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Everything posted by Thunderbird
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Add face/lips animation in a skin/model.
Thunderbird replied to Thunderbird's topic in Coding and Scripts
I can't import the model in mod view for anything in the world (Different error messages coming after I try to fix the problem) but I might have checked it in another way: I went in game and did FACE animations by typing debugsetbodyanim commands. the model seems not to to anything (ex: /debugsetbodyanim FACE_DEAD, yoda does not close his eyes, unlike every other models). I suppose that means it has no weights in face at all. I'm up for a bit of hard work then! Downloaded Ahsoka, but I can't seem to import the glm in blender, I can import the gla skeleton, but when I want to import the glm model, is says, "no gla?". I downloaded the Jedi Academy plugin and activated it though. Is there a glm import plugin I should install? -
Add face/lips animation in a skin/model.
Thunderbird replied to Thunderbird's topic in Coding and Scripts
My project started in August and VoiceChat do make player model move lips, I can confirm. Same for taunts and no-clip taunts. Therefore, I am far from being an expert in modeling. Just opened the humanoid gla file in Blender and the whole skeleton appeared, I guess that's a good start. Indeed, the issue is the mouth not being rigged. The thing is, I need this yoda model (VMYoda) to move his lips for some scenes. I'll have a close look at Blender. Nice, this is very great hard work already. Good Luck! -
Hello everyone! I did browse on some topics if question has already been asked. It seems not. I'm working on some kind of visual project where characters would speak to each other (lip animation with voiceover made by me and friends). I got a model of yoda for example but when I taunt/use voice chat to make him speak, his lips are not moving. Do I need a program I need to work on to make his lips moving, for Mac? Thank you .
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It works for me (MP) : When using single : backhand appears only when standing still. When using duals : switch to single blue. Backhand appears while standing still AND when walking. When using staff : switch to single yellow. Backhand appears while standing still AND when walking. It applies for any kind of saber (base or custom) Nice work already, if this is only the V1.
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Make'em speak
Thunderbird replied to Thunderbird's topic in jaMME [Jedi Academy Movie Maker's Edition]
Very nice one! I gave a try and it's great, thank you ent. -
As a musician/sound guy myself, sometimes you wonder if there's a way to make your character speak (just the animation that opens his mouth). By setting voice volume to 0, you want to record lines of your own to fill dialogues. I only came up with taunt/flourish/gloat cmds and the Voice chat cmds. For those who are curious: Voice chat cmds can be bound to keys, the cmds are listed here : http://strategy.jediknight.net/jka/voicechat.shtml Of course you have to be careful about two things: the chat bubble and the text appearing in the middle, you might want to avoid them being part of the shot, unless you want to use the text as subtitles. Have you guys, other ideas to make your character do the animation opening his mouth?
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Well, I was thinking that maybe jaMME couldn't handle demos that were too heavy for some reason, if some demos can be played but others cannot, I don't know. But if I go back to the initial problem, i'm surprised the main icon doesn't work at all. I think I did set it up right : Inside gamedata, there is base, japlus and mme folder along with start_jaMME and start_jaMME_MBII.
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Well, as for now, sometimes jaMME will load each demo correctly, no matter the map of the demo, but other times, it only wants to load some maps, (mostly base maps). Looks like it has to do with the demos. I did this observation after recording 5 test-demos with short names and short lengths (10 secs), from various maps.
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So, I am getting even closer : I did added the chmod cmd line before the open cmd line, inside start_jaMME.sh then put ./start_jaMME.sh and I had this observation : I played demo1 which takes place in a JAMP map : worked then played demo2 which takes place in a custom map : didn't work. Strange, since, It already worked a couple of times, with this custom map before, also, the chmod cmd line added inside start_jaMME.sh didn't change anything : demo1 worked still.
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Okay, so It worked once again after typing this, (but once again, it only worked the first time) : mbpdeguillaume:~ guillaumelonghi$ cd ~/Library/Containers/com.aspyr.jediacademy.appstore/Data/Library/Application\ Support/Jedi\ Academy/ mbpdeguillaume:Jedi Academy guillaumelonghi$ chmod +x jaMME.x86_64.app/Contents/MacOS/ mbpdeguillaume:Jedi Academy guillaumelonghi$ chmod +x jaMME.x86_64.app/Contents/MacOS/jaMME.x86_64 mbpdeguillaume:Jedi Academy guillaumelonghi$ open jaMME.x86_64.app --args "+set fs_game mme +set fs_extraGames \"japlus japp\"" It seems the demo plays every once in a while (randomly working). This is what I just did : mbpdeguillaume:Jedi Academy guillaumelonghi$ cd ~/Library/Containers/com.aspyr.jediacademy.appstore/Data/Library/Application\ Support/Jedi\ Academy/ mbpdeguillaume:Jedi Academy guillaumelonghi$ ./start_jaMME.sh Still crashes after loading the demo. As for the cmd until --args, i typed cd cmd, then open cmd until args-- and It produces the problem i had in the first place: It barely starts to launch just to go back to desktop.
