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Posts posted by lang_french
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Okay, I made all you said, downloaded all patches and softwares you linked, and this is a fail. Like I changed nothing.
@ClanFJA Je ne comprends pas ce que tu veux dire avec les dossiers à mettre ailleurs pour voir si l'installation s'est mal passée ou quoi, ça a fait la même chose sur le PC d'un ami (tout marchait sur 8 mais plus sur 10). La totalité de mes pilotes sont à jour.
@@Onysfx Nope, installed well but it didn't work.
My first problem is about SP of Jedi Academy, I see everybody searching a solution for MP. Even it is really possible that if SP/MP is fixed, the other will too.
The ultimate solution could be to reboot the computer, but if I could avoid it, it would be better... And not sure it will be really useful. I can't use VirtualBox properly, I have problems to launch a virtual machine. Maybe it would be the true solution.
People who have the game running well on W10, how could it be possible? My friend had the same problems when he updated W8 to 10!
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There WAS an OpenGL32.dll, but it didn't changed anything and some people told me (here) to emove it. So, do it.
I will try your links tomorrow. Today is time to go to bed in France Hope it will fix the problem, because I am very tired and embarrassed to not can continue the French versions works correctly.
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One other thing: there was a little difference with my friend and I. When he tried to start the game, we saw the console and JEDI KNIGHT JEDI ACADEMY (splash screen), and then come back to desktop with the message "jasp.exe stopped working and was closed". I have no message, even the console.
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Hum... No, that was System.
This is what I found in my Graphics Card. This is in French so I translated it as I could, I'm not familiar with technical vocable:
Windows 10 Home, 64-bitDirectX 12.0
GeForce 940M
Driver version: 361.43
API Direct3D version: 12
Fonctionality level: 11_0
CUDA cores: 384
Graphics clock: 1071 MHz
Storage datas outflow: 1800 MHz
Storage interface: 64 bits
Memory bandwidth: 14.40 Go/s
Full available graphic storage: 5055 Mo
Dedicated video storage: 2048 Mo of (/from?) DDR3
System video storage: 0 Mo
Shared system storage: 3007 Mo
BIOS video version: 82.08.3A.00.22
IRQ: Not used
Bus: PCI Express x4 Gen2
Peripheral ID: 10DE 1347 241A 1043
Reference: 2701 0005
To be honest, I have no idea what I just wrote!
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Nope :/
Here are the properties of my actual PC (sorry, in French but I hope you'll understand):
Fabricant : ASUSTek Computer Inc.Modèle : X751LB
Processeur : Intel® Core i5-5200U CPU @ 2.20GHz 2.20GHz
Mémoire installée (RAM) : 6,00 Go (5,87 Go utilisable)
Type du système : Système d'exploitation 64 bits, processeur x64
It is a W10 Family edition.
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Have some news, and bad... I went to a friend who has JA with CD support and who found problem when launching the game (jasp.exe had a problem blah blah...) ; ve re-installed it and now, he've got the same problem than me! Worse: he bought JO on Steam, and even it doesn't work now. It seems issues came when he updated Windows 8 to 10: JO worked well as good as JA. He doesn't have OpenJK.
I think I will become mad.
If it can help, here is the console of JKA on my old W7 computer, where it works quite well:
JA: v1.0.1.0 win-x86 Oct 24 2003
Initialising zone memory .....
