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Milamber

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Posts posted by Milamber

  1. Yay new modeler *party effects and such*

     

    Show wireframe screenshot :) maybe we can take a look and see if you got some loops you can remove and such to lower that polycount. (not that you should focus THAT much on making stuff effective at the start, but keeping it in mind will make good habits)

  2. the light metal seems to lack shading imo, you have some there I think, but too weak so it looks kind of like a cutout from a flat picture of metal and just slapped on. Ingame light would help a tiny bit but my suggestion is work some more on it. When you're so close to having a great finished product what's a little extra work to get proper looking metal ? xD

     

    EDIT:

     

    Looked at some reference and I got some more feedback. used this: http://images.wikia.com/starwars/images/c/c5/PROXY_tfu.jpg

     

    It would seem the metal has bit of a blue/purple tint to it, And yeah I'm aware he's got purple light's on him, I'm looking at parts where the light isn't hitting a metal surface directly and he still seems to have some color to the metal. So that's a thing to consider maybe?

     

    Also his metal doesn't have as much noise as yours, making the metal look smoother. <-- another thing to consider?

  3. We used to get some sort of magazine in the mail, it had a CD with some random stuff on it, and usually a demo of some game. I never cared for the magazine or the demos.

     

    But then one time, I saw a jedi featured on the disc, looking all bad-ass

     

    2Q3jD.png

     

    This one. So decided to install it and check it out. To this day, I think the demo level included on that CD is the greatest level I've played in both JO and JA xD The boss fight was just epic. I played it over and over. And then I went and got the full game, transferred to JKA when it came out, been actively playing JK ever since ^^

     

    If none of you played the JO demo, check it out, it has a level that's not part of the full game :)

  4. Well you could weight it to follow the jka skeleton even if the body didn't match, but no matter how good the weighting is, it would still look funny in the joints xD and with Ryuk you have the issue that if you align the head, the feet are too long, if you align the feet, the head is way above the skeleton. either way I think he's too tall and have too long limbs for a good weight to be possible.

     

    But weighting it if you don't care about all that, fully possible xD.

  5. GIMP can see those textures and save it as a still editible RGB texture if done right. Look into GIMP on the subject, if anything you could use it to convert the textures to solid non RGB ones. I would do this: use GIMP to convert, go into photoshop, do my texturing, go back to GIMP and add the alpha stuff if I wanted it to be RGB, I only barely tested this though, have yet to use it on anything.

  6. On JA+ you have the option of automatic block or completely random blocks imo. Depending if you're on SP dmgs or MP dmgs.

     

    On base it's true that if you don't do anything you'll get hit, but if you know how to encourage the blocks etc and how to aim, it's way better to control blocking on base. That's my experience at least.

     

    If you do the same on JA+ SP dmgs where there's no autoblocks, you get random results.

     

     

    The only somewhat effective way to do controlled blocks on SP dmgs that I have seen, is to aim your saber correctly to intercept, as well as spam A D A D while not swinging, (to get your saber moving fast) this is really ineffective since you practically stand on the spot xD

     

    Feel free to disagree and prove me wrong ^^

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