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eezstreet

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Everything posted by eezstreet

  1. @@mrwonko: @Darth Bothersome went to the Radiant IRC channel and apparently they told him to talk to you about issues in Radiant 1.6, which made me go "wtf?" no nothing, punk.
  2. Radiant 1.6 is fine...just make note of all the issues you're experiencing and report them to the developers and they'll fix it. Or annoy the hell out of @@mrwonko apparently?
  3. Edges around the mandalorian logo look...wrong. The red section also looks wrong, like it isn't shaded correctly.
  4. No they won't. JKA uses assets0-3.pk3, not pak0-3.pk3.
  5. What error are you referring to? I'm not sure what you mean by misc_model_ghoul error.
  6. Making such a system work on base seemed like the most sensible first example. However since 'base' wouldn't make sense to classify as a mod (and uh...you'd need to modify base...and it wouldn't be base anymore!), OpenJK seemed like the next best thing. This system is entirely optional, I should mention. OpenJK is meant more to be a solid base for other mods and providing a good base experience. It would be a bit inaccurate to claim that it only fixed bugs and nothing more, especially with the advent of modular renderer/rend2 and various other minor changes.
  7. Was your problem fixed?
  8. openjk.x86.exe / openjksp.x86.exe = jamp.exe / jasp.exe "replacements". You need to put rd-vanilla.x86.dll and rdsp-vanilla.x86.dll go in Gamedata. The other .dlls are more or less equivalent in function to what we've had for a while.
  9. see this thread
  10. Don't use the Load Mod menu. Just use a .bat. Particularly, one that looks like this... openjk.x86.exe +set fs_game "japlus" Also you ignored a pretty pertinent question. (Windows...or Mac?)
  11. We don't need three different threads on this "issue". Stop it. How about providing some information, such as: Whether you're running a server or a clientWhere you're getting your OpenJK binaries fromBuild date of the OpenJK build you're using (not completely necessary)What platform you're running on (Windows/Linux/Mac)Whether or not you're using JA++What other mods you might have in your base (not entirely pertinent but good to know)How you're running OpenJK (are you using the executable...?)A console log (helpful)When exactly it's crashing...on map load or game start?How you're starting OpenJK (via .bat? mind sharing the contents of that?)Where your OpenJK binary is in relation to your base folder (Is it in Gamedata?)What version of JA+ you're using (Shall I assume latest?)Whether or not you're using a debug build (provide a screenshot in the console and we can determine this easily)How it's crashing (Debug assertion failed? Freezing? Viewlog error with a specific message? Straight crash to desktop? what?)bolded all the important stuff
  12. So who's going to kill the elephant? I don't have an elephant gun.
  13. One could do a reskin of the Agent Smith model..maybe. I don't know otherwise.
  14. Never used and code doesn't exist/work. Neither does the code for ITEM_TYPE_RADIO or ITEM_TYPE_CHECKBOX.
  15. You're missing the Visual Studio 2012 runtimes. Download them and it'll fix that error message.
  16. Introducing the JKHub API. What is it? After a year's worth of culmination and thought, this completely open source API allows for mod editors (that would most likely be you reading this right now!) to integrate into the JKHub site in a variety of ways. Some of the proposed features and ideas include leaderboards, achievements, 1-click mod launching from the site, inviting others to play mods with you, global chat posting status updates while ingame, and more. For right now, the main focus revolves around achievements and basic social networking. Through this test site, beta testers can experience some of these changes already. Profiles are exposed to the general public, and you can already begin to brag about your achievements. Why don't you check out my profile and see for yourself? In short, the JKHub API could potentially revolutionize the community and bring everyone closer together. How will it integrate with JKHub exactly? I plan on altering the site drastically, when the chance arises for me to do so. It will require a constant effort to maintain, no doubt. I want to make profiles a lot more personal and really reflect your own persona. Your own little 'space', if you will, where users can be fascinated by all the mods that you play or make. Once the backend is there, I think we will see potential for growth in mod development. The community would become closer as a whole. That's my eventual goal, at any rate. Ingame, players will be able to log in to their JKHub account from a universal and secure user interface, which is rendered from the engine. How can I add achievements, etc to my mod? You will have to register your mod first through a form, and the moderator will approve your mod. After that, you will have to add achievements to your mod, and then you will need to code in the activation for your achievements. OpenJK will be the first mod to use this API, so it would serve as a good example on how to implement the achievements, etc. I also plan on documenting everything as clearly as I can. Do note that the API is currently going to be licensed under GNU GPL and require engine modification. If there is enough of a demand, I will try to make an MIT-licensed version which I will distribute on an individual basis. When can I beta-test the system? When it's ready. Currently the system needs a lot of work done on the game-side of things, and I will be bringing people in in waves to test the system.
  17. do you even pop culture
  18. was around long before hipsters were a thing
  19. Do you have proof that he specifically did this? It's not like he registered under the name "Moondog" and started spamming your forum (so far as I know)...proboards are very frequently hit by spambots and he was probably joking about all the spambots on your forum. That's a bit of a bold accusation on your part. On where? JKHub? No harrassment being done on JKHub so far as I see. Just a guy poking fun at your forum for having spambots. This. Nobody is arguing whether or not you got hit by a spambot..Moondog proved that you did via photographic evidence. The question is whether or not he specifically did it. Grab the IP and trace it. You have the tools to do so, so do it.
  20. "get paint for your house!" no u
  21. such spelling, much grammar. wow
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