----- FS_Startup -----
Current search path:
C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi
Academy\GameData\base\assets3.pk3 (16 files)
C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi
Academy\GameData\base\assets2.pk3 (62 files)
C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi
Academy\GameData\base\assets1.pk3 (8320 files)
C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi
Academy\GameData\base\assets0.pk3 (15346 files)
C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi
Academy\GameData/base
----------------------
23744 files in pk3 files
execing default.cfg
execing jaconfig.cfg
couldn't exec autoexec.cfg
...detecting CPU, found Intel Pentium IV
------- Input Initialization -------
Skipping check for DirectInput
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
--- Common Initialization Complete ---
Working directory: C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight
Jedi Academy\GameData
Initializing OpenGL subsystem
...initializing QGL
succeeded
...setting mode 6: 1024 768 FS
...using colorsbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (1024x768)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...41 PFDs found
...hardware acceleration found
...PIXELFORMAT 4 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_EXT_texture_compression_s3tc available
...no tc preference specified
.....using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_env_add
...GL_EXT_texture_filter_anisotropic available
...using GL_EXT_texture_filter_anisotropic
...Using GL_EXT_texture_edge_clamp
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...GL_EXT_point_parameters not found
...GL_NV_point_sprite not found
...GL_NV_register_combiners not found
...ignoring WGL_ARB_render_texture
GL_VENDOR: Intel
GL_RENDERER: Mobile Intel® 4 Series Express Chipset Family
GL_VERSION: 2.1.0 - Build 8.15.10.2869
GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color
GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp
GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod
GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp
GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine
GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color
GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map
GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat
GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression
GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic
GL_ARB_texture_border_clamp GL_ARB_point_parameters
GL_ARB_texture_env_combine GL_ARB_texture_env_dot3
GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow
GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap
GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program
GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object
GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader
GL_ARB_shader_objects GL_ARB_shading_language_100
GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection
GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture
GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float
GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object
GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex
GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_EXT_packed_float
GL_EXT_texture_shared_exponent GL_ARB_texture_rg
GL_ARB_texture_compression_rgtc GL_NV_conditional_render
GL_EXT_texture_swizzle GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil
GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit
GL_ARB_vertex_array_object
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 8
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium IV
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
lightmap texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
compressed lightmaps: disabled
texture compression method: GL_EXT_texture_compression_s3tc
anisotropic filtering: enabled (2.000000 of 2.000000)
Dynamic Glow: disabled
------- sound initialization -------
Initializing DirectSound
locked hardware. okYou can compare with the console in previous page, that I re-paste here:
OpenJK: v1.0.1.1 win_msvc-x86 Nov21 2015
Initialising zone memory .....
----- FS_Startup -----
Current search path:
C:\Users\Hugues\Documents\My Games\OpenJK\base
C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets3.pk3 (16 files)
C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files)
C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8320 files)
C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15346 files)
----------------------
23744 files in pk3 files
execing default.cfg
execing openjk_sp.cfg
couldn't exec autoexec_sp.cfg
Running Jedi Academy Mode
----- Client Initialization -----
----- Initializing Renderer ----
Trying to lead "rdsp-vanilla_x86.dll" from "C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData" ...
-------------------------------
----- Client Initialization Complete -----
--- Common Initialization Complete ---
SDL unsing driver "windows"
Initializing display
Display aspect: 1.778
...setting mode 4: 800 600
Using 24 color bits, 24 depth, 8 stencil display.
Available modes: '1280x720 1366x768 1600x900 1360x768 1280x768 320x200 640x400 1280x800 1440x900 1280x600 320x240 400x300 512x384 640x380 800x600 1024x768 1152x864'
Initializing OpenGL extensions
...no supported texture compression method found
...ignoring texture compression
...GL_EXT_texture_env_add not found
...GL_EXT_texture_filter_anisotropic not found
...using GL_EXTtexture_edge_clamp
...GL_ARB_multitexture not found
...GL_EXT_compiled_vertex_array not found
... GL_NV_register_combiners not found
...GL_ARB_vertex_program not found
...GL_ARB_fragment_program not found
GL_VENDOR: Microsoft Corporation
GL_RENDERER: GDI Generic
GL_VERSION: 1.1.0
GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
GL_MAX_TEXTURE_SIZE: 1024
GL_MAX_ACTIVE_TEXTURES_ARB: 0
PIXELFORMAT: color(24-bit) stencil(8-bits)
MODE: 4, 800x600 windowed hz:N/A
GAMMA: hradware w/ 0 overbright bits
rendering primitives: multiple glArrayElement
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 0
lightmap texture bits: 0
multitexture: disabled
compiled vertax arrays: disabled
texenv add: disabled
compressed textures: disabled
compressed lightmaps: disabled
texture compresion method: None
anisotropic filtering: disabled Dynamic Glow: disabled
------- sound initialization -------
SDL_Init( SDL_INIT_AUDIO )... OK
SDL audio driver is "directsound".
