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Oobah

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    Male
  • Modding Interests
    Animator
    Modeler
    Mapper
    Scripter
    Shaders
    General Modding
    Jack of all Trades
  • Gaming Specialty
    FFA
    Full Force
  • Operating System
    Windows 7

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    35858da5@opayq.com
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    http://duckduckgo.com/
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  1. I only know how I feel in relation to how I treat myself and how I hope others are in relation to me in regards to treating me how I treat them. I'm sure even people we might consider dishonest, in there minds they're honest. All comes down to a mixture of how much you convey and how you convey it. Sometimes things simply aren't accepted purely on the grounds that it registers in a persons brain aka might of overlooked something you said or they may feel from a big long wall of text you're being showbooty or your full of it or you still got something to hide and so forth. Single person alo
  2. I don't think copying from companies should be any different. We should be honest about what or were content came from. Not saying if you ported from a game company have to go so crazy as to find a video game end credits and find specific names of who did 3d modeling and art assets, at least naming the company alone is enough. With people we run into the same problem more or less. Me, personally, I say edit whatever I personally put out because I honestly can't truly stop ANYONE from editing any file I put out. Waste of energy telling people not to express whatever creative inspiration th
  3. He posted ported content here? I didn't honestly know that. Is there a download link up for that? All based on the skill set of the person who is doing it, a team effort honestly would get it done. I've done models in a day provided I stick to working on them from start to finish but I'm not exactly the most skilled or best at it. Lot better people at it than me.
  4. Of course they're in there right. I'm not talking about right and wrong. I'm trying to have a conversation with peoples personal views/opinions on what truly ported content is about, or what truly constitutes ported content without people assuming, presuming, or thinking any single thing typed or put here is going to magically change jkhub up. Nothing I type is to be taken as law or the golden rule anymore so than anyone else. Plus I'm aware of other sites who have ported content. But I don't see anyone really just talking about the general idea or stuff about porting content. Place like
  5. Take the length of time to produce the 1st model, and multiply that by the amount of time it would take to do all other variations and or other possible Galen outfits/costumes. Example: Say the original model took 5 months to produce, factor in say 2 other sith stalker/lord style models that would probably take well over a year or so to flesh out and produce even for someone who is truly skilled in producing the content. But this more so plays on how dedicated and how much time/energy and how hard they work on the model. How fast or slow they work on it is irrelevant for the quality over q
  6. To long to read than obviously legality of content porting doesn't truly interest you either anymore so than the rules that jkhub enforces on what is allowed/not allowed. People who complain about it can just say "I don't truly care", at least you're more honest about it to other people. http://jkhub.org/topic/5469-pm-me-if-interested/?p=80494 @eezstreet If you wish to close this topic also you're more than welcome to, I fully understand. Good to know I'm the passive aggressive (denotes avoidance, I don't honestly believe I'm avoiding anything even in this topic and anyone could of
  7. http://jkhub.org/files/file/774-malak-reskin-by-tobe/ http://jkhub.org/files/file/1004-toshis-anakindarth-vader/ http://jkhub.org/files/file/517-sith-council-v2/ Sith Council teleporters are quake 3 based models aka ported. Would also photosourced textures via Toshi models also count as ported content since the original textures were not in JK either. Also looks like this site DOES have some ported content in it already. How about Hapslashes own words on to NOT frankenstein his models as well as people more or less uploading and treating Hapslash like a door mat, across multiple gam
  8. It is a stigma, not because of legal grey areas. If it was a legal grey area Valve would have knowingly shut down a vast majority of the content for Garry's Mod. Vast majority of websites that post ported content would have also been shut down as well. It's stupid to assume that companies anymore so than the players are not aware of content being ported/used. You can do same level of work on a ported model to the point it looks just as much like an originally created piece of work, even ported content still needs same level of weighing/rigging/and it's development only stops when no one
  9. Not putting open links up, this topic is not to debate or argue either because there will be no real end to it. It is purely this: -Pictures of models -PM me if you are interested in any of these -Each model will support working hands -Works for JO/JA (don't complain if kata doesn't work for dual sabers) -Specific sound files to the character model itself -Team Skin support I'm not setting up working mouth/eyes as well as caps for simple reason, I played JO and it didn't need or use those in MP and these models are setup for MP. It's delivered specificly for FFA mode which is only what I
  10. Longer time frame, but it's honestly no more difficult. They still rely on the same core basics of construction and good solid foundation aka basics will always come back no matter how advance a project gets. A character model has animations tied to it and a skeleton but even a hilt still has tags just like a character model skeleton has as well. It is a few extra steps but it's still more or less the same. Even a weapon can be setup to make use of animations and such as well if you wish to create new weapon styles and so forth also so in the grand scheme it all ties together, none of whic
  11. Most likely like most requests for ported content, even from people who port content, no one.
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