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IrocJeff

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Posts posted by IrocJeff

  1. You don't need any special tga files with any sort of opacity settings or anything. The textures are only used by shaders. So you would apply a shader to a brush in GtkRadiant (for example a mud2grass shader on the ground between mud and grass), then encapsule each vertex that makes up that brush in those alpha blending brushes, specifying the opacity at that particular vertex.

     

    This is the shader I have from my old terrain. So, all I would need to do is replace the primary and secondary with the textures I want. Then I can make whatever I want for qer editor image..and I should be alright then?

    textures/icestationwampa/darkrock_dirt_blend
    {
    qer_editorimage textures/icestationwampa/darkrock_dirt_blend.jpg
    q3map_nonplanar
    q3map_shadeAngle 75
    {
    // Primary
    map textures/icestationwampa/dirt.tga
    rgbGen identity
    }
    {
    // Secondary
    map textures/icestationwampa/darkrock.tga
    blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
    alphaGen vertex
    rgbGen identity
    }
    {
    map $lightmap
    blendFunc GL_DST_COLOR GL_ZERO
    rgbGen identity
    }
    }
    
  2. All my terrain is done by hand so Easygen is out. Also that site does not really help me in how to make the specific textures I need. I have alpha blends ranging from 0, 25, 50, 75, 100. Does that correspond to how many layers of opacity I need for the blended texture? That's what I don't really get. I know how to blend terrain and all that..but how is that specific blended .tga created?

  3. scratch up those imperial logos a little ! also make them less uniforn in color

     

    they are painted on and are subject to weathering and damage just as the rest of the paint on the bike

     

    You would think in the SW universe someone would have come up with a basecoat / clearcoat system that holds up on vehicles...The empire is no better than General Motors when it comes to paint...

    Jeff and Langerd like this
  4. You selected the Jedi Academy folder during installation, not the GameData folder, so it's looking for stuff in Jedi Academy/base (when using the base mod).

     

    You can either manually edit the configuration files to fix the broken paths or reinstall the radiants.

     

    Yeah, that's what happened. Thanks a bunch.

     

     

    Same happened to me. @@mrwonko is right, there are a couple files you have to dig for to get it working. The easiest way is to reinstall.

     

    Now I feel much better that I'm not the only one....:)

    Cerez and Circa like this
  5. I'm using 1.5 and 1.4.. not at the same time...but this issue happens with either.

     

    For some strange reason I have a base folder under my Jedi Academy directory. Initially it had maps and mapextra's pk3 in there. So, I dumped all my texture, models, shaders, scripts, and sounds in that folder and now things load. I'm still missing textures/shaders in many texture sets and my models show no textures, just the red/black shader missing.

     

    The funny thing is my basepath isn't pointed to that directory, yet, it loads. I never had any issue within the game itself. No bugs, no missing textures, ect... 

     

    After I come home from fishing tonight I may just reinstall Jedi Academy fresh even though its only 2-3 months old and try it all over again.

    Asgarath83 likes this
  6. So sorry I inconvenienced you guys with this "unnecessary" interview. It was fun to do and lots of people dont know SiLink very well these days.

     

    Can't please everyone.

     

    What would be a necessary interview in your opinion?

     

    I had no idea what @@SiLink did or does or whatever and after reading the interview nothing really appealed to me but that doesn't mean I didn't appreciate the interview and think you need to do more of these. 

  7. So I'm finally getting around to setting up Radiant for Jedi Academy and for the life of me I cannot get Radiant to find my textures, models, shaders, ect...

     

    I have my textures, shaders, models, in this directory   E:\Jedi Academy\GameData\base

     

    Under my project settings my basepath is set to    E:\Jedi Academy\GameData\base

     

    Jedi Academy is the "Selected Mod"  and I have it set for single player mapping.

     

    Is there anything else I need to do that I'm forgetting?

     

     

  8. I had no clue what you were talking about.. hehe.. I assumed you made force fields for prison cell doors and if the forcefield was on from the start it'd shut off, and then back on, normally. But, if you had it set to off, and tried to turn it on, then it'd take two presses of the use key to switch.

  9. Isn't it popping up upgrade reminders as well? Distracting the user experience? If it isn't yet it probably will, knowing Microsoft...

     

    So called "important updates" are installed automatically, without the user's approval by default on Windows. I've had such updates screw up my games in the past. And even if you do choose to "approve" the updates manually, you have no idea what they contain. Microsoft doesn't exactly go out of their way to specify clearly and user-friendly what each Windows update does in practice.

     

    The only redeeming factor is that if you know exactly which update screwed up your PC, you can reverse/uninstall it through the software removal pane in Windows, and then blacklist it, as detailed above.

     

     

    I have nothing popping up at all. Its just a while icon that sits there and looks like the Windows logo. Nor when I'm in Windows now I never have had any popups telling me anything about updates. The reason is I turn off automatic updates and then do them manually when I feel like it. Important updates also sit and wait for me to download them, Windows doesn't do them on their own.

     

     

    Lol I can't even get that taskbar icon to appear. :P

     

    It took me a while after doing the update to finally see the notification.

  10.  

    Hahaha! And once again an official Microsoft update is responsible for screwing up our computers without our approval.

     

    Nothing new here... :/

     

    The beauties of being a corporation! Your users are your slaves. At least that's how most of today's tech corporations seem to perceive it. :P

     

    I say fight back.

     

    How is an icon screwing up your computer without your approval. Do you check all your updates before installing them? Are they set to automatic? If so, you approved whatever update you got. Besides, that icon just sits there.. probably with 20 other icons most users have down there and have no clue what they do.

  11. Mine finally appeared and I reserved my copy. There are many features that aren't there like media center , Cortana, some other stuff I never even use..The only negative I saw was that you were getting Windows 10 Home Edition and on it you can't control Windows Updates. So, I got kinda bummed and then I read a few articles, one on Forbes.com, that said you'll get a Windows upgrade based on what you have. So, Win7 Home users would get Win10 home while Win7 Pro users (me) would get Win 10 Pro. Those with enterprise editions are screwed...lol

     

    So, that is good news.

    Bek likes this
  12. Well, where the object is held is where the corresponding tag should lie. But it's always a bit of a hit and miss. Try different scenarios until you get a good behaviour in-game.

     

    I had to shift Ahsoka's left hand tag nearly 30 times to get the second saber to behave in her hand properly. What seemed logical at first was not at all how the tag worked in the end.

     

    From what I've seen the game engine is quite flexible with positioning. It is only structural details that it monitors closely.

     

    This is what I ended up with. My only concern is that when I move the tag in Blender up or down on the handle, save and export the model, then export and test the glm file, it seems my Rebel trooper is still holding it in the same place. I'm actually thrilled I got this far, but, I'm not sure what is going on with that tag.

     

    grenglm_zpsllilg2sb.jpg

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