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Posts posted by lang_french

  1. I don't think using a laptop could make a great difference. My W7 was a laptop too and it ran fine (and still runs, as long I will keeping this old computer)

     

    I installed all with personal preferences, not automatically.

     

    Here is what the output says, in French so I could not translate all because I have a lack of vocable (and this is disturbing).

     

     

     

    Renderer: Intel® HD Graphics 5500
    Supplier: Intel
    Storage: 2048 MO
    Version: 4.3.0 - Build 10.18.15.4268
    Version GLSL: 4.30 - Build 10.18.15.4268                   


    Max. texture size 16384 x 16384
    Max. vertex tex. image units: 32
    Max. texture image units 32
    Max Geometry Texture Units: 32
    Max. anisotropie 16
    Taille Max. View 16384 x 16384
    Max Clip Distances: 8
    Max. échantillons 8


    Extensions: 215

    GL_3DFX_texture_compression_FXT1
    GL_AMD_vertex_shader_layer
    GL_AMD_vertex_shader_viewport_index
    GL_ARB_arrays_of_arrays
    GL_ARB_base_instance
    GL_ARB_blend_func_extended
    GL_ARB_buffer_storage
    GL_ARB_cl_event
    GL_ARB_clear_buffer_object
    GL_ARB_clear_texture
    GL_ARB_color_buffer_float
    GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_compute_shader
    GL_ARB_conservative_depth
    GL_ARB_copy_buffer
    GL_ARB_copy_image
    GL_ARB_debug_output
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_indirect
    GL_ARB_draw_instanced
    GL_ARB_enhanced_layouts
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_explicit_attrib_location
    GL_ARB_explicit_uniform_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_layer_viewport
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_no_attachments
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_gpu_shader5
    GL_ARB_gpu_shader_fp64
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_indirect_parameters
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_ARB_invalidate_subdata
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multi_bind
    GL_ARB_multi_draw_indirect
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_program_interface_query
    GL_ARB_provoking_vertex
    GL_ARB_query_buffer_object
    GL_ARB_robust_buffer_access_behavior
    GL_ARB_robustness
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_seamless_cubemap_per_texture
    GL_ARB_separate_shader_objects
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_image_load_store
    GL_ARB_shader_image_size
    GL_ARB_shader_objects
    GL_ARB_shader_precision
    GL_ARB_shader_storage_buffer_object
    GL_ARB_shader_subroutine
    GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_packing
    GL_ARB_shadow
    GL_ARB_stencil_texturing
    GL_ARB_sync
    GL_ARB_tessellation_shader
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_buffer_range
    GL_ARB_texture_compression
    GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_levels
    GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_stencil8
    GL_ARB_texture_storage
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_swizzle
    GL_ARB_texture_view
    GL_ARB_timer_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ARB_transform_feedback_instanced
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_64bit
    GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_separate_stencil
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_clip_control
    GL_EXT_clip_volume_hint
    GL_EXT_compiled_vertex_array
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_object
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_polygon_offset_clamp
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_shader_integer_mix
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_add
    GL_EXT_texture_env_combine
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod_bias
    GL_EXT_texture_rectangle
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_snorm
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_storage
    GL_EXT_texture_swizzle
    GL_EXT_transform_feedback
    GL_IBM_texture_mirrored_repeat
    GL_INTEL_fragment_shader_ordering
    GL_INTEL_map_texture
    GL_INTEL_performance_query
    GL_KHR_blend_equation_advanced
    GL_KHR_debug
    GL_NV_blend_square
    GL_NV_conditional_render
    GL_NV_primitive_restart
    GL_NV_texgen_reflection
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_lod
    GL_SUN_multi_draw_arrays
    GL_WIN_swap_hint
    WGL_ARB_buffer_region
    WGL_ARB_create_context
    WGL_ARB_create_context_profile
    WGL_ARB_create_context_robustness
    WGL_ARB_extensions_string
    WGL_ARB_framebuffer_sRGB
    WGL_ARB_make_current_read
    WGL_ARB_multisample
    WGL_ARB_pbuffer
    WGL_ARB_pixel_format
    WGL_ARB_pixel_format_float
    WGL_EXT_create_context_es2_profile
    WGL_EXT_create_context_es_profile
    WGL_EXT_depth_float
    WGL_EXT_extensions_string
    WGL_EXT_pixel_format_packed_float
    WGL_EXT_swap_control
    WGL_EXT_swap_control_tear
    WGL_NV_DX_interop

