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eezstreet

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Everything posted by eezstreet

  1. He's Circa, as of circa 2013.
  2. We need a master sticky that has all the modeling exporters available for each tool.
  3. Circa, circa 2013.
  4. Not really. The SP NPCs were shoddily converted to be in MP, but unfortunately there's various AI artifacts.Also this is incorrect, the physics in SP aren't better by any means. If anything they're more responsive due to the lack of networking in SP. If you're referring to movement physics, this isn't exactly accurate either, since I've coded them into MP a while back (before the source code got released afaik) I think the really cool, undervalued things in SP would be the way homing rockets move. Unfortunately they don't exactly move as cool as in SP due to the networking issues.
  5. Wytch is an active MB2 dev, so you should have no issue finding him there.
  6. Eww, that second video looks like they imported the JKA models at the highest LOD. Do not want. I'm glad to see that Raven's Claw animation, that was really cool.
  7. Just a general tip here: most people I know don't use an IDE plugin or whatever for Git. Most people I know (myself included) use the terminal for it, since it is a lot faster and easier to figure out what is what. A lot of people also use different GUI tools. I can't remember what they all arem Also, you'll want to get kdiff3 on both computers, and set it as your mergetool. Or if you feel like shelling out the extra $$$, get Beyond Compare.
  8. Scooper confirmed Asian.
  9. Scooper has some weird Scandinavian name that looks just like my name. Lol. Jeff Lucas seems legit though.
  10. What happens when you vid_restart or reload a save though?
  11. Oh wait, there's already code for it.. https://github.com/razish/openjk/tree/coop
  12. Well yeah, that's pretty standard of phpbb. Why wouldn't you need an account?
  13. Interesting idea.
  14. @@Scooper.
  15. You have to recompile the code on the OS that you're going to be targetting. Unfortunately, Linux/Mac (but Mac especially) are a lot more difficult to compile for. Windows has coding down in a nice little package, and Linux on the other hand...you have to usually compile via terminal or use one of the few (and dodgy for that matter) GUI tools for compiling. Also, not all of the code is very compatible, as there isn't one agreed-upon standard for C across platforms.
  16. Yeah, it was called JK4 back in the day. The mod went along with the story if Jaden had fallen to the dark side. Their demo mission looks like it exhibited decent level design skills, unfortunately I have no idea what became of it. (I also helped design the layout of the level, way back in the day, as I recall)
  17. Allow me to point out that OJK has had a co-op branch going for ages.
  18. Not enough info about JK3 to make it happen.
  19. If I were you, I'd be looking into integrating it into the site somehow. I dunno if IP.Board has a plugin or what the deal is, but @@Pande has been integrating it into our site for JKG (which is a hybrid phpbb/wordpress system so far as I know) You can test it out and see if you like it here: http://jkgalaxies.com/irc/
  20. The unofficial IRC never took off for this reason precisely. It wasn't integrated with the site, and nobody (not even the staff) would join. It makes me sad.
  21. It's all good. You do have a good idea for a tut though, with the item thing. I might make a tut for that (should be easy-ish compared to force powers and weapons)
  22. Items and pickups are the same thing? Also, weapons also constitute pickups (it's covered in the tut I believe)
  23. Yesterday, I received a reply from Raven Software which confirms that the JKA/2 source code is not ever being put back up. Consider ourselves lucky. Me: "source code down forever?" Ra: "yes, that is my understanding"
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