SDL_AudioSpec:
Format: AUDIO_S16LSB
Freq: 44100
Samples: 1024
Channels: 2
Starting SDL audio callback...
SDL audio initialized.
UI menu load time = 609 milli seconds
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Nothing change, exept the icon has no more the "administrator shield" when it's renamed "jk2sp". When I named "jasp" back, the shield came back too.
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Yes, sure!
The folders "Colosseum" and "Challenge" in JO are just mods.
It seems I'm not allowed to share pictures on the forum, so there is the link: http://www.heberger-image.fr/images/76156_gamedata.jpg.html
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I up the topic: has anyone no solution? It would be too bad...
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Maybe it's obvious because of pseudo, but... from France, Paris.
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The retail JKA install doesn't (and shouldn't) come with an opengl32.dll. You should remove it as this can prevent the game from running properly.
I tried too, but there are no changes.
Here is the console of Jedi Outcast:
C:\Program Files (x86)\LucasArts\Star Wars JK II Jedi Outcast\GameData/base----------------------
17176 files in pk3 files
execing default.cfg
execing jk2config.cfg
couldn't exec autoexec.cfg
...detecting CPU, found Intel Pentium IV
------- Input Initialization -------
Skipping check for DirectInput
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
--- Common Initialization Complete ---
Working directory: C:\Program Files (x86)\LucasArts\Star Wars JK II Jedi
Outcast\GameData
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 6: 1024 768 FS
...using colorsbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (1024x768)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...101 PFDs found
...hardware acceleration found
...PIXELFORMAT 9 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_S3_s3tc available
...GL_EXT_texture_compression_s3tc available
...no tc preference specified
.....using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_env_add
...GL_EXT_texture_filter_anisotropic available
...using GL_EXT_texture_filter_anisotropic
...Using GL_EXT_texture_edge_clamp
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...using GL_EXT_point_parameters
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 940M/PCIe/SSE2
GL_VERSION: 4.5.0 NVIDIA 361.43
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_compatibility
GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_texture
GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging
GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture
GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters
GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod
GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object GL_ARB_texture_compression
GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map
GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg
GL_ARB_transpose_matrix GL_ARB_vertex_array_object
GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader
GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float
GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr
GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader
GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2
GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal
GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs
GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D
GL_EXT_texture_array GL_EXT_texture_buffer_object
GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod
GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object
GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle
GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra
GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region
GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color
GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample
GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program
GL_NV_fragment_program_option GL_NV_fragment_program2
GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4
GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5
GL_NV_gpu_program_fp64 GL_NV_half_float GL_NV_light_max_exponent
GL_NV_multisample_coverage GL_NV_multisample_filter_hint
GL_NV_occlusion_query GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite
GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2
GL_NV_shader_buffer_load GL_NV_texgen_reflection
GL_NV_texture_compression_vtc GL_NV_texture_env_combine4
GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2
GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2
GL_NV_vertex_array_range GL_NV_vertex_array_range2
GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program
GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option
GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap
GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium IV
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 1
texture bits: 32
lightmap texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
compressed lightmaps: disabled
texture compression method: GL_EXT_texture_compression_s3tc
anisotropic filtering: enabled
Initializing Shaders
----- finished R_Init -----
------- sound initialization -------
Initializing DirectSound
- using ancient version of DirectX -- this will slow FPS
locked hardware. ok
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0x6b20050 dma buffer
No background file.