    OpenGL Core extensions
    v3.0 (100 % - 23/23)
    v3.1 (100 % - 8/8)
    v3.2 (100 % - 10/10)
    v3.3 (100 % - 10/10)
    v4.0 (100 % - 14/14)
    v4.1 (100 % - 7/7)
    v4.2 (100 % - 13/13)
    v4.3 (100 % - 23/23)
    v4.4 (80 % - 8/10)
    v4.5 (0 % - 0/11)
    vARB 2015 (0 % - 0/13)

    OpenGL drivers version verification (Actual: 4.3.0 - Build 10.18.15.4268, Last: 10.18.13.6143):
    Last version of graphics drivers detected
    According database, you have the last drivers for your graphics card.

    No entry in ICD register base.
    Your OpenGL driver doesn't expose register key 'SOFTWARE/Microsoft/Windows (NT)/CurrentVersion/OpenGLDrivers'. Impossible to recall driver informations.

    Extensions verification:
    GL_EXT_color_subtable isn't in the list but have an entry point glColorSubTableEXT .
    GL_EXT_paletted_texture isn't in the list but have an entry point glColorTableEXT .
    GL_EXT_paletted_texture isn't in the list but have an entry point glGetColorTableEXT .
    GL_EXT_paletted_texture isn't in the list but have an entry point glGetColorTableParameterfvEXT .
    GL_EXT_paletted_texture isn't in the list but have an entry point glGetColorTableParameterivEXT .
  2. Okay, I made all you said, downloaded all patches and softwares you linked, and this is a fail. Like I changed nothing.

     

    @ClanFJA Je ne comprends pas ce que tu veux dire avec les dossiers à mettre ailleurs pour voir si l'installation s'est mal passée ou quoi, ça a fait la même chose sur le PC d'un ami (tout marchait sur 8 mais plus sur 10). La totalité de mes pilotes sont à jour.

     

    @@Onysfx Nope, installed well but it didn't work.

     

    My first problem is about SP of Jedi Academy, I see everybody searching a solution for MP. Even it is really possible that if SP/MP is fixed, the other will too.

     

     

    The ultimate solution could be to reboot the computer, but if I could avoid it, it would be better... And not sure it will be really useful. I can't use VirtualBox properly, I have problems to launch a virtual machine. Maybe it would be the true solution.

    People who have the game running well on W10, how could it be possible? My friend had the same problems when he updated W8 to 10!

  3. There WAS an OpenGL32.dll, but it didn't changed anything and some people told me (here) to emove it. So, do it.

     

    I will try your links tomorrow. Today is time to go to bed in France ;) Hope it will fix the problem, because I am very tired and embarrassed to not can continue the French versions works correctly.

  4. One other thing: there was a little difference with my friend and I. When he tried to start the game, we saw the console and JEDI KNIGHT JEDI ACADEMY (splash screen), and then come back to desktop with the message "jasp.exe stopped working and was closed". I have no message, even the console.

  5. Hum... No, that was System.

     

    This is what I found in my Graphics Card. This is in French so I translated it as I could, I'm not familiar with technical vocable:

     

     

    Windows 10 Home, 64-bit

    DirectX 12.0

     

    GeForce 940M

    Driver version: 361.43

    API Direct3D version: 12

    Fonctionality level: 11_0

    CUDA cores: 384

    Graphics clock: 1071 MHz

    Storage datas outflow: 1800 MHz

    Storage interface: 64 bits

    Memory bandwidth: 14.40 Go/s

    Full available graphic storage: 5055 Mo

    Dedicated video storage: 2048 Mo of (/from?) DDR3

    System video storage: 0 Mo

    Shared system storage: 3007 Mo

    BIOS video version: 82.08.3A.00.22

    IRQ: Not used

    Bus: PCI Express x4 Gen2

    Peripheral ID: 10DE 1347 241A 1043

    Reference: 2701 0005

     

    To be honest, I have no idea what I just wrote!

  6. Nope :/

     

    Here are the properties of my actual PC (sorry, in French but I hope you'll understand):

     

     

     

    Fabricant : ASUSTek Computer Inc.

    Modèle : X751LB

    Processeur : Intel® Core i5-5200U CPU @ 2.20GHz  2.20GHz

    Mémoire installée (RAM) : 6,00 Go (5,87 Go utilisable)

    Type du système : Système d'exploitation 64 bits, processeur x64

     

    It is a W10 Family edition.

