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GLTh3Pr0

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Everything posted by GLTh3Pr0

  1. To support your teory, it looks like they use some kind of new heavy weapon
  2. From what I know, they are called deathtroopers. Anyway, darktroopers yet exist inthe Canon, but only the phase 2 ones (and in the Canon they look like Purge Troopers from TFU)
  3. After looking again at that black droid that runs with Jin (or Jan), I think it's some kind of reprogrammed imperial droid. Many parts of his designs are similar to the stormtrooper armor (especially the back cheastplate simbols "OII"). I think the reason they didn't show his head yet is that it's similar to a stormtrooper helmet.
  4. Actually in the Canon a lot of stuff was changed, take for example the Flurry ship, which is now an imperial fighter carrier. Anyway in the movies they tend to create new characters, so I don't think he's Trawn
  5. A friend of mine thinks he MAY be some kind of Canon version of Thrawn
  6. To me that tan trooper looks like some kind of scout trooper variant. I kinda like the new tank and big transport shuttle, not so much the AT-AT's new design: considering in Rebels we yet have some kind of "AT-AT prototype", I would have preferred if they just used the normal ESB design.
  7. What about the .gla and .skin files? I'm not too sure what are they needed for.
  8. I always liked JK series's vehicles, especially the TC9 Hover Transport (http://vignette3.wikia.nocookie.net/starwars/images/e/ed/JKAship_transport.png/revision/latest?cb=20080511042535), and I was trying to make it an usable vehicle. The problem is that NPCs/vehicles don't use md3 models like the maps's stationary vehicles, so I was wondering how to covert md3s into gla/glm files like I think Neomarz did in many of his mods. Cheers!
  9. Didn't renamed the file and I'm not using any of these mods. Try to "npc spawn atst", save and then put the model in the Base folder.
  10. No problem, you and Ashura did an amazing job! The point is that that it moved by only using turning and dying animations, but it looks like this happened ONLY if it was a map when the AT-STs were spawned before the mod was installed.
  11. Ok..just..WOW Not only the model looks EXACTLY like the blueprints, but the animations are extremely good. I really love the variants, the textures are very well done! I just found two MINOR bugs: 1) when you get inside the SP entity, the hatch doesn't close but disappears: http://imgur.com/516bA3s 2) in the map t2_trip, both the NPC and the entity move in a pretty weird way. This doesn't affect Gameplay at all as there shouldn't be AT-STs on t2_trip, but as this doesn't seem to happen with the base AT-ST, I just hope it happens in this map only: http://imgur.com/BBuF1W3 http://imgur.com/cclNL89 (note: the AT-ST is not dead in this image lol) But, as I said, they are minor bugs that don't affect gameplay. EDIT: the t2_trip bug seems to happen ONLY if you load a savegame where there was the old AT-ST spawned (not if you begin a mission because they aren't spawned at the beginning) so there's no problem at all.
  12. Any news, did it worked at the end? (sorry, I can be annoying many time but I'm just too excited about this model!) P.S.: If you wanna suprise release it, ignore me this time, I don't wanna ruin the suprise again lol
  13. If you prefer, you can spawn the entity in another map with the console too, just use "spawn misc_atst_drivable" (NOT npc spawn)
  14. Good news! Anyway, what do you mean with "less broken"?
  15. Wait you mean that's yet in OJK or will be added? I'm using the last version of OJK. EDIT: NP I musuderstood They work fine in MP, so by rotating them they would stop working right in MP That's an hard lesson I'm learning right now lol
  16. Damn.... Have you got any idea about the vehicles that shoot from the right?
  17. Good idea! If it doesn't work, see if yavin swamp has the same problem or spawn it in another map.
  18. I don't think it's a veh file because the vehicle itself is not an NPC but some kind of entity model. In fact it uses the command "spawn misc_atst_drivable and not npc spawn..." The point is that normally these entities's textures are inside "map_objects" but I can't find it anywhere.
  19. And another question: does this happen with the Yavin swamps one too?
  20. When you load the map does your console say something like "missing shader ....."?
  21. Does your mod repleace only the NPC or the static ones too? And if the NPC only, is there a small chance that the sp vehicle uses the static one's model?
  22. You mean this one? http://ecx.images-amazon.com/images/I/612-EHvtkVL._SX450_.jpg
  23. I'm not sure if you're still searching it but maybe I found it: Assets1/models/map_objects/imp_detention There's an AT-ST md3 and two atst texture files Probably it's the stationary one that never moves, but MAYBE they use the same textures
  24. I love when people make the assets models usable and you did it more than once!
  25. If someone is interested, I just discovered that the old AT-AT includes a npc too that works pretty much like an atst (but it's VERY bugged) and it's called "atax"
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