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AngelModder

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Everything posted by AngelModder

  1. AngelModder

    Sarran Kyzak

    LOVE IT! Amazing detail!
  2. Im just gonna say this, there very pretty, great texture work, but theres some thing funky going on with the neck that just sticks out like a sore thumb. Theirs also no real definition to the chest, they dnt need like a busty thing going on, but there not angled right, no breast is shaped like THAT... I even had my gf double check XD Overall 7/10
  3. Thank you, I hope he loves the interior and sinking when I release them, allot of time and effort is being put into the break up and many other details for that event.
  4. You must remember that when I first started on Titanic there was few engines if any that had even the ability to let you run around in things you built, at the time it was an exciting idea to finally be able to walk her decks and experience her last hours. . It may not make sense, but 9 years ago we didn't have any of the titanic mods available these days.
  5. Thank you VERY much Barricade24. Yes please do send the picture.
  6. Version 1

    748 downloads

    You all know the story of the TItanic, well here it is for Q3-JKA. This is not built to be morbid or do exploit, I had family on her so this is actually quiet personal for me. I would like to note two things right off the bat! 1 - File Size : Its huge, its the flipping titanic, and in the final cut there will be be 8 versions. All textures are custom/wip and theirs a few in this old pk3 that were not used in it YET, as they are for the coming interior that you will see in April. This map is highly detailed, and its really big... So if you lagg I am sorry. 2 - LAGG : This will be fixed in the final cut, I am going to try and reach out and see if some one more wise then me can help me get this to not only DO a vis compile but do it right. As of now it's a mid to low fps map depending on your machine, I apologize, but then again I've never seen this in ANY game where it didn't lagg, the ship has allot of details. A few people had problems with the water animation showing up black, please do not spam the comment box, simply pm with your system info and let me know of any issues you find/have. I encourage you to do this, please, this will help me, help you, and help the project. To be honest I almost didn't want to even release this for quiet some time, with Titanic Honor and Glory in development I felt in many ways it stole this projects thunder. As of now the entire SP story is scrapped. So I am sorry, but I will not be taking this any further then MP. A small thing Id like to add is that I have already swapped out this old water shader in the new cut, so no need for messages about that. Ive also since slowed down the smoke, as I had her apearing to move FAR to fast in this BETA. This map has taken MANY year's to build and even accomplish in this engine, she is built according to the orignal ships floor planes and her line planes and scaled as such was a good guesstimate to feet for this engine. We did our best to develop a measurement system back in the day, and I've applied that here as best I can. The entire ship as I said follows her line plans, so she curves from bow to stern, shes not straight, another small added detail. Big note : Do NOT touch any thing in this pk3, everything I borrowed from huddizle was done so with permission, please speak with him and I before using our work! DO NOT port this to another game! I will move it eventually and keep adding on as I take it to the next engines Q4/D3 source2 etc. Sorry but I'm not gonna end up with another Cordone situation. If you would like to learn more or ask/tell me some thing o do with this please PM or skype/email me at NicholasDuncan2010@hotmail.com Any ways I hope you all enjoy this beta, I need all the info and help I can so please DO NOT BE SHY! I want to finish this finally after 9 years! Thank you ALL for your time and patience and may I finally say.... "WELCOME TO TITANIC!" ~AngelModdder~
  7. LOL I didnt even know how to do Bot support at that time, I may go back and clean this map up after V2's official release at Christmas @Angel Soul
  8. Version V2.9

    1,157 downloads

    Years and YEARS ago I had this really crazy dream that was persistent for quiet some time, I eventually built it and released it to Jk2files "Arrevanous 7". YEARS later I bring you the "BETA" for V2, official release will be Christmas night. In the final there will be a secondary night version with more snow. I would like to take a moment and note that this is the same beta I released earlier this year to the JAWA clan for testing. Many thing have changed since in my own personal version however atm it is not quiet ready. Theirs a few hidden areas and secrets in this map, including one that's NOT finished. However its sort of a teaser of whats to come in the final release for you folks. Btw if you have qeffects this map looks even more amazing. Everything in this map is custom (some thing are base textures altered). There also was LOL a spelling error on one of the crystals prints but I was tired so please excuse that. This map uses a few of my own secret tricks, including a new weather system/effect I designed (I've worked to make this much better since this Beta Btw), so please don't just go ripping things off, learn and ask permission please. File Size : 59 MB Date finished : 8/24/14 Brushes : 8892
  9. Ah ok so it was _remap0# thanks dude!
  10. Alright back in the day working with Darth G he taught me the basic _remap command, however he mentioned there where other stages to this for models using multiple textures. In this case it is the models/map_objects/korriban/guard01.md3 that I am trying to remap. So heres what I did. I bassically just wanted it in a grey stone rather than tan so that was a easy black and white adjustment in photoshop for both textures the model uses, next gave them there own directory in my pk3, no problems. Went in and set it up, testing one stage at a time... First _remap was " *;textures/Dromuund-Kass/statue_guard01 " worked fine, ofcourse the other bits were off that need the second texture. So I added the line (from what I thought I remembered him saying _remap2 with a value of "*;textures/Dromuund-Kass/statue_guard02". Now the second one worked fine as well HOWEVER... 1 went and tweaked up, as if it was now trying to use the second one for all of it... heres the entity window in gtk As you can see it is just f'ed up... This probably falls on me not doing the commands right, but in all fairness I never came into a situation where I acctually need to remap based on the acctual textures for the models. Also if any one knows where I can find Darth G's MP entity definition file could you please PM me a link, or post it here?
  11. You know what I checked this map out, dude, ok you nailed this one for sure XD. I even referenced to the movoies and tv show TRYING to find some thing... NOPE XD. 10/10 mate!
  12. AngelModder

    Corran Horn

    Pretty cool to see all the things done with hapslash's Anakin. I mean really it had such versatility!
  13. HAHA Yea I thought the name reflecting in the floor was a cool touch since the floor reflects. Theirs really not a lot of imaginative duel maps any more. Plus it was a quick and simple way to test a few things Id been wanting to use for a while.
  14. the ported model is as good and accurate as were gonna get cause well duh its from the acctual game. the only problem with it is none of them have ever been PROPERLY weighted, and it would be cool to see some mask-less options.
  15. After checking it out, it does work in sp. You just need to remove some other species mods you have. Also try adding zzzzzzzz to the AM_DarthVader.pk3. This will make it load first before any other species.
  16. Because to the blind eye it would seem as if it is a good model, its a decent model, much better then we have had before. But FAR from perfect. and FAR from accurate.
  17. This was my first skin, I was suprised I even got the MP species menu side to work. Omicron and I had a lot of problems learning this. I could look into it and I will let you know if we manage to get it working in SP. Ty. As I mentioned I am going to over the next year create a new Darth Vader model for JKA. I look at this and felt really held back when it came to his cybernetics etc. I intend to build him with the whole works. ~Ångel-Modder~
  18. It was not intended for sp.
  19. Yea it like your sandtrooper had a problem due top how the texture i mapped onto the model. later this year I plan to model a new vader for us.
  20. I wanna give a big shout out to omicron, without him this would never have been completed!
  21. Szico, I just have to say WOW! this map, hands down amazing. The original was cool, but like my arrevanous in your v2 you've really given your revamp a whole new identity!
  22. You will ALL have to wait till Christmas! Any one who gets it early some how will insure it will NEVER comes out for everyone else... So as I've seen 2 people in game running around with it that I did not give this too... Be warned your ruining this for other people if I find out who leaked it.
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