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Thank you. Btw it doesn't matter which game the model comes from right? I'm guessing they can all be adjusted to fit jedi academy. (?)
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I see...but the thing is i don't enjoy the process of modelling and porting seemed, like you said @Psyk0Sith, the easy way out. I'll check out the links you gave though, and give blender a try. @ShadowPhoenix I've been asking around lately but I don't feel like asking again because I don't want to be that guy that goes around requesting models and doesn't even try to make one himself. I have all the KOTOR ported model packs I could find but i never found the dark jedi (except for one, but it has many issues and it's overall not visually pleasant) and that's what I was going for with this. I'd just prefer to have a nice port of this guy and be done with it.
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Don't wanna sound all controversial and all that, but i was wondering if anyone would like to share their knowledge of model porting and conversion with me. I assure you my interest in this is for personal use only and i will not publish any kind of ported/ripped material on the site or anywhere else for that matter. The game in particular is KOTOR, and I was hoping i could take some of the models from there and convert them for use in ja. So...Is it very difficulty? Is it better to create a model from scratch for another reason besides a sense of accomplishment? Or is it illegal for you guys to tutor about these things?
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Sorry for the late reply Jeff, I have to thank you for another splendid work, really. I couldn't find this model or the other anywhere and you took my request and made them, albeit a little late though I don't blame you for that - and you even fixed previous bugs from the dark jedi models from what seems. So.. yeah. Thumbs up from me
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Hey Jeff, it's been some time. Have you decided to check out my request yet?
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That's great! I didn't receive any link and was starting to worry it was lost forever. Thanks.
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Super! Do upload, por favor.
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"All enemies are Sith" mod made by J.Anderson: http://mrwonko.de/jk3files/Jedi%20Academy/Mods/Single%20Player/60022/
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I need the Geonosian, i don't mind the relatively low textures.
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HELP finding name of sound when saber hilt returns to you..
Username replied to Darth Sion's topic in Modding Assistance
Are you trying to find the sound the hilt makes when you catch it or when you force pull it off the ground? If it's the first then it's saber_catch.mp3 if it's the other then it's the force pull sound. -
Agree.
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Bespin Cloud City Vader SP Mission - WIP
Username replied to Langerd's topic in WIPs, Teasers & Releases
Looks Good. Is the mod just one map or is it going to be sectioned? -
I could never take TFU2's plot seriously. Starkiller's clone? Come on...Also, the game was really short, It had like 3 missions. Definately not worth the money.
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The model is eye-candy, I never played TOR so that explains why I never heard about it. Ahh, another one of your junk packs . They say one man's junk is another man's treasure, so...
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I'm looking for "Hoth Imperial Base v3.0", a single-player map released for Jedi Outcast. Already used google but every link was down and I didn't find on mrwonko's filefront mirror.
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Bespin Cloud City Vader SP Mission - WIP
Username replied to Langerd's topic in WIPs, Teasers & Releases
Why change the x-wing to the imperial shuttle? there's already a model and vehicle of the lambdashuttle ingame. Btw excited for the release! -
Bespin Cloud City Vader SP Mission - WIP
Username replied to Langerd's topic in WIPs, Teasers & Releases
Yeah that's pretty fun , I already knew that bout some years ago. These are the effects on other fps: LVL 5 DRAIN - Can drain npcs even if they have absorb on LVL 5 SPEED - Makes you run at speeds of "timescale 99" LVL 5 SABER THROW - You can throw your lightsaber to infinite lenghts until your force meter goes to zero LVL 5 SABER DEFENSE - The npc doesn't attempt to deflect blaster bolts (sucks) LVL 5 SABER OFFENSE - pushes harder in saber locks/parries LVL 5 PUSH/PULL - Push and pull don't push or pull anything so they become worse than lvl 1 and thus are useless. LVL 5 JUMP - Makes you jump to a height between lvl1 and lvl2 jump while retaining the ability to make wall acrobatics. LVL 4 MINDTRICK - Makes you able to control any npc (had some fun with this one ) LVL 5 DARKRAGE - Crashed the game for me Grip acts like you stated and the rest of the force powers don't do anything else. -
Nice. Whos this guy with the armor by the way?
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I know about the dark jedi port. It's hideous, has many clipping issues and is hella boxy (not to mention that whenever a npc uses the ported model It can't use lightsabers because the blades get invisible and don't do damage). Really, I really tried it but I can't overlook it. The other guy from K2 doesn't exist anywhere as far as i know.
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Hey Jeff, I've been seeing your work lately and I have to say i really like how your models (mainly those based on other sw games) are so faithful to the originals. This is really more of a request, I'm need of the Dark Jedi from KOTOR1 and the Sith (not the assassins [btw loved that model from you ], but the ones with the mask) from KOTOR2. Here are some reference pics: *Dark Jedi from K1* *Sith from K2* So if you're interested and got the spare time, please let me know
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JKO modding tutorials needed (npcs specifically)
Username replied to ClassicRockJedi's topic in Modding Assistance
Yup, JKA was more modding-friendly overall than JO and it's the only game I mod for, altough in their vannila state I prefer JO for it's plot; Jedi Academy's lightsaber system and slightly better graphics would be the only things I'd miss. -
Hey, I'm looking for "Hoth Imperial Base v3.0", a single-player map released for Jedi Outcast. Didn't find on mrwonko's mirror.
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JKO modding tutorials needed (npcs specifically)
Username replied to ClassicRockJedi's topic in Modding Assistance
.npc files are only used in jka. In JO you need to take the npc.cfg file from the assets0.pk3. Then uncheck 'read only' in it's propreties, add your changes and save it in a new pk3 file with a name alphabetically below the assets0 so that it's read after the core files to perform the overwriting. In JO, the editing is different. You can't simply change the npcs weapon in the file, for one instance. So, let's say, if you wanted a stormtrooper with a lightsaber and a jedi behavior you'd have to mix your custom npc's name with the name of the other you want it to behave like. For example, in this case you would have to name it "jedi_stormtrooper". -
Is it possible to make JKA NPCs compatible with JO?
Username replied to ClassicRockJedi's topic in Modding Assistance
And the npc tool isn't really necessary. I just use notepad and It's pretty easy. Also, keep in mind that JO npcs are edited in a .cfg file and that they're not as modding-friendly as the JKA ones (The extent to what you can change is more limited).