----------------------
------------------------------------
--- ambient sound initialization ---
Sound memory manager started
UI menu load time = 1016 milli seconds
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
----- Initializing Renderer ----
-------------------------------
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 6: 1024 768 W
...created window@3,22 (1030x797)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...101 PFDs found
...hardware acceleration found
...PIXELFORMAT 9 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_S3_s3tc available
...GL_EXT_texture_compression_s3tc available
...no tc preference specified
.....using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_env_add
...GL_EXT_texture_filter_anisotropic available
...using GL_EXT_texture_filter_anisotropic
...Using GL_EXT_texture_edge_clamp
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...using GL_EXT_point_parameters
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 940M/PCIe/SSE2
GL_VERSION: 4.5.0 NVIDIA 361.43
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float
GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel
GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod
GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression
GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_object
GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers
GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra
GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access
GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex
GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side
GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer
GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent
GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra
GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render
GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence
GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2
GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5
GL_NV_gpu_program_fp64 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint
GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite
GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection
GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2
GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2
GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2
GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod
GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 windowed hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium IV
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 1
texture bits: 32
lightmap texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
compressed lightmaps: disabled
texture compression method: GL_EXT_texture_compression_s3tc
anisotropic filtering: enabled
Initializing Shaders
----- finished R_Init -----
UI menu load time = 939 milli seconds
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That old piece of s*** mod is still around...? I thought the website would've been shut down by now....
"Nanomachines, Son!"
Uh... sorry, wrong game. Copies, downloads on other sites, this is very possible, the Internet is so big...
@@Onysfx : We don't judge this people at all, we tell him to delete immediately the mod. The one we blame is this bast*** who made KotF.
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I really don't think it's a problem with your disc, but if it helps JKA is also available on Steam for 3.00 right now.
Maybe, but I love CD supports, boxes and all this old stuff. It costs more, right, but I prefer it very far.
Try to run with admin rights.
Try to run with win xp compatibility.
Already done, of course. That was the first thing I tried.
Can you run OpenJK again and copy/paste the console log here? There's no separate console window so you'll have to create a dump file of the console - run /condump in the in-game console. The file should get written to the My Documents\My Games\OpenJK\base\ folder
Yes, here it is:
OpenJK: v1.0.1.1 win_msvc-x86 Nov21 2015
Initialising zone memory .....
----- FS_Startup -----
Current search path:
C:\Users\Hugues\Documents\My Games\OpenJK\base
C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets3.pk3 (16 files)
C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files)
C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8320 files)
C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15346 files)
----------------------
23744 files in pk3 files
execing default.cfg
execing openjk_sp.cfg
couldn't exec autoexec_sp.cfg
Running Jedi Academy Mode
----- Client Initialization -----
----- Initializing Renderer ----
Trying to lead "rdsp-vanilla_x86.dll" from "C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData" ...
-------------------------------
----- Client Initialization Complete -----
--- Common Initialization Complete ---
SDL unsing driver "windows"
Initializing display
Display aspect: 1.778
...setting mode 4: 800 600
Using 24 color bits, 24 depth, 8 stencil display.
Available modes: '1280x720 1366x768 1600x900 1360x768 1280x768 320x200 640x400 1280x800 1440x900 1280x600 320x240 400x300 512x384 640x380 800x600 1024x768 1152x864'
Initializing OpenGL extensions
...no supported texture compression method found
...ignoring texture compression
...GL_EXT_texture_env_add not found
...GL_EXT_texture_filter_anisotropic not found
...using GL_EXTtexture_edge_clamp
...GL_ARB_multitexture not found
...GL_EXT_compiled_vertex_array not found
... GL_NV_register_combiners not found
...GL_ARB_vertex_program not found
...GL_ARB_fragment_program not found
GL_VENDOR: Microsoft Corporation
GL_RENDERER: GDI Generic
GL_VERSION: 1.1.0
GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
GL_MAX_TEXTURE_SIZE: 1024
GL_MAX_ACTIVE_TEXTURES_ARB: 0
PIXELFORMAT: color(24-bit) stencil(8-bits)
MODE: 4, 800x600 windowed hz:N/A
GAMMA: hradware w/ 0 overbright bits
rendering primitives: multiple glArrayElement
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 0
lightmap texture bits: 0
multitexture: disabled
compiled vertax arrays: disabled
texenv add: disabled
compressed textures: disabled
compressed lightmaps: disabled
texture compresion method: None
anisotropic filtering: disabled Dynamic Glow: disabled
------- sound initialization -------
SDL_Init( SDL_INIT_AUDIO )... OK
SDL audio driver is "directsound".
