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Posts posted by Milamber
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I was here first, go away.
EDIT:
... I POSTED here first...
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http://img256.images...nalnoplates.png there you go.
I got your character without expressions too with the proper helmet if you'd want that.
Link you want the first one? and if so, want the bg or just blank?
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yeah I knew KR back in the day
don't remember any specific names though, terrible at that. Sorry xD
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Yeah, that's something I wanted Scoop to make for me early on, Because I know people would want to be able to do some mix and matching more easily. I know it's frowned upon by some, but personally I think if people can get the character they want that way it's okay. The plugin will still help you make a model from scratch in a more up to date version of 3ds max.
MUG likes this -
Well yes, I do player models. I've used the 3ds max pipline successfully before and I still remember how it works with carcass etc. Although for me it's kind of outdated. I've pestered Scooper into making me a heavily improved glm importer/exporter for 3dsmax.
I guess him and me could get together to finish it up, we've both been busy so it's been on ice for ages. But it's technically working correctly I think. And I could make a tutorial related to using that. I'm in the process of testing it now anyways. http://img254.imageshack.us/img254/2977/chaoswip8.jpg
Got it working for 3dsmax 2010/2011/2012. Not quite sure on 2010 atm but at least 2011 and 2012.
The new importer can do this:
import jka characters with correct uv's etc.
import skeleton and tags
import skinning weights
import normals (the only glm importer before the one scoop made couldn't handle normals, at least the one I used.)
There's tweaking left on it still which we haven't gotten around to fixing but really just minor stuff. The idea was to do a gla plugin too, with tutorials to go along before releasing it. But we've been so slow at it I guess we could get the glm plugin out.
(Also I'm saying we in the context that I'm deciding what it should support. Scooper is a filthy programmer, not a glorious artist.)
ps. Programmers aren't filthy, only Scoop.
MUG likes this -
yes, I am.
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Sounds interesting link
didn't seem to find a topic on it here though looking at his profile.
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Hey guys. I'm Milamber. 22 years old guy from Norway.
I'm a gamer, modeler, skinner, animator, most of the aspects related to the modeling thingies. I've tried my hand on jka mapping but I've never gotten through a project on it, got bored I guess. I also draw a comic now and then.
I've known Caelum for a while, and he told me I should introduce myself. So hi.
I'm gonna hang around, see if I can get this forum etc into my loop of forums to check etc ^^ Maybe I'll contribute with some files and maybe some tutorials at some point.
Nice to meet you all, and nice to see you again the ones of you I might already know.
What is this sh- I mean, hi
in Introductions
Posted
I know about you cause of Scoop. Hi