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the_raven

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Posts posted by the_raven

  1. Most likely, though Proxy never actually uses a lightsaber, he just mimics other lightsaber wielders by projecting their image onto his body.

    yeah, either PROXY or those saber training droids from the Coruscant Jedi Temple (or even the Sith training droids from first TFU2 level).

    but yeah, they don't use actual sabers (actually, Proxy did use one, when he turned into Maul, and Starkiller used Maul's broken hilt to nail Proxy to a wall), then again, what's stopping any of us from giving them one?

  2. Ok, so over the years I've seen a bunch of skins and models that use shaders, namely ones that remove bits from the skin (like actually make the skeleton model a skeleton), or that make 'em transparent but still visible (kinda like the forcefields), or that add glow (like the possessed Tavion), or even the Jaden clothes' shaders.

    Can anyone explain me how to make 'em, or how to apply the pre-existing ones?

    I'm not much into coding, but I can try to figure it out, I just need some help with it.

    Thanks!

  3. It can be a bit tedious considering the amount of available variants in Spanki's pack, but overall, you need to:

    1. Extract: reborn_new.npc, reborn_twin.npc, reborn_dual.npc, reborn_staff.npc (assets1.pk3 (open this with winrar for example) - ext_data - npcs); do this with cultist.npc's as well, if you want.
    2. Open each of them and change the "playerModel" variable from "reborn_new" (for example), to whatever you can find in Spanki's "npc name.txt" (for example, Aviar); alternatively, change "playerModel reborn_new" to "playerModel jedi_sithspanki" (or any other in Spanki's .pk3 file "models" directory), and add (or change) "customSkin head_a1|torso_a1|lower_a1" (for example)
    3. Change other variables as you see fit. For example "saber", "saberColor" and "FP_" correspond to the character's saber hilt, saber color, and specific force power(s).
    4. Save as "reborn_new.npc" - this is important.
    5. Create a new winrar/ winzip/ whatever archive named for example newrebornreplacement.pk3 - .pk3 extension is important.
    6. Stick the edited .npc's into the archive.
    7. Stick your new .pk3 into the game's "base" folder.
    8. Run the game
    9. ???
    10. Profit.

     

    I'd suggest you start playing around with the vanilla game models and skins in the .pk3's, to get a feel for it. Hope it's clear.

    Darth Sion likes this
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