Jump to content

Hirmanator

Members
  • Posts

    61
  • Joined

File Comments posted by Hirmanator

  1. On 6/14/2021 at 5:40 PM, FantasyVader said:

    What does this mean exactly? I'm trying to modify it using WinRar. Do I still need another program?

    For others to note. You need to download pakscape app in the utilities section of the site.  In the base folder, there is an assets0.pk3 that you open to models/players/_humanoid/animations.cfg file you find in my mod  as well  edit. If you find the tutorial and link to the app. open this file with notepad. You will need to find the lines of each animation and their sequence in the file listed in the base game. For a easier view of the animations find the modview app. in the utilities files and follow the instructions to view each

  2. 16 minutes ago, JC Denton of UNATCO said:

    I think it's mostly good but the rock textures, I feel, don't fit the original feel and look of the original ones.

    Decisions were made, but if you spot the rock textures with a pic and map in question I will look at it again and post in a patch.

    On 2/27/2023 at 1:52 AM, JoHnNiEE91 said:

    Love this mod as a whole! 

    Quality work. Been in middle of a playtrough when it came out. I wasnt really happy with the previous upscale mods. 

     

    This gets the job done, however I came across a game breaking bug in the doomgiver comm syncing mission. 

    As switching through the symbols red, green, blue they are all invisible. I was required to delete the modded textures from the pk3 in order it to work. Outside of that it's flawless! 

    Good catch. One of the things I should have removed in the first place.

  3. thanks and yes it was heading there but I was close enough to just finish up yavin map textures. there are some that wont match the map color aesthetic or  look too dirty and forgot which from 2 years ago needed something else. feel free if a spot sticks out to post it and I will change it.

×
×
  • Create New...