-
Posts
304 -
Joined
-
Last visited
Content Type
Profiles
News Articles
Tutorials
Forums
Downloads
Files posted by Aldro Koon
-
{JoF}'s Golden Wing V2
By Aldro Koon in Free For All
***************************
JEDI KNIGHT III MODIFICATION
***************************
Title : {JoF}'s Golden Wing V2
Author(s): Aldro Koon
Contributor(s): Raven Software, PreFXDesigns, Milamber, Diego, Zefilus, Exonimus and all of {JoF}
Website : www.jofacademy.eu
Forums : www.joftemple.eu
File Version: 2.0
File Name : {JoF}Z's-GwingV2.pk3
----------------------------------------------------------------
Description:
This is my first solo FFA & TFFA map that I made within a single week, for our annual Pilot Events based on Raven Software's Siege_Destroyer map.
Huge thanks to PreFXDesigns for the ship textures and levelshot, Milamber for the skyboxes, Diego for the balance testing and Zefilus for the art posters.
I am happy with how the map turned out. The only thing I wish we had been able to do was import vehicle sounds from Battlefront 2 or something similar.
All ships are uniquely designed to be faster and offer variation through two specials, whilst still having equal handling in terms of turn speed.
To find more information about the changes made to each ship, go to our forums.
The PK3 comes with four versions:
JoFs-GWingV2 is the best framerate running map with only 1 huge Stardestroyer and 1 smaller Stardestroyer.
JoFs-GWingV2Fleet is the mid framerate map with 2 huge Stardestroyers and 3 smaller Stardestroyers.
JoFs-GWingV2Armada is the low framerate map with 3 huge Stardestroyers and 5 smaller Stardestroyers.
PilotEvent is simply the Armada file, duplicated only to avoid spoiling the levelshot.
Also a big thanks to JamyzGenius for the Death Star inspired Demo Hangar based on the JK2 demo and to Mjt for aiding us with the skybox.
Lastly: None of this would be possible without {JoF} as inspiration. Love you guys.
* Map Information *
Bot Support: No
New Textures: Yes
New Music: Yes
-----------------------------------------------------------------
Installation :
Just put the pk3 in GameData\base in your game directory.
Known bug(s) :
- Vehicle extensions too large simply means you have too many vehicles in your base folder. While OpenJK is not necessary, it is highly recommended to increase that limit.
- Singleplayer might not load properly due to a statue having a too long filename length (MAX_QPATH). This is also fixed with OpenJK.
Otherwise, simply remove the PK3 from base to be able to play again.
------------------------------------------------------------------
* Copyright / Permissions *
Other editors may NOT use this map as base for other maps, using reverse decompile methods.
If you want the .MAP file for some reason, contact 'Aldro Koon' at our forums over at www.jedioffreedom.eu!
877 downloads
- jkhub exclusive
- clanmap
- (and 2 more)
-
{JoF}Temple
By Aldro Koon in Free For All
Readme File:
***************************
JEDI KNIGHT III MODIFICATION
***************************
Title : {JoF}'s Jedi Temple V1
Author(s): Fifthforge, Zefilus & Ez
Contributor(s): Milamber, Aldro Koon, Fuzzy, Exonimus
Website : www.jofacademy.eu
File Version: 1.0
File Name : {JoF}TempleV1.pk3
----------------------------------------------------------------
Description :
A map that started in February of 2015 and completed within 11 months from the clan Jedi of Freedom, {JoF}. It is meant as a tribute to the clan and as a way for the clan to finally replace the infamous JediCouncilGCX and Jedi'sHomeJL 2.
This map had a lot of great authors and was a collaboration of several JoF members.
We are incredibly pleased with how this map turned out so I suggest everyone offers their bandwidth to experience it. You will not be disappointed.
Also a big thanks to Shadowstone for making JH2 as we clearly drew mad inspiration to make the first mainhall.
Likewise a huge thanks to Griffinclaw for his GCX map as the pillars and lava areas are entirely from him due to those being a classic part of our trials in the clan.
Thanks to Sith-J-Cull for some mad texture work in his Coruscant/Padmes home map.
Lastly: None of this would be possible if it wasnt for the crazy work of Fifthforge, Zefilus, Ez, Milamber, Aldro, Fuzzy and the rest of {JoF}.
Once again, a big shoutout to Fifthforge for pushing this map out within 11 months.
* Map Information *
Bot Support: No
New Textures: Yes
New Music: Yes
-----------------------------------------------------------------
Installation :
Just put the pk3 in GameData\base in your game directory.
Known bug(s) :
Singleplayer might not load properly due to a statue having a too long filename length (MAX_QPATH).
Simply remove the PK3 from base to be able to play singleplayer again.
------------------------------------------------------------------
* Copyright / Permissions *
Other editors may NOT use this map as base for other maps, using reverse decompile methods.
If you want the .MAP file for some reason, contact 'Aldro Koon' at our forums over at www.jofacademy.eu -> forums.
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN,
OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT
COMPANY LLC AND/OR ITS LICENSORS.
10,770 downloads
-
{JoF}'s Secret Mission Center V2
By Aldro Koon in Free For All
Readme File:
***************************
JEDI KNIGHT III MODIFICATION
***************************
Title : {JoF}'s Secret Mission Center V2
Author(s): Exonimus, Ez & Zefilus
Contributor(s): Dalendrion, MrWonko, Milamber, Jon & Aldro Koon
Website : www.jofacademy.eu
File Version: 2.0
File Name : {JoF}'s-TheSMCV2.pk3
----------------------------------------------------------------
Description :
A map that started in September of 2008 by the clan Jedi of Freedom, {JoF}. It is meant as a tribute to a group that went by the name of the "Secret Mission Center" between 2007 and 2014.
This map had a lot of authors and was a collaboration of many people, the majority with practically no map experience and very few with actual experience. Regardless, the saying "too many cooks spoil the broth" may be applied.
The map is FAR from perfect and there are known bugs and glitches that may be revised for a V3 version, one day.
However we put everything into getting it in a releasing state and just pushed for this project that was seeming like a never ending one. What we have is the end result of that and we are truly happy to have something to show for it.
Furthermore the file size is rather large due to the fact that textures and shaders have not been revised and mostly just thrown together.
There are also two secrets in the map. One is located in Shree's office (the office with the rancor statue). I will be pretty vague about that one because its epic.
The other is a hidden button that opens a locked door next to the statue inside the library.
* Map Information *
Bot Support: No
New Textures: Yes
New Music: Yes
-----------------------------------------------------------------
Installation :
Just put the pk3 in GameData\base in your game directory.
Known bug(s) :
Singleplayer might not load properly due to a statue having a too long filename length (MAX_QPATH).
Simply remove the PK3 from base to be able to play singleplayer again.
------------------------------------------------------------------
* Copyright / Permissions *
Other editors may NOT use this map as base for other maps, using reverse decompile methods.
If you want the .MAP file for some reason, contact 'Aldro Koon' at our forums over at www.jofacademy.eu -> forums.
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN,
OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT
COMPANY LLC AND/OR ITS LICENSORS.
9,790 downloads