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Posts posted by RebelChum
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Is that the xanatos
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@@MoonDog It's Voldemort.
Lilliandil, Azatha and Delmi like this -
@@Azatha Perhaps reference material. Looks like the author is going for similar facial features. Or maybe the author realizes the males members of the JKA community need something to hold their interest through four images.
Lilliandil, Szico VII and Didz like this -
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You guys realize that I've already posted in this topic what's going on right?
...Yes?
Now it's on to actually making it work.
@@MUG If what I said in the last post is correct, in that you only want the top of the sloped brush to narrow, the only thing I can suggest is a square cylinder.
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Regrettably, nay. More complex than that again. The slant is steeper at one end than the other. The piece of wall is effectively a wall that connects two walls one of which is slanted more than the other.
So on the sloped wall brush, the top narrows in but not the bottom?
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You.. don't have headphones?
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Hop on the hydroball teamspeak.
@@MUG It's actually quite a simple fix but not easy for me to explain via text lol.
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Is it slanted in and down or something?
It's hard to tell from the above screenshots.
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What I'm trying to figure out is why you're not using the clipper tool like this;
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I'm not seeing where the awkwardness in the brush shape is coming in. Is it not only angled but slanting down or something?
What're you going for?
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It's close to that, yes.
.ASE EVERYTHING!!!! Well, at least building facades or something.
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I wouldn't call ^6 pink. It's only a bit lighter than the color you form your posts out of.
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Looks interesting, hopefully it has a brilliant story line and isn't just straight action like a lot of games these days tend to be...
Uhh... it's a multiplayer team versus team game so I wouldn't bet on it.
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Try the following if you haven't already,
fxfile
explosions\hugeexplosion1.efx
explosions\hugeexplosion3.efx
Those names look promising.
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Since I'd preferably want to avoid scripting for this particular feature (effort:payoff ratio) I'm going to explore alternate ways to achieve what I'm going for. Namely through .efx We'll see how that goes. If not, thanks so far to MoonDog and Szico. =)
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Is there a way of stopping a func_train at the next path_corner with a trigger?
Toggle spawnflags coupled with a usable trigger_multiple causes it to simply revert its path to the previous path_corner and then continue along it's path from there again rather than stopping it.
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Sorry I couldn't make it... :C
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Does it actually cast dynamic light?
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@@MUG Whoa whoa whoa... gentlemenly Mandalorians don't stand in the middle of the street. You might get run over goodly by yonder stagecoach.
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Just curious, why are there arrows coming out of your target speakers... or what are they targetting?
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I remember having this exact issue. It's been so long that I can't, for the life of me, remember how to resolve it.
I remember having to fix it at the same time I had to disable win32 dialogues so saving would work. It's got to be one of the ticked/unticked boxes in that Preference menu. :wacko:
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I've also heard that Disabling the desktop composition, under the compatibility options, can help.
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Try checking the box next to ATI cards with broken drivers - bug #802 under the Preferences page.
V Display
2D Display/Rendering
You may have to restart GTK for it to take effect.
'Ellooooo
in Introductions
Posted
"I like Syrena, so I stole her identity." That doesn't seem creepy, stalkerish, or obsessive or anything.
http://www.xfire.com/register/