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Turquoise Dragon

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Everything posted by Turquoise Dragon

  1. If you can handle any coding/etc. that may arise, I can take care of the map.
  2. True. Then again, I was drawing off experience with a 10-minute music file lol. More normal ones should be a hell of a lot smaller.
  3. Ah, okay...fair enough. Wasn't quite aware of that. Guess it depends on the size of the map. It goes real big, use .mp3 to save size, but use .wav with a smaller map aas you have plenty of room to spare. Or just use .wav for both and torment the downloaders with a large file
  4. Plus I'd imagine there'd be a few to a number of lurkers here just to kind of follow mods in developement and download stuffs.
  5. Maybe also hyperlink said message to the (most) relavent forum post or parent site?
  6. Zombie is technically an offshoot of siege, so I put them there. Though at the same time it's still its own little game.
  7. Although, isn't a .wav bigger than a .mp3? Still works, but for the sake of file size.
  8. If you need mapping, I could help out a bit. Just give me a general idea of what you need done and style, and I can go from there. With feedback, of course.
  9. ....dumb question: Is your music enabled in MP before loading the map? I had that throw a dynamic entry error with a music file before. Also make sure it's an .mp3.
  10. Free pretty much any evening. I'd say do it PUG-style - duel for captain, then pick away. Unless duel isn't an option (have yet to sucessfully play hydroball).
  11. The siege community has been kinda working on that. As of right now, these are the 'official' zombie classes - chewies vs. shadowtroopers.
  12. Version 1.1

    378 downloads

    An edit of the kor1 map from singleplayer, made into a zombie map. I messed with the lighting to make it more tomb-ish than Raven had it. Also cut off a lot of the map for more confined play. I'm toying with the idea of using more of the map for an update. Added a few things to make it more gunner-freindly, too. And my usual crawlspaces. Good Halloween map.
  13. Version 3.4

    254 downloads

    My first zombie map and first map ever. The idea is a zombie game set inside an abandoned/broken down mine. The focus of this map is twofold. The first is to confuse the players into getting lost, to which it has succeeded several times. The second is to cater to a mode of zombie gameplay rarely used - running. The tunnels are open and without dead-ends so as to prevent people from camping and hiding effectively. That was back in version 1. Since then, I've added some hiding spaces and my customary crawlspaces. Good Halloween map.
  14. Fair enough. I've attempted to play it several times, but always kept crashing/freezing right as the first map was about to load. Reinstall didn't work, redownload failed as well....maybe I'll try to see if I can get it working again, though. They looked neat from the screenshots, too.
  15. Once I finally have a stable job that can allow me to pay off my student loans, I'll see if I can contribute anything.
  16. Yes, they can be enhanced, but too much would lessen the nostalgia of it. The hallways and whatnot can be given a bit more geometric detail, but again, overdoing it will make it a masterpeice at the expense of some of the nostalgia of the old setup. Plus a texture update alone would enhance the map levels by quite a bit already. Just my 2 cents, is all.
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