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Main screen appears, i click demos, i select one and the map levelshot loads, but at the end of loading it crashes. Sidenote : I just did 2 tries of: putting the cd cmd, then the chmod jaMME.x86.64.app cmd, then open and args-- cmds, it only worked the first time for couple of seconds of demo.
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Dammit! It worked for only a certain moment. Doesn't work anymore, i'm trying to type all the possible series of commands on console, without success, like : cd ~/Library/Containers/com.aspyr.jediacademy.appstore/Data/Library/Application\ Support/Jedi\ Academy/ chmod +x start_jaMME.command chmod +x jaMME.x86_64.app open jaMME.x86_64.app --args "+set fs_game mme +set fs_extraGames \"japlus japp\"" It seems I totally lost the right commands to make it work, well at least I've seen it could work.
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Getting closer! i just typed cd with gamedata path and open jaMME.x86_64.app --args "+set fs_game mme +set fs_extraGames \"japlus japp\""The game has launched with "Demos" section appearing instead of "Play", (which is good). But when i decided to load a demo (located inside mme/demos folder), the demo starts to load but ends up crashing the program and a huge bug report appeared. I tried with open jaMME.x86_64.app --args "+set fs_game mme It did the same thing, with a bug report that happens to be slightly different than the first one. On a side note : when going to MP base, "mme" appears on the mod list. When going to JA+ MP, it appears as "m". IMPORTANT EDIT : Ok, now MY DEMOS ARE BEING PLAYED AND ALL (the C command, for example, also worked during the demo!). Thank you so much for all your help, I just forgot to type chmod +x jaMME.x86_64.app in the terminal Before typing the other commands. It works. *bows down*
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This is what I had when typing cd (gamedata path) and then start_jaMME.sh (didn't show mbpdeguillaume:Jedi Academy guillaumelonghi$ cd ~/Library/Containers/com.aspyr.jediacademy.appstore/Data/Library/Application\ Support/Jedi\ Academy/ mbpdeguillaume:Jedi Academy guillaumelonghi$ start_jaMME.sh -bash: start_jaMME.command: command not found I just tried to rename from .sh to .command opened it and it says this: Last login: Wed Sep 2 02:16:25 on ttys001 mbpdeguillaume:~ guillaumelonghi$ /Users/guillaumelonghi/Library/Containers/com.aspyr.jediacademy.appstore/Data/Library/Application\ Support/Jedi\ Academy/start_jaMME.command ; exit; The file /Users/guillaumelonghi/jaMME.x86_64.app does not exist. logout Also strange, considering that jaMME.x86_64.app actually exist (it's in gamedata folder). Then I added executable permission +x by typing: chmod +x /Users/guillaumelonghi/Library/Containers/com.aspyr.jediacademy.appstore/Data/Library/Application\ Support/Jedi\ Academy/start_jaMME.command Went back to open start_jaMME.command, but the same message about jaMME.x86_64.app does not exist, appears.
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Ok, I opened the terminal put cd and the path of game data, then I typed start_jaMME.sh but it says command not found, strange. Maybe there is another way to open start_jaMME.sh ? EDIT : I typed open start_jaMME.sh, but it opened as text editor.
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Hello ent, Yes My files are inside gamedata folder, except for the newly created base folder because there's already a base folder inside the gamedata. I don't really know where to put it, because it should be inside Gamedata folder but there's already a base folder. And start_jaMME.sh is actually like a text file where it says : #!/bin/bashopen jaMME.x86_64.app --args "+set fs_game mme +set fs_extraGames \"japlus japp\""
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I am having a hard time so far to launch jaMME on my mac : After following the instructions, I click on jaMME.x86.app (equivalent of jaMME.x86.exe for Windows), and it starts to launch, but just to go back to desktop without any bug report. So I started to doubt about the way I installed it, now. For example, do these files : humanoid.gla; animation.cfg; animevents.cfg; sabers.shader; sbRGB.shader; [RGB...; black...] have to be inside base folder from the original game data path? or inside the base folder located next to mme folder? I've read that Mac/Linux versions can be installed the same way as Windows version but this way doesn't seem to work for me. Thank you in advance.