Jump to content

MoonDog

Members
  • Posts

    568
  • Joined

  • Last visited

Everything posted by MoonDog

  1. A box off some where in the void with geo in it. Place a misc_skyportal in that box.
  2. You won't get an argument from me. it is.
  3. Unless you didn't design with any sort of PVS scheme in mind.
  4. MoonDog

    Files Area Changes

    Why would we let you know? Are you the Emperor of Files? It may not be about being petty. Someone may have made a mod they wanted exclusively on a different site. Just like there are exclusive files on this site. I wouldn't want something I uploaded with the intent of being exclusive to JKHUB appearing on a different site.
  5. Conversely, I've seen school taught modelers that suck really really hard. I think having the drive to dig through the internet to teach yourself yields more talented, albeit less technical modelers. Even then, that isn't always the case. Some people really dig into all facets of the process.
  6. Oh yeah you can do that. Except you have to redo all the vis work. Detail/structural brushes. Lights, texture alignment and scale, misc_model placement.
  7. Did you know it takes roughly half a million mice to equal 1 horse power?
  8. Sigh... go back to the playground.
  9. Nope. It's just how I was taught. I like using a single trigger for that kind of thing.
  10. This is a good point. He'd have a much greater chance at completion by starting with the MP side, gaining momentum and contribution, and then continuing to do an SP conversion.
  11. MoonDog

    Hey there

    Welcome. I like your album, cool work. You are currently in school for game design? Or are you working in game design?
  12. I'm the bookie.

  13. I think its one of those shows you kind of have to just try for yourself. You'll either love it or hate it. Yes, I think its worth a go. But its really a coin toss when it comes to whether or not you'll enjoy it.
  14. Are you talking about the first Tribes? If so, I love you. If not, I don't love you. I will still sleep with you though.
  15. Whoever told you there was? lol... Furthermore, how do you justify your aggressive and argumentative stance on the issue when they are obviously willing to listen to your suggestions and try to accommodate you? Perhaps stop behaving like an ape. Do explain why you need admin on an IP.Board in order to organize anything. Iterating that you are some sort of victim of prejudice or exclusion because you are a "competitive player" is literally one of the silliest things I've ever seen here. That's saying a lot considering that Ory'Hara slams his face on the keyboard and presses post all most all the time. Once again, they are clearly asking for your suggestions. I don't think you've listened to the other half of the conversation you are participating in. Also, you keep using the term "PR".
  16. After 11 pages of discussion, a full compromise was made, and the most un-vague rule ever created was enacted into existence. Good job guys. So glad all the discussion didn't go to waste.
  17. I suppose that you could import that ase into Blender using Wonko's tools, and then export that terrain ase as patch work, only specify the target shader as clip. That would be unspeakably crazy though, considering it creates a patch for each triangle. I remember trying that a long time ago for an ase conversion, and it worked. Not sure how it would fare on something massive.
  18. Yes. Humor first though and try compiling with simpler light options. Such as no patchshadows. You should be able to remove the lomem switch without the other switches enabled. I can't imagine it being all that crazy without patch shadows on.
  19. These are good points. Instead of contests, with various flavors that would be hard to adequately judge, you could do more community events. I mean like the Secret Santa, or the White Elephant. Just on a less complicated scale, with 30 days forewarning. How you would include competitive players in this, I do not know. There are a great number of things that tutorials could be written about, but maybe not JK specific. For instance, some one may know some very handy tricks in Photoshop, then again that software is expensive and a very specific skill set. Another question. Its one thing to pitch a bunch of ideas and get excited about them, but does the staff currently have the energy and motivation to WANT to see them through? I'm just saying, I know what that is like from a personal perspective. Don't mean that as an attack.
  20. Do you not have a shader entry for common/caulk? You could of just done that. Copy and past the one for system/caulk, replace system with common, save the shader file. Way easier than doing a find/replace on every old map file.
  21. I like the manner in which Vader tosses the Rebel. I DONT WANT THIS FUCKING BAGEL ANYMORE.
  22. Having a duplicate of your file in no way invalidates anything I just said. You're still likely to create additional errors without realizing it in the copy, and be no further than you were. You are suggesting that he look through a map file in a text editor for an error, when he has no idea what the error is; If there even is an error.
  23. Don't do this. ^ It is not advisable. You'll likely fuck up something in notepad without realizing it. It's generally a bad idea unless you know precisely what you are looking for. Try turning off patch shadows in your light compile, along with -lomem for now. It shouldn't crash with patchshadows off. You could also upload the .map and send me a message containing a link and I can have a quick peak for obvious problems.
  24. Radiant has nothing to do with any converting. Q3Map2 does that. It doesn't even need access to any of the textures in order to decompile a level. I'm guessing that your problem is something else that you accidentally fixed without realizing it. Most likely whatever .bat file you were using wasn't pointed correctly at q3map2, the directory and filepath of the map you were attempting to decompile, or did not have -game ja in the switches. I literally have no texture assets from JKA anymore on this computer, yet just decompiled a copy of FFA1 in my GTKRadiant 1.4.0 folder.
×
×
  • Create New...