Ah, well that's a completely different situation. I'm not really that deep into modding, game mechanics etc. so I really can't give you any proper advice to this. Still a temporary workaround is to use "snd (character sound file)" to change the sound to match the correct model. for example: you do "playermodel rey" and then "snd rey", next if you want to get back to the jaden model you do "playermodel (Your custom species model)" and then "snd jaden_male" or "snd jaden_fmle". This is only, as I said, a temporary fix of course.