  7. Have some news, and bad... I went to a friend who has JA with CD support and who found problem when launching the game (jasp.exe had a problem blah blah...) ; ve re-installed it and now, he've got the same problem than me! Worse: he bought JO on Steam, and even it doesn't work now. It seems issues came when he updated Windows 8 to 10: JO worked well as good as JA. He doesn't have OpenJK.

    I think I will become mad.

     

    If it can help, here is the console of JKA on my old W7 computer, where it works quite well:

     

     

    JA: v1.0.1.0 win-x86 Oct 24 2003
    Initialising zone memory .....
    ----- FS_Startup -----
    Current search path:
    C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi
    Academy\GameData\base\assets3.pk3 (16 files)
    C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi
    Academy\GameData\base\assets2.pk3 (62 files)
    C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi
    Academy\GameData\base\assets1.pk3 (8320 files)
    C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi
    Academy\GameData\base\assets0.pk3 (15346 files)
    C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi
    Academy\GameData/base

    ----------------------
    23744 files in pk3 files
    execing default.cfg
    execing jaconfig.cfg
    couldn't exec autoexec.cfg
    ...detecting CPU, found Intel Pentium IV

    ------- Input Initialization -------
    Skipping check for DirectInput
    Joystick is not active.
    ------------------------------------
    ----- Client Initialization -----
    ----- Initializing Renderer ----
    -------------------------------
    ----- Client Initialization Complete -----
    --- Common Initialization Complete ---
    Working directory: C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight
    Jedi Academy\GameData
    Initializing OpenGL subsystem
    ...initializing QGL
    succeeded
    ...setting mode 6: 1024 768 FS
    ...using colorsbits of 32
    ...calling CDS: ok
    ...registered window class
    ...created window@0,0 (1024x768)
    Initializing OpenGL driver
    ...getting DC: succeeded
    ...GLW_ChoosePFD( 32, 24, 8 )
    ...41 PFDs found
    ...hardware acceleration found
    ...PIXELFORMAT 4 selected
    ...creating GL context: succeeded
    ...making context current: succeeded
    Initializing OpenGL extensions
    ...GL_EXT_texture_compression_s3tc available
    ...no tc preference specified
    .....using GL_EXT_texture_compression_s3tc
    ...using GL_EXT_texture_env_add
    ...GL_EXT_texture_filter_anisotropic available
    ...using GL_EXT_texture_filter_anisotropic
    ...Using GL_EXT_texture_edge_clamp
    ...using WGL_EXT_swap_control
    ...using GL_ARB_multitexture
    ...using GL_EXT_compiled_vertex_array
    ...GL_EXT_point_parameters not found
    ...GL_NV_point_sprite not found
    ...GL_NV_register_combiners not found
    ...ignoring WGL_ARB_render_texture

    GL_VENDOR: Intel
    GL_RENDERER: Mobile Intel® 4 Series Express Chipset Family
    GL_VERSION: 2.1.0 - Build 8.15.10.2869
    GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color
    GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint
    GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp
    GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod
    GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp
    GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine
    GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color
    GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map
    GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat
    GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression
    GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic
    GL_ARB_texture_border_clamp GL_ARB_point_parameters
    GL_ARB_texture_env_combine GL_ARB_texture_env_dot3
    GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow
    GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap
    GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program
    GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object
    GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader
    GL_ARB_shader_objects GL_ARB_shading_language_100
    GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection
    GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture
    GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float
    GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object
    GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex
    GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_EXT_packed_float
    GL_EXT_texture_shared_exponent GL_ARB_texture_rg
    GL_ARB_texture_compression_rgtc GL_NV_conditional_render
    GL_EXT_texture_swizzle GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil
    GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit
    GL_ARB_vertex_array_object
    GL_MAX_TEXTURE_SIZE: 4096
    GL_MAX_ACTIVE_TEXTURES_ARB: 8

    PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
    MODE: 6, 1024 x 768 fullscreen hz:60
    GAMMA: hardware w/ 0 overbright bits
    CPU: Intel Pentium IV
    rendering primitives: single glDrawElements
    texturemode: GL_LINEAR_MIPMAP_LINEAR
    picmip: 0
    texture bits: 32
    lightmap texture bits: 0
    multitexture: enabled
    compiled vertex arrays: enabled
    texenv add: enabled
    compressed textures: enabled
    compressed lightmaps: disabled
    texture compression method: GL_EXT_texture_compression_s3tc
    anisotropic filtering: enabled  (2.000000 of 2.000000)
    Dynamic Glow: disabled

    ------- sound initialization -------
    Initializing DirectSound
    locked hardware.  ok

     

    You can compare with the console in previous page, that I re-paste here:

     


    OpenJK: v1.0.1.1 win_msvc-x86 Nov21 2015

    Initialising zone memory .....

