-
Posts
261 -
Joined
-
Last visited
Content Type
News Articles
Tutorials
Forums
Downloads
Posts posted by Milamber
-
-
I was gonna say that DT xD oh well, what the guys above me said, good model though.
-
I agree with DT, you've done the head over like 5 times (guessing) and you keep focus on it, yes your overall head modeling has improved a lot from the start (seriously it has). But you seem to fail at noticing the landmarks of the face and nailing those down. Seems like you tend to rush into having a head so you skimp on the details? Dunno how you work so can't really tell.
But I'd think it's safe to say that after the 5 tries (?) you need a break, work on the body
There's still strange stuff going on there.
-
-
I choose to laugh
katanamaru and spior like this -
Chalk, you tried tiling that texture? It might be seamless as you say, but if tile that one a lot, that huge variation in color is gonna stand out like hell xD
-
Make this one:
Jlflash2 likes this -
xD I love how you presented the murder doors, funny.
-
don't make the eye sockets THAT dark, and add more shadow to the actual eyeball, the eyes are really popping out so much because you're keeping them so bright, so the contrast is making him look all googly eyed.
see? still looks like the white of the eye even though it's not even close to as white as yours
I know yours is still a work in progress, but try to fix those things before you present it, because it distracts people from where you might need the feedback more than just a tiny shading issue.
Also, I agree with Futuza, the skin color of the previous version is a lot better. The skin tone you have now is overall too dark and desaturated, the values aren't all that bad I'd say, except with the eye sockets
(http://navate.deviantart.com/art/SKIN-a-tutorial-Part-1-144294636 someone linked you this before, it's good
)
ChalklYne likes this -
Milamember? :<
The shading messup is a result of the glm importer you're using, it doesn't import the normals correctly. Right now I don't remember how to fix it though <.< been a while since I actually used that one, or the normal process with having to use carcass and all that.
-
I'm guessing you were told to go apply to one of the clans hosted with clanname.jkhub.org domains, you've gone to the wrong link mate, go get the right one so you can apply to the clan you wanted to apply to
This is a community.
-
Hey Nec
-
I have yet to try zbrush properly xD It's the plan for summer vacation, I knew of decimation master in zbrush for simplifying models, but never really seen anything showing off any good retopology tools in zbrush <.< But I'll take your word on it ^^
-
If zbrush is your strongest point, why not get it looking right there then do a retopology based on that using 3dcoat/topogun/whatever?
But yeah if you're saying you're done that's fine xD And overall it seems you learned how to do heads a lot better since you started on it, it's not quite starkiller yet, but it's someone else quite alright. Gotta admit I still dislike those ears though.
Tempust85 likes this -
You can get something that looks like him with an insanely low poly count, the point is just getting the vertecies right
You should focus on that still
Add more loops once you gotten the ones you have working.
Tempust85 likes this -
You're back to a circle shaped head mate, starkiller's got more of a long square head, use your reference for what it's worth
Do the line stuff
-
Got skype/xfire? Would be easier to have this back and forth thing live xD
-
Gif showing what I mean
ChalklYne likes this -
Not to say it isn't true, and maybe to a bit of an extreme, but have you seen Sam Witwer? lol
unless he is making an expression, the man basically suffers from perma-duckface.
Yes I know, but he DOES have a non-duckface look.
It's pretty much only about removing a little of the dent below the lips between the lips and the chin, and in general pulling the lips a little in. But not gonna pursue the matter any further
Just adding my feedback to this project.
Circa likes this -
He really does have a duckface though <.< He's improved a lot compared to the start, but I'd say you could still work more on the head. If anything at least fix the duckface, please xD
-
I've always wanted that as well
Shaders in modview ftw.
-
http://www.youtube.com/watch?feature=player_detailpage&v=TVXh66SQgdU
Also, I choose to ignore anything that can be negative about it, for now.
-
How about a side by side comparison with the old boba?
Mandalorian likes this -
That last helmet looks like it's made out of rock imo, or wood at some places. You've grunge'd it up a bit too much, with the wrong type of wear and tear <.< That's how I read the material at least.
Mandalorian likes this -
1360x768 :/
What are you working on right now?
in General Modding Discussions
Posted
Armored female zabrak (based on a request) just gotta fix weighting on it, then I'm probably releasing it. It could use more work on the textures, but I'm really tired of it, rather just release it and come back to it later.
Honestly wondering if people are even gonna be interested in it though xD It's kind of specific and not star wars related at all, but we'll see.