SDL_AudioSpec:
Format: AUDIO_S16LSB
Freq: 44100
Samples: 1024
Channels: 2
Starting SDL audio callback...
SDL audio initialized.
UI menu load time = 609 milli seconds
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can you at least tell
Me what mods he stole so I can download them?
Unfortunately, I think all came from jk3files.com, and the site shutted down a few months ago. Moreover, many of the models were old, not very well-made and pretty rough, you will find very better characters here.
I forget what was the content, I think there was sequences of the films (attack of Geonosis arena, Duel of the Fates, massacre of Jedi Temple, Order 66...) Many things from Prequels, but maybe I am mistaking KotF with Movie Battles. I prefer mods with a non-adapted movie's story, they are more interesting.
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Sorry, it doesn't change anything. I don't understand at all: not a problem of computer because JO has no issue, and not a problem of disc because JKA works all right on my old PC (Windows 7). I can't keep it very longer because it's in end of life... It seems there is no way. I will try with another CD though ASAP (a friend's one), and if it works I would be very embarrassed... because it would mean to buy another one!
Tests have been made with both JKA and OpenJK.
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It is a Trojan Horse. That's all.
And if you want more details, the "creator" just theft several mods without credit the owners (he said he made all). He cheated seeral of his fans by making a crowdfunding: he reached several hundreds (I think between 1.000 and 2.000) dollars to "get a new and more powerful computer", and a couple of weeks after that he said he had no more time for this, KotF took all his life, and he aborted the whole project with deleting all files. It was only a huge swindle. All what he made was just some little coding to get many (robbed) characters from the movie to playable characters and put a virus inside the installer.
So uninstall this "thing" right now and delete it from your computer, and make as you had never heard of it.
Or if you really want to test it, it's at your own risks; we will not help you with this scam/scum.
TheWhitePhoenix, eezstreet, Bek and 2 others like this -
This is because your character have no NPC support. But you can creating one (only for personal use). If you open a new text editor, you can copy/paste the example of Darth Futuza with the name of your character (instead of vadervm). If this is not a Jedi, there is a little bit different, like that:
StormTrooper
{
playerModel stormtrooper
weapon WP_BLASTER
health 30
headPitchRangeDown 30
reactions 3
aim 1
move 3
aggression 3
evasion 1
intelligence 5
rank crewman
playerTeam TEAM_ENEMY
enemyTeam TEAM_PLAYER
// race klingon
class CLASS_STORMTROOPER
height 64
crouchheight 38
walkSpeed 51
runSpeed 200
snd st1
sndcombat st1
sndextra st1
yawspeed 70
walkSpeed 55
runSpeed 200
dismemberProbHead 0
dismemberProbArms 10
dismemberProbLegs 0
dismemberProbHands 20
dismemberProbWaist 0
}Then you save the file into .npc (yourcharacter.npc), and create a folder inside the .pk3 you need like the path Futuza gave to you: ext_data/npcs/yourcharacter.npc. If all has been correct, you can enter the name in the console and see him in the game.
I think there is a tutorial here to create NPCs. You can serach if you want.
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I downloaded a patch for Nvidia and jus installed it, but the problem still there. In my opinion, it could not to be a problem with computer because Jedi Outcast works perfectly. So what do I do now? Test with another CD? I will take very much late, but if I don't have another solution...
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I made the last updates for graphic card, PC and JKA, so it wouldn't be because of this.