    ----- FS_Startup -----

    Current search path:

    C:\Users\Hugues\Documents\My Games\OpenJK\base

    C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets3.pk3 (16 files)

    C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files)

    C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8320 files)

    C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15346 files)

     

    ----------------------

    23744 files in pk3 files

    execing default.cfg

    execing openjk_sp.cfg

    couldn't exec autoexec_sp.cfg

    Running Jedi Academy Mode

    ----- Client Initialization -----

    ----- Initializing Renderer ----

    Trying to lead "rdsp-vanilla_x86.dll" from "C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData" ...

    -------------------------------

    ----- Client Initialization Complete -----

    --- Common Initialization Complete ---

    SDL unsing driver "windows"

    Initializing display

    Display aspect: 1.778

    ...setting mode 4: 800 600

    Using 24 color bits, 24 depth, 8 stencil display.

    Available modes: '1280x720 1366x768 1600x900 1360x768 1280x768 320x200 640x400 1280x800 1440x900 1280x600 320x240 400x300 512x384 640x380 800x600 1024x768 1152x864'

    Initializing OpenGL extensions

    ...no supported texture compression method found

    ...ignoring texture compression

    ...GL_EXT_texture_env_add not found

    ...GL_EXT_texture_filter_anisotropic not found

    ...using GL_EXTtexture_edge_clamp

    ...GL_ARB_multitexture not found

    ...GL_EXT_compiled_vertex_array not found

    ... GL_NV_register_combiners not found

    ...GL_ARB_vertex_program not found

    ...GL_ARB_fragment_program not found

     

    GL_VENDOR: Microsoft Corporation

    GL_RENDERER: GDI Generic

    GL_VERSION: 1.1.0

    GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture

    GL_MAX_TEXTURE_SIZE: 1024

    GL_MAX_ACTIVE_TEXTURES_ARB: 0

     

    PIXELFORMAT: color(24-bit) stencil(8-bits)

    MODE: 4, 800x600 windowed hz:N/A

    GAMMA: hradware w/ 0 overbright bits

    rendering primitives: multiple glArrayElement

    texturemode: GL_LINEAR_MIPMAP_LINEAR

    picmip: 0

    texture bits: 0

    lightmap texture bits: 0

    multitexture: disabled

    compiled vertax arrays: disabled

    texenv add: disabled

    compressed textures: disabled

    compressed lightmaps: disabled

    texture compresion method: None

    anisotropic filtering: disabled Dynamic Glow: disabled

     

    ------- sound initialization -------

    SDL_Init( SDL_INIT_AUDIO )... OK

    SDL audio driver is "directsound".

    SDL_AudioSpec:

         Format:     AUDIO_S16LSB

         Freq:       44100

         Samples:    1024

         Channels:   2

    Starting SDL audio callback...

    SDL audio initialized.

    UI menu load time = 609 milli seconds

  8. The retail JKA install doesn't (and shouldn't) come with an opengl32.dll. You should remove it as this can prevent the game from running properly.

     

    I tried too, but there are no changes.

     

    Here is the console of Jedi Outcast:

    C:\Program Files (x86)\LucasArts\Star Wars JK II Jedi Outcast\GameData/base

     

    ----------------------

    17176 files in pk3 files

    execing default.cfg

    execing jk2config.cfg

    couldn't exec autoexec.cfg

    ...detecting CPU, found Intel Pentium IV

     

    ------- Input Initialization -------

    Skipping check for DirectInput

    Joystick is not active.

