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RebelChum

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Posts posted by RebelChum

  1. Since I'd preferably want to avoid scripting for this particular feature (effort:payoff ratio) I'm going to explore alternate ways to achieve what I'm going for. Namely through .efx We'll see how that goes. If not, thanks so far to MoonDog and Szico. =)

  2. Is there a way of stopping a func_train at the next path_corner with a trigger?

     

    Toggle spawnflags coupled with a usable trigger_multiple causes it to simply revert its path to the previous path_corner and then continue along it's path from there again rather than stopping it.

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