Jump to content

Tompa9

Members
  • Posts

    1,071
  • Joined

  • Last visited

Everything posted by Tompa9

  1. he is immortal even different model with class_bobafett is immortal
  2. I´m creating pack and you know I dont want immortal npcs. Is possible to somehow do npc with abillities of boba (flamethrower, rockets, switching weapons, jetpack) but killable?
  3. Hello, how to do Bobba npc killable? I´ve tried to edit .npc file but his class is hardcoded i think
  4. Sabers are more clean, movie (MB2) like. Also saber trail isnt visible too much.
  5. I set cg_sfxsabers 1, and sabers are now thick, but...they still do this "saber trail" which JKA Enhanced sabers dont do. And it could be cool to do widescreen option (my laptop is 1366x768) for both JK2 and JKA
  6. Saber blades like in JKA Enhanced
  7. Great, you are GOD!!! Now I´am looking forward to more variants which will you or other moders do
  8. Yes, stormcommander was using that altfire too. Is it possible to code it?
  9. Hello, I have a question. In Jedi Outcast, Jan Ors or Galak Fyyar are shooting quick altfire (rightmouse button). In Jedi Academy no bot can do this. I saw npc files in both games and rank, inteligence,aim and so on are identical. It has to do with coding?
  10. Does that list of JK2 maps means that JKE is compatible with Jedi Outcast?
  11. Yeah and NPC spawner could be good too
  12. Yea it is but could be useful because there are lot of people who dont remember all npc codes in console
  13. Yes I really like that NPC spawn system and character changer. I think it should be added to JKE in the future. You should contribute JKE, ask authors for permission. Im now working on unofficial skinpack and effects for Jke but oficially it could be the most epic mod ever. Add some new stances from MD2 and it will be legendary.
  14. I´ve tried this...Jedi/Sith are okey, but gunners instead from guns shooting from heads it is because that MD2 humanoid file has different angles of weapons. Is someone skillfull to fix it??
  15. Iˇve found this, it is very usefull: https://jkhub.org/tutorials/article/114-npc-classes-and-their-descriptions/
  16. Hello, is possible to do some small mod which will do gunner class (stormies, clones, heroes etc.) clever and agile? Base soldiers just stand and shoot and wait for kill, i think it will be good if they move, crouch, run around you. Basically clever soldiers (something like Boba fett class, he shoots ALTFIRE and is agile)
  17. YESSSS!!!! YOU ARE MY HERO ! Thanks a lot mate
  18. Hello, where can I download that JK2 demo map?
  19. Will you add weapons effects from Ultimate weapons aswell?
  20. So it is possible to add Ultimate Weapons effects to JKE, or make it compatible?
  21. Hello, I´ve tried to add Ultimate Weapons pack to Jedi Academy Enhanced but It doesnt work for me. It shows error message. I will be glad to know which weapon model it is
  22. Hm I´m working on something like this. It will be big pack with models, hilts, some weapon effects for JA Enhanced. Just now, I´m editing and creating .npc files. It takes time. But dont know how to add NPC spawner, or have hilts in SP menu
  23. FIXED!!! Thanks a lot
  24. I´m using one from MovieBattles, and it is weird that only Mace Windu has this problem but i will try. Could you please try Spanki´s Windu model in base or JA enhanced please? Because it has same problem in clean BASE I just downloaded it, not modified, so it should be same.
  25. .SAB file is ok..I´ve tried to give this saber to other NPC and it works fine. Only for Windu model not
×
×
  • Create New...