    ------------------------------------

    ----- Client Initialization -----

    ----- Initializing Renderer ----

    -------------------------------

    ----- Client Initialization Complete -----

    --- Common Initialization Complete ---

    Working directory: C:\Program Files (x86)\LucasArts\Star Wars JK II Jedi

    Outcast\GameData

    ----- R_Init -----

    Initializing OpenGL subsystem

    ...initializing QGL

    ...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded

    ...setting mode 6: 1024 768 FS

    ...using colorsbits of 32

    ...calling CDS: ok

    ...registered window class

    ...created window@0,0 (1024x768)

    Initializing OpenGL driver

    ...getting DC: succeeded

    ...GLW_ChoosePFD( 32, 24, 8 )

    ...101 PFDs found

    ...hardware acceleration found

    ...PIXELFORMAT 9 selected

    ...creating GL context: succeeded

    ...making context current: succeeded

    Initializing OpenGL extensions

    ...GL_S3_s3tc available

    ...GL_EXT_texture_compression_s3tc available

    ...no tc preference specified

    .....using GL_EXT_texture_compression_s3tc

    ...using GL_EXT_texture_env_add

    ...GL_EXT_texture_filter_anisotropic available

    ...using GL_EXT_texture_filter_anisotropic

    ...Using GL_EXT_texture_edge_clamp

    ...using WGL_EXT_swap_control

    ...using GL_ARB_multitexture

    ...using GL_EXT_compiled_vertex_array

    ...using GL_EXT_point_parameters

     

    GL_VENDOR: NVIDIA Corporation

    GL_RENDERER: GeForce 940M/PCIe/SSE2

    GL_VERSION: 4.5.0 NVIDIA 361.43

    GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_compatibility

    GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_texture

    GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program

    GL_ARB_fragment_program_shadow GL_ARB_fragment_shader

    GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4

    GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging

    GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture

    GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters

    GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod

    GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp

    GL_ARB_texture_buffer_object GL_ARB_texture_compression

    GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map

    GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar

    GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat

    GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg

    GL_ARB_transpose_matrix GL_ARB_vertex_array_object

    GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader

    GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float

    GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr

    GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color

    GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax

    GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader

    GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2

    GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord

    GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample

    GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object

    GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters

    GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil

    GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object

    GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal

    GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs

    GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D

    GL_EXT_texture_array GL_EXT_texture_buffer_object

    GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc

    GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map

    GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3

    GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod

    GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object

    GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle

    GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra

    GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region

    GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color

    GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample

    GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program

    GL_NV_fragment_program_option GL_NV_fragment_program2

    GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4

    GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5

    GL_NV_gpu_program_fp64 GL_NV_half_float GL_NV_light_max_exponent

    GL_NV_multisample_coverage GL_NV_multisample_filter_hint

    GL_NV_occlusion_query GL_NV_packed_depth_stencil

    GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite

    GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2

    GL_NV_shader_buffer_load GL_NV_texgen_reflection

    GL_NV_texture_compression_vtc GL_NV_texture_env_combine4

    GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2

    GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2

    GL_NV_vertex_array_range GL_NV_vertex_array_range2

    GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program

    GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option

    GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap

    GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum

    GL_WIN_swap_hint WGL_EXT_swap_control

    GL_MAX_TEXTURE_SIZE: 16384

    GL_MAX_ACTIVE_TEXTURES_ARB: 4

     

    PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)

    MODE: 6, 1024 x 768 fullscreen hz:60

    GAMMA: hardware w/ 0 overbright bits

    CPU: Intel Pentium IV

    rendering primitives: single glDrawElements

    texturemode: GL_LINEAR_MIPMAP_LINEAR

    picmip: 1

    texture bits: 32

    lightmap texture bits: 0

    multitexture: enabled

    compiled vertex arrays: enabled

    texenv add: enabled

    compressed textures: enabled

    compressed lightmaps: disabled

    texture compression method: GL_EXT_texture_compression_s3tc

    anisotropic filtering: enabled

    Initializing Shaders

    ----- finished R_Init -----

     

    ------- sound initialization -------

    Initializing DirectSound

     - using ancient version of DirectX -- this will slow FPS

    locked hardware.  ok

    ----- Sound Info -----

    sound system is muted

        1 stereo

    32768 samples

       16 samplebits

        1 submission_chunk

    22050 speed

    0x6b20050 dma buffer

    No background file.

