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Everything posted by brushworks
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Version FINAL
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*********************************** Jedi Knight: Jedi Academy *********************************** TITLE: Academy of Skill (Clan map) AUTHOR: Prospero E-MAIL: prospero.gf@hotmail.com WEBSITE: aosclan.foroactivo.com FILENAME: AoS Temple v2.0.pk3 FILESIZE: 35.3 MB **NOTE: Playing with "r_vertexlight 1" will make a few areas look really ugly. Please disable vertexlighting before playing my map. -> Installation: In order to install the map into your game you must: Extract the folder then put the AoS.pk3 file in your Jedi Academy "gamedata/base" folder. -> Information: I made a map for AoS a year ago, but I had some problems because of bad performance (newbie mistakes broke the map entirely, fps dropped to 20 in a lot of areas). That's why I decided to remake it and here it is, finally. So this is my first finished map, it is an academy I made for my last clan. However you are welcome to use it on your servers. It's highly inspired by Academy 1.2 map. This map contains a lot of rooms: -2 Duel rooms (one is bigger, for tournament purposes) -Medic -Council -Bar (with security system) -Npc room -Garden -Prison (with security system) -Bathrooms -Classroom (RIP sauna) -Admin rooms -Generic padawan rooms -Hidden valley of the jedi -Admin control room (you can now change the sky from there!) I included bot support, it's a very simple bot route (we all hate those kangaroo bots). It also contais a lot of secrets that should not be easy to find (room locks, some extra secret places...). It does include custom shaders and textures, models, botroutes and a few sounds. There are a lot of custom textures, if you see some textures on the map you might want to use, you DO have my permission to do so, as long as I recieve some sort of credit. -> Known bugs: The mirrors in my map (or cameras) might make a Hall of Mirror if you look at them from the sides but it should be fine if you look at them directly (also, players might not appear on these cameras, only their shadow). Trees in the garden may glitch, leaving only a few leaves depending on the angle you look at them. Depending on your cfg, the map might cast strange lights, such as purple lights in some corners or other places (with a default cfg I did not get strange lights. However, I did get some purple lights using my modified cfg). If you find any bug that is not listed there, do not hesitate to contact me. Constructive feedback is very welcome.- 1 comment
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Some problems with some things of Jedi Academy...
brushworks replied to Woverlover's topic in Jedi Knight General Discussions
If you want to play with such things we have a Spanish server/community at http://aosclan.foroactivo.com -
Lugormod #U(any version) for Linux
brushworks replied to GeneralJelly's topic in Jedi Knight General Discussions
There's no Linux version as of today -
33905?@@eezstreet
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Run the mod, other simple way would be to join a japlus server disconnect and then ja+ would be loaded and just /devmap mp/ffa1 et voilà Forgot to add, do what @@Raz0r said
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well, you can load openjk (mp) using +set fs_game "japlus" switch and then /bind z +button12 and i didn't try but maybe you could load ojk sp and then do the bind thing, but afaik it doesn't work
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misc_security_panel not appearing in gtk
brushworks replied to brushworks's topic in Modding Assistance
this is what i found: /*QUAKED misc_security_panel (0 .5 .8) (-8 -8 -8) (8 8 8) x x x x x x x INACTIVE model="models/map_objects/kejim/sec_panel.md3" A model that just sits there and opens when a player uses it and has right key INACTIVE - Start off, has to be activated to be usable "message" name of the key player must have "target" thing to use when successfully opened "target2" thing to use when player uses the panel without the key */ -
misc_security_panel not appearing in gtk
brushworks replied to brushworks's topic in Modding Assistance
i checked the sp_entities and func_security_panel appears as well as there's nothing strange nor in mp_entities.def -
misc_security_panel not appearing in gtk
brushworks replied to brushworks's topic in Modding Assistance
Do you have a copy of the sp_entities available? @@mrwonko -
Maybe a modded .str or an ibi missing Do they act at least?
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misc_security_panel not appearing in gtk
brushworks replied to brushworks's topic in Modding Assistance
I'll give it a look tonight @@eezstreet . but isn't this feature available in jka? I thought it would be available cause it's used in both games :/ And more importantly apparently I can't even create the func manually cause it fucks up the whole map -
misc_security_panel not appearing in gtk
brushworks replied to brushworks's topic in Modding Assistance
@@DT85 or @szicovii know something? -
misc_security_panel not appearing in gtk
brushworks replied to brushworks's topic in Modding Assistance
re-checked and it was in single player mode, can't figure out what happens with that :/ probably gonna have to downgrade to 1.4 -
misc_security_panel not appearing in gtk
brushworks replied to brushworks's topic in Modding Assistance
It should be -
misc_security_panel not appearing in gtk
brushworks replied to brushworks's topic in Modding Assistance
this is what actually happens if i do the func_security_panel or misc_security_panel manually: -
japp_flipkick 1 http://japp.jkhub.org/cvars.html
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do you actually mean this? http://mrwonko.de/jk3files/Jedi%20Academy/Mods/Conversions/37749
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i'm using radiant 1.6.4 and when i try to place a misc_security_panel it's not appearing in the list. i tried to create a brush and then change the classname but breaks the map, and the other thing i tried is placing a misc_model with no model field and change the classname to misc_security_panel but i'm not sure it has to be done that way. am i missing something?
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that was the idea XD and the next script was a cinematic where they get killed but that was easier once i struggled with icarus for a few days
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forgot to answer but i got it working since a few days: its an example map and i'll remove navgoals an waypoint better but it's working @@eezstreet @@Asgarath83
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@@ensiform I'll test it when I get home
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I mean, I haven't got a look at tavions sith sword (the one with a draining efx) but I guess it uses bladeeffect attribute http://jkhub.org/wiki/index.php?title=.sab I checked this entrance and it says game might crash when throwing your saber, why is it that? Also, is it fixed in OpenJK or still happens?
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Open World RPG ''like'' Star Wars Game
brushworks replied to Mand'alor's topic in Star Wars Franchise Discussions
Probably won't go far due to Disney -
i was doing do dowait and wait XD i found out i was using wait("") instead of wait() so that was stopping my scripts x________x
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might it be cause of openjk? i'm acutally doing the tests there, but as far as I know the only thing that changed in openjk is added things for face anims