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eezstreet

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Everything posted by eezstreet

  1. and pancakes as well as fixing other problems
  2. Get OpenJK.
  3. be an alternative for the current, shoddy master server
  4. Why not roll your own using an .efx file?
  5. Little known fact: JKHub.org has a JKA master server built into it. In order to use it, servers should set their sv_master2 to master.jkhub.org. Certain mods (JA++ comes to mind) including the All Seeing Eye use these extra master servers. However it doesn't appear that a lot of server owners do this. Furthermore, the feature isn't documented in the Services section. Maybe someone should do something about that.
  6. makes sense if you don't consider that JA+ completely alters the saber system in many ways
  7. Hmm. That's rather confusing then. /me walks out of the thread
  8. Assimilate creates a .car file from the ASE/XSI, and Carcass compiles it (the .car) into a .glm(/.gla?)
  9. Carcass doesn't process the XSI or the ASE. Assimilate does.
  10. Actually that's not a bad idea at all. Having an FBX reader as part of Assimilate could be useful. I wonder if there aren't any other formats which would be useful to add to it, like COLLADA.
  11. Well I think dotXSI is a proprietary format, is it not?
  12. Indeed. Adding support for Assimilate sounds like the best way imo. How did you handle the missing resources? I just pulled mine out of the current Assimilate using Resource Hacker. Not sure what you used. Is there a public link to your repo?
  13. Like I said, they never saw the light of day (as in, they're referenced, in some cases literally everywhere but nonexisting anymore). The only one that I know for sure has to exist is fontgen.
  14. Have you recently updated your video drivers?
  15. I've got Assimilate compiling and working. I'll put up a Github repository in a few with a fixed version of it. Upon brief examination, it would appear that you can load pretty much any format with this provided you write your own checks in ReadASEHeader_Actual in Sequences.cpp. Were you looking to upgrade the XSI format used by Assimilate or make it use different formats entirely?
  16. Yup. There's a variety of tools that were used at Raven HQ that have never seen the light of day. FontGen (generates .fontdat) and StripED/StringED (makes .sp/.str files) are also mentioned, and I've read a thing or two about a tool called ShaderTree. That's about the extent of what I know.
  17. Assimilate does it. They have a libxsi in the assimilate tool. We should be able to add support for more formats for Assimilate, but if I'm not mistaken, it's done up in MFC, so I'm not too sure on that. EDIT: no it's not done up in MFC, it's just missing a few resources which I can scrounge together rather easily
  18. Truthfully, I have absolutely no idea what tool they used for ROFFs. There is a few tools mentioned that I'm not too sure about -- ConfusED, SklView and AnimatED.
  19. There's a few other things that I can think of, like the datapad for instance.
  20. Perhaps it would be best if I understood the process a little bit better. What does Assimilate do, and what does carcass do? Why is the XSI version important? As I understand, Assimilate is just a GUI front end for carcass, yes?
  21. See if @@redsaurus can build you eezstreet/OpenJK:jk2hd. That's where my code lives, and all of the changes will have no effect on compatibility.
  22. I can get you my already-compiled version, if you would like.
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