    ----------------------

    ------------------------------------

     

    --- ambient sound initialization ---

    Sound memory manager started

    UI menu load time = 1016 milli seconds

    RE_Shutdown( 1 )

    Shutting down OpenGL subsystem

    ...wglMakeCurrent( NULL, NULL ): success

    ...deleting GL context: success

    ...releasing DC: success

    ...destroying window

    ...resetting display

    ...shutting down QGL

    ...unloading OpenGL DLL

    ----- Initializing Renderer ----

    -------------------------------

    ----- R_Init -----

    Initializing OpenGL subsystem

    ...initializing QGL

    ...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded

    ...setting mode 6: 1024 768 W

    ...created window@3,22 (1030x797)

    Initializing OpenGL driver

    ...getting DC: succeeded

    ...GLW_ChoosePFD( 32, 24, 8 )

    ...101 PFDs found

    ...hardware acceleration found

    ...PIXELFORMAT 9 selected

    ...creating GL context: succeeded

    ...making context current: succeeded

    Initializing OpenGL extensions

    ...GL_S3_s3tc available

    ...GL_EXT_texture_compression_s3tc available

    ...no tc preference specified

    .....using GL_EXT_texture_compression_s3tc

    ...using GL_EXT_texture_env_add

    ...GL_EXT_texture_filter_anisotropic available

    ...using GL_EXT_texture_filter_anisotropic

    ...Using GL_EXT_texture_edge_clamp

    ...using WGL_EXT_swap_control

    ...using GL_ARB_multitexture

    ...using GL_EXT_compiled_vertex_array

    ...using GL_EXT_point_parameters

     

    GL_VENDOR: NVIDIA Corporation

    GL_RENDERER: GeForce 940M/PCIe/SSE2

    GL_VERSION: 4.5.0 NVIDIA 361.43

    GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float

    GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow

    GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel

    GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query

    GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod

    GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression

    GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine

    GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat

    GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_object

    GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers

    GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra

    GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax

    GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access

    GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit

    GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB

    GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil

    GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex

    GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side

    GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc

    GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp

    GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer

    GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent

    GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra

    GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render

    GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence

    GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2

    GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5

    GL_NV_gpu_program_fp64 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint

    GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite

    GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection

    GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2

    GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2

    GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2

    GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod

    GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control

    GL_MAX_TEXTURE_SIZE: 16384

    GL_MAX_ACTIVE_TEXTURES_ARB: 4

     

    PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)

    MODE: 6, 1024 x 768 windowed hz:60

    GAMMA: hardware w/ 0 overbright bits

    CPU: Intel Pentium IV

    rendering primitives: single glDrawElements

    texturemode: GL_LINEAR_MIPMAP_LINEAR

    picmip: 1

    texture bits: 32

    lightmap texture bits: 0

    multitexture: enabled

    compiled vertex arrays: enabled

    texenv add: enabled

    compressed textures: enabled

    compressed lightmaps: disabled

    texture compression method: GL_EXT_texture_compression_s3tc

    anisotropic filtering: enabled

    Initializing Shaders

    ----- finished R_Init -----

    UI menu load time = 939 milli seconds

     

  9. I really don't think it's a problem with your disc, but if it helps JKA is also available on Steam for 3.00 right now.

    Maybe, but I love CD supports, boxes and all this old stuff. It costs more, right, but I prefer it very far.

     

     

    Try to run with admin rights.

    Try to run with win xp compatibility.

    Already done, of course. That was the first thing I tried.

     

    Can you run OpenJK again and copy/paste the console log here? There's no separate console window so you'll have to create a dump file of the console - run /condump in the in-game console. The file should get written to the My Documents\My Games\OpenJK\base\ folder

     

    Yes, here it is:

     

    OpenJK: v1.0.1.1 win_msvc-x86 Nov21 2015

    Initialising zone memory .....

    ----- FS_Startup -----

    Current search path:

    C:\Users\Hugues\Documents\My Games\OpenJK\base

    C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets3.pk3 (16 files)

    C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files)

    C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8320 files)

    C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15346 files)

     

    ----------------------

    23744 files in pk3 files

    execing default.cfg

    execing openjk_sp.cfg

    couldn't exec autoexec_sp.cfg

    Running Jedi Academy Mode

    ----- Client Initialization -----

    ----- Initializing Renderer ----

    Trying to lead "rdsp-vanilla_x86.dll" from "C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData" ...

    -------------------------------

    ----- Client Initialization Complete -----

    --- Common Initialization Complete ---

    SDL unsing driver "windows"

    Initializing display

    Display aspect: 1.778

    ...setting mode 4: 800 600

    Using 24 color bits, 24 depth, 8 stencil display.