@@Cerez : How can do I know that? Or change that? If it could help, my graphic card is a Nvidia PhysX GeForce 940M version 361.43, with Intel® HD Graphics 5500 (used by default for laptop screen).
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Well I just tried OpenJK.It works, but not as it could: first this is only in a small window (no way to make it in fullscreen), and then this is sloooooooow....... I don"t know how many FPS it takes, but I can't have a smoothie move, can even not select a menu button: cursor moves jerkily.
Nothing changed when I wanted to launch JKA with "classical way" (original .exe file).
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I don't know what is it. This is more for creating servers on MP game, right? I am not really interested by MP, I just opened this to see if there was a difference; the only one was I just had the console and the screen freezing. My first problem is about SP.
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Okay, got a new problem without knowing how it is born... I copy/paste the console for MP (SP still doesn't show):
JAmp: v1.0.0.0 win-x86 Jul 21 2003
----- FS_Startup -----
Current search path:
C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets3.pk3 (16 files)
C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files)
C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8320 files)
C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15346 files)
C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/base
----------------------
23744 files in pk3 files
execing mpdefault.cfg
execing jampconfig.cfg
couldn't exec autoexec.cfg
...detecting CPU, found Intel Pentium IV
------- Input Initialization -------
Skipping check for DirectInput
Joystick is not active.
------------------------------------
...initializing QGL
succeeded
...setting mode 6: 1024 768 FS
...using colorsbits of 32
...calling CDS: ok
...created window@0,0 (1024x768)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...35 PFDs found
...GLW_ChoosePFD failed
...GLW_ChoosePFD( 32, 24, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...failed to find an appropriate PIXELFORMAT
...restoring display settings
...WARNING: could not set the given mode (6)
...setting mode 3: 640 480 FS
...using colorsbits of 16
...calling CDS: ok
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 16, 24, 8 )
...35 PFDs found
...GLW_ChoosePFD failed
...GLW_ChoosePFD( 16, 24, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...failed to find an appropriate PIXELFORMAT
...restoring display settings
...WARNING: could not set the given mode (3)
GLW_StartOpenGL() - could not load OpenGL subsystem
Initially, I had no problem with OpenGL. I got opengl32.dll and openAL32.dll installed in GameData.
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Hello everyone,
Since 25th December I have a problem; I had for Christmas a new computer (laptop) which is very nice for gaming and with Windows 10 processor. I installed several games which are working without problem, but even if Jedi Academy installed well, it doesn't launch. When I click on "Single player", the game makes... nothing. I looked with the Task manager and saw that game closes automatically, without error message or sound. I tried to launch Multiplayer: there was the console, troubling screen like a classic launching, and then back to desktop as if I asked to quit.
I already called a little help with my "What's on your mind?" bar, but for now nothing worked.
I made all updates as possble for W10 and patched JKA, reinstalled it several times, removed all mods, launched as Administrator and with compatibility with W7 (my previous computer) and even XP, but as you can guess, bad luck... Jedi Outcast runs perfectly, with and without disc, with mods or not.
This is an official CD support.
I am very embarrassed, because this freezes me for several projects like French versions (particulary Dark Pastime, I would like begin it during these holidays).
Do you have any ideas? Already met this issue?
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The latest addition is that @@lang_french offered his help and interest with making a French version of the mod. We are slowly moving in this regard as well.
Little precision for french-speaking community: an integral French version, with voices and texts (as many of my little patches).
I am thinking about find a team who could make English voices, but @@NumberWan is still saying "Wait and see if the mod will please and then, we could make an English version". I am sure people will be better pleased to have English voices (even Kyle would not be Jeff Bennett), but he doesn't want yet... Well, okay! I already have enough work in French!
TheWhitePhoenix likes this
JKA doesn't work on W10
in Jedi Knight Tech Support
Posted
I don't think using a laptop could make a great difference. My W7 was a laptop too and it ran fine (and still runs, as long I will keeping this old computer)
I installed all with personal preferences, not automatically.
Here is what the output says, in French so I could not translate all because I have a lack of vocable (and this is disturbing).