As long as your hit detection code isn't nearly as derp as MB2 (8 similtaneous hits in same map = 9th collision never happens, hits rely on oft-inaccurate hit box data, et al). That said, I think the droid classes in MB2 probably should have been combined into a megaclass, since they're quite novelty in all reality I've found. I do think that there is some room for improvement with semi open mode as well. But I hope your team situation pans out a lot better, and I hope you aren't silently knocked out of your team for someone else throwing a fit. As everyone knows, if you're going to kick someone out for someone throwing a temper tantrum, you should probably talk within your team to let them know that they're gone. Probably doesn't hurt to make sure their Mercurial account isn't still running after two weeks or so either. Oh, and by the way, just a tip, if you're making MB3 cross-platform, best to release a launcher for it under Qt, not C#, as that probably, you know, makes a lick of sense. Oh, should stop derailing my thread with pointless banter as well. My gripe isn't with modellers, it's with angsty programmers that have an overly cautious attitude with the code, and treat their community badly. I think I've sufficiently made my gripes clear though, so no need to pinpoint which MB team members set me off @@Jango40: try turning off or down the SSAO or DOF settings. Those are fairly intensive.