    Available modes: '1280x720 1366x768 1600x900 1360x768 1280x768 320x200 640x400 1280x800 1440x900 1280x600 320x240 400x300 512x384 640x380 800x600 1024x768 1152x864'

    Initializing OpenGL extensions

    ...no supported texture compression method found

    ...ignoring texture compression

    ...GL_EXT_texture_env_add not found

    ...GL_EXT_texture_filter_anisotropic not found

    ...using GL_EXTtexture_edge_clamp

    ...GL_ARB_multitexture not found

    ...GL_EXT_compiled_vertex_array not found

    ... GL_NV_register_combiners not found

    ...GL_ARB_vertex_program not found

    ...GL_ARB_fragment_program not found

     

    GL_VENDOR: Microsoft Corporation

    GL_RENDERER: GDI Generic

    GL_VERSION: 1.1.0

    GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture

    GL_MAX_TEXTURE_SIZE: 1024

    GL_MAX_ACTIVE_TEXTURES_ARB: 0

     

    PIXELFORMAT: color(24-bit) stencil(8-bits)

    MODE: 4, 800x600 windowed hz:N/A

    GAMMA: hradware w/ 0 overbright bits

    rendering primitives: multiple glArrayElement

    texturemode: GL_LINEAR_MIPMAP_LINEAR

    picmip: 0

    texture bits: 0

    lightmap texture bits: 0

    multitexture: disabled

    compiled vertax arrays: disabled

    texenv add: disabled

    compressed textures: disabled

    compressed lightmaps: disabled

    texture compresion method: None

    anisotropic filtering: disabled Dynamic Glow: disabled

     

    ------- sound initialization -------

    SDL_Init( SDL_INIT_AUDIO )... OK

    SDL audio driver is "directsound".

    SDL_AudioSpec:

         Format:     AUDIO_S16LSB

         Freq:       44100

         Samples:    1024

         Channels:   2

    Starting SDL audio callback...

    SDL audio initialized.

    UI menu load time = 609 milli seconds

     

  10. can you at least tell

    Me what mods he stole so I can download them?

    Unfortunately, I think all came from jk3files.com, and the site shutted down a few months ago. Moreover, many of the models were old, not very well-made and pretty rough, you will find very better characters here.

     

    I forget what was the content, I think there was sequences of the films (attack of Geonosis arena, Duel of the Fates, massacre of Jedi Temple, Order 66...) Many things from Prequels, but maybe I am mistaking KotF with Movie Battles. I prefer mods with a non-adapted movie's story, they are more interesting.

  11. Sorry, it doesn't change anything. I don't understand at all: not a problem of computer because JO has no issue, and not a problem of disc because JKA works all right on my old PC (Windows 7). I can't keep it very longer because it's in end of life... It seems there is no way. I will try with another CD though ASAP (a friend's one), and if it works I would be very embarrassed... because it would mean to buy another one!

    Tests have been made with both JKA and OpenJK.

  12. It is a Trojan Horse. That's all.

     

    And if you want more details, the "creator" just theft several mods without credit the owners (he said he made all). He cheated seeral of his fans by making a crowdfunding: he reached several hundreds (I think between 1.000 and 2.000) dollars to "get a new and more powerful computer", and a couple of weeks after that he said he had no more time for this, KotF took all his life, and he aborted the whole project with deleting all files. It was only a huge swindle. All what he made was just some little coding to get many (robbed) characters from the movie to playable characters and put a virus inside the installer.

     

    So uninstall this "thing" right now and delete it from your computer, and make as you had never heard of it.

    Or if you really want to test it, it's at your own risks; we will not help you with this scam/scum.

  13. This is because your character have no NPC support. But you can creating one (only for personal use). If you open a new text editor, you can copy/paste the example of Darth Futuza with the name of your character (instead of vadervm). If this is not a Jedi, there is a little bit different, like that:

     

     

    StormTrooper
    {
        playerModel stormtrooper
        weapon        WP_BLASTER
        health        30
        headPitchRangeDown 30
        reactions    3
        aim            1
        move        3
        aggression    3
        evasion        1
        intelligence    5
        rank        crewman
        playerTeam    TEAM_ENEMY
        enemyTeam    TEAM_PLAYER
    //    race        klingon
        class        CLASS_STORMTROOPER
        height        64
        crouchheight 38
        walkSpeed    51
        runSpeed    200
        snd            st1
        sndcombat    st1
        sndextra    st1
        yawspeed    70
        walkSpeed    55
        runSpeed    200
        dismemberProbHead    0
        dismemberProbArms    10
        dismemberProbLegs    0
        dismemberProbHands    20
        dismemberProbWaist    0
    }

    Then you save the file into .npc (yourcharacter.npc), and create a folder inside the .pk3 you need like the path Futuza gave to you: ext_data/npcs/yourcharacter.npc. If all has been correct, you can enter the name in the console and see him in the game.

