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eezstreet

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Everything posted by eezstreet

  1. Where's the source code?
  2. I believe there's a SOF2 fork of OpenJK.
  3. make sure there's no .GLA at the end of the path. The code explicitly adds .GLA at the end, so you might be trying to load _humanoid.GLA.GLA for instance. note: you need to hex-edit the new GLA too, otherwise it won't bind correctly.
  4. That distortion...is it normal? It looks stretched.
  5. How the hell are you doing this and getting around the GPL exactly?
  6. Aha, you make a valid point about the engine thing. I just hope it doesn't confuse anybody is all. GitHub is actually probably easier on your bandwidth. The hosting services are entirely free, and instead of re-uploading all of your code, it simply uploads changes, and people are able to download a .zip from that. Also, you can revert to previous changes (in case you make a mistake) and you can accept outside changes to your code (pull requests). It's all pretty right-up-your-alley in terms of what it can provide for you. i understand where you're coming from, thanks for the clarity.
  7. Eh, call me skeptical..but I wouldn't exactly call this an engine. I mean sure, there's a few engine-related changes, but I wouldn't go out and call it a whole new engine based on that. Is the code for it on GitHub? (source code in .rar/.zip is sooo 2000 ) Plus, I wouldn't call it an "engine for modders" if it's got the saber system, as @@katanamaru mentioned. One thing I'd like to critique specifically: it's actually very easy from a code perspective to make the original scripts from JK2 work in JKA, all you need to do is change the script_targetname of the player from "player" (JKA) to "kyle" (JK2). I suggest cvaring this. This will cut down significantly on the file size of your SDK.
  8. Hmm, you raise good points ent. @@therfiles, you should probably hire someone who's knowledgeable in the field. That might help.
  9. And yeah, agreed. Why would competitive players want to come to this place? There's no content for them here. You're asking a minority in the community to magically create content (not officially sponsored by the site, by the way, so it only shows up in a small subset of the forums) to make competitive players want to stay here. That's a tall order, and you really need someone who's very experienced in the area. I disagree though, @@ent. ESL drew quite a crowd, but their poor management really broke their system. However ESL was more into sabering, not CTF as I recall, so perhaps the population size there is different.
  10. Tutorials aren't going to put you anywhere near the skill level of someone who's done it for years. Especially coding. Or modelling. Or mapping.
  11. Why won't it load? What happens?
  12. So hire someone from the competitive community. That's the easiest way I see to solve the problem. Maybe create a JKH Series. Just uh...don't be like ESL (because they literally have no idea what they're doing)
  13. I voted no btw on all parts. Contests - I have a feeling that these will too specific to sections. Ping kinda alludes to this. There isn't one area that everyone in the community could fairly contribute to. Coders generally can't make art well (vice versa) and modders can't compete ingame well (vice versa). Speaking of code...how would you even do a contest based on this? That automatically constrains it to art and competition, neither of which I'm particularly good at (and I'm sure there's plenty of others with this problem). Awards - I could see this degrading and people use it as a token of superiority against other people ("huehue I'm best codder/moddeller/skinrr/whatevurr, I'm so much better than you, look at all my awards"). The same could be said for contests. Mod Specific Tutorials - These mods should be posting these tutorials in their mod forums or on their site. People won't come to JKH for mod-specific stuff I'm afraid, that's mostly just common sense (well maybe not for MB2, but MB2 community is full of trolls so I mean) Tutorial Days - WTF is there to write tutorials about anyway, besides code crap? And really, code crap like that is highly specific. Might as well make a tutorial on modeling Obi Wan Kenobi. :/ Other than that, I literally have no idea what you'd even write a tutorial for. Other than sound, maybe?
  14. @@Ping has a good point though. These contests would be mostly promoted by the staff and be given proper news posts (and awards?). Since there's no plans for any competitive events similar to this, there's definitely a disparity between the competitive and creative communities. Most of this community caters to the creative edge. I mean, look at the staff, all of them are modders, none of them really got involved in the competitive community (You're probably the only exception, @@SiLink, but you managed a clan, I don't think that's similar to the CTF, speed running, etc. communities at all) tl;dr - @@Ping is right, this site needs more competitive support.
  15. Died because I had to spend more time on JKG. A lot of the mechanics later got worked into JKG. I might come back to this, using JKG's code as a base. But I'd like to get my game done first.
  16. aha, I was looking at the engine
  17. Possibly to limit bandwidth.
  18. gunslingers dead ojp dead Jedi betrayal dead
  19. Try compiling with a -lomem switch (unless you've done that already and I missed it)
  20. Your ISP might be blocking that port on your hardware.
  21. There's no evidence that supports this. Yes. Having higher FPS does affect movement physics, unless the server is using pmove_fixed
  22. Though it sounds like your ISP might be filtering packets from that port. Not sure. I doubt it's anything on your end, given the circumstances.
  23. Windows Firewall? Your router might have one too.
  24. A bit impromptu, half asleep in Calculus class. - You work in concept art, yes? Perhaps you ought to use a mighty medieval tool called a signature. Slap that shit on there and copyright claim the haters. (No literally, this shit has existed since medieval times!) - You have a high IQ, yes? Perhaps then you might understand what senility is. - Why is he suddenly invalid to work at Raven? Because he disagrees with you? I don't follow. - You say IQ is just a number yet flaunt it in that thread.
  25. So I'm guessing you weren't around JKFiles at all?
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