 more
    2. Mr. Dinnertime

      Mr. Dinnertime

      Your cereal is tasteless and stupid.

    3. Ping

      Ping

      It actually is... I never quite thought of it that way.

    4. JAWSFreelao

      JAWSFreelao

      Just now reading this.. Lol. That's why Americans hate Americans.

  14. I didn't personally feel as if it matched the moment. It was the first time that the father and son had seen each other in their entire lives and the music seems more like an interrogation love scene. Maybe that's just me
  15. :< Does nobody really know how to fix the problem?

    1. Show previous comments  1 more
    2. Mr. Dinnertime
    3. z3filus

      z3filus

      dont push it, this aint IT service page :D wait for someone to notice your topic

    4. Mr. Dinnertime

      Mr. Dinnertime

      Pfft. That's just the sort of service I'd expect from somebody who reads responses from a book for a living

  16. Hi ^^ I don't suppose anybody could help me / offer me any advice for a particular crash? The only mods I've seen this crash occur on are makermod and lugormod. Even after removing all of the pk3s from my lugormod / base folder (assets 0 - 3 are still in my base folder obviously ) it still occurs on lugormod. The crash doesn't occur very often but it will continue until the map changes. This is what the crash looks like: I don't know what sort of things you'd need me to tell you to help you help me. I'm running base jedi academy (jamp) but openjk also gives me the same error. My system specs are: 3.2 Ghz i7 processor 16 GB Corsair Vengeance ram Big Bang X-Power motherboard 256 GB Samsung 840 pro ssd Radeon HD 7950 graphics card Windows 7 Ultimate 64 bit I'm using the 4.5 .NET framework if that matters O-o I have the visual c++ redistributables for 2010 (32 and 64 bit). I presume that's what jedi academy uses.
  17. It's client-sided. It works on all servers and any mod which doesn't use its own cgamex86.dll. If the mod does use its own version then I guess it's up to you, if you know enough about what the dll does, to decide whether you want to use it. I'm pretty sure it might work in singleplayer but I haven't tested it.
  18. I'm not sure but you can use this until it comes back up It retrieves a list of servers from jkhub's master server. It doesn't have nearly as many servers as ravensoft's but it's better than nothing.
  19. Ever get it where you're thinking so hard about something that you just forget what you were thinking?

    1. Ping
    2. Bek

      Bek

      Yep, usually when I'm thinking about something in the past.

    3. Sithani

      Sithani

      I got an idea. An idea so smart that my head would explode if I even BEGAN to know what I was talking about

    1. minilogoguy18

      minilogoguy18

      Way too expensive

    2. Mr. Dinnertime

      Mr. Dinnertime

      Not for me ._. I came across £100 through... reasons.

      I badly needed a microphone. I didn't have any headphones so getting a studio microphone would be pointless because of the speaker feedback.

      The next best thing imo was to have a set of headphones with a decent microphone. This was what I found.

  20. Annotations ruined it ;o
  21. Such majestic. Very art. Wow
  22. wow such british very eyebrows wow so poster very beard
  23. ._. Why does the tripmine have lightning gushing out of it? Isn't the whole idea of tripmines to be stealthy or at the very least a trap?
  24. Perfect ^^ thanks very much. I can't believe I didn't think of that.
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