     

    I think there is a tutorial here to create NPCs. You can serach if you want.

  14. I downloaded a patch for Nvidia and jus installed it, but the problem still there. In my opinion, it could not to be a problem with computer because Jedi Outcast works perfectly. So what do I do now? Test with another CD? I will take very much late, but if I don't have another solution...

  15. Well I just tried OpenJK.It works, but not as it could: first this is only in a small window (no way to make it in fullscreen), and then this is sloooooooow....... I don"t know how many FPS it takes, but I can't have a smoothie move, can even not select a menu button: cursor moves jerkily.

    Nothing changed when I wanted to launch JKA with "classical way" (original .exe file).

  16. Okay, got a new problem without knowing how it is born... I copy/paste the console for MP (SP still doesn't show):

     

    JAmp: v1.0.0.0 win-x86 Jul 21 2003
    ----- FS_Startup -----
    Current search path:
    C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets3.pk3 (16 files)
    C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files)
    C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8320 files)
    C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15346 files)
    C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/base

    ----------------------
    23744 files in pk3 files
    execing mpdefault.cfg
    execing jampconfig.cfg
    couldn't exec autoexec.cfg
    ...detecting CPU, found Intel Pentium IV

    ------- Input Initialization -------
    Skipping check for DirectInput
    Joystick is not active.
    ------------------------------------
    ...initializing QGL
    succeeded
    ...setting mode 6: 1024 768 FS
    ...using colorsbits of 32
    ...calling CDS: ok
    ...created window@0,0 (1024x768)
    Initializing OpenGL driver
    ...getting DC: succeeded
    ...GLW_ChoosePFD( 32, 24, 8 )
    ...35 PFDs found
    ...GLW_ChoosePFD failed
    ...GLW_ChoosePFD( 32, 24, 0 )
    ...35 PFDs found
    ...GLW_ChoosePFD failed
    ...failed to find an appropriate PIXELFORMAT
    ...restoring display settings
    ...WARNING: could not set the given mode (6)
    ...setting mode 3: 640 480 FS
    ...using colorsbits of 16
    ...calling CDS: ok
    ...created window@0,0 (640x480)
    Initializing OpenGL driver
    ...getting DC: succeeded
    ...GLW_ChoosePFD( 16, 24, 8 )
    ...35 PFDs found
    ...GLW_ChoosePFD failed
    ...GLW_ChoosePFD( 16, 24, 0 )
    ...35 PFDs found
    ...GLW_ChoosePFD failed
    ...failed to find an appropriate PIXELFORMAT
    ...restoring display settings
    ...WARNING: could not set the given mode (3)
    GLW_StartOpenGL() - could not load OpenGL subsystem
     

     

    Initially, I had no problem with OpenGL. I got opengl32.dll and openAL32.dll installed in GameData.

  17. Hello everyone,

     

    Since 25th December I have a problem; I had for Christmas a new computer (laptop) which is very nice for gaming and with Windows 10 processor. I installed several games which are working without problem, but even if Jedi Academy installed well, it doesn't launch. When I click on "Single player", the game makes... nothing. I looked with the Task manager and saw that game closes automatically, without error message or sound. I tried to launch Multiplayer: there was the console, troubling screen like a classic launching, and then back to desktop as if I asked to quit.

    I already called a little help with my "What's on your mind?" bar, but for now nothing worked.

     

    I made all updates as possble for W10 and patched JKA, reinstalled it several times, removed all mods, launched as Administrator and with compatibility with W7 (my previous computer) and even XP, but as you can guess, bad luck... Jedi Outcast runs perfectly, with and without disc, with mods or not.

    This is an official CD support.

     

    I am very embarrassed, because this freezes me for several projects like French versions (particulary Dark Pastime, I would like begin it during these holidays).

     

    Do you have any ideas? Already met this issue?

  18. The latest addition is that @@lang_french offered his help and interest with making a French version of the mod. We are slowly moving in this regard as well.

    Little precision for french-speaking community: an integral French version, with voices and texts (as many of my little patches).

     

    I am thinking about find a team who could make English voices, but @@NumberWan is still saying "Wait and see if the mod will please and then, we could make an English version". I am sure people will be better pleased to have English voices (even Kyle would not be Jeff Bennett), but he doesn't want yet... Well, okay! I already have enough work in French! :D

    TheWhitePhoenix likes this
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