Essentially the way JKG handles it is simple. You have a BP meter and Force Power, which acts as your offensive force. Left mouse attacks, right mouse blocks, and right mouse + left mouse projectile blocks. Blocking and moving a certain way affects how you lose BP for each hit. (You can completely negate attacks if done correctly) The process is visualized on the character and the only difference between stances is the speed of attacks and how much BP is drained. Force power is drained for each swing. The less force power you have, the slower you swing. Regen rates aren't punishing, so the combat remains fast paced. Each style is also unique in how it handles, all things considered. Our currently tested style is Medium, which encourages a blend of defensive and offensive tactics (read: it isn't "specialized" one way or another...each style is feasible in both defense and offense, it's just how you use them that matters) It isn't so much about what style you use against what, but more like correctly utilizing your toolbelt of abilities. Katas are largely removed, some special moves exist, but they aren't able to be spammed for quick kills.