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Darth Martyr

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Everything posted by Darth Martyr

  1. Version 1.0

    3,561 downloads

    These are saber sounds from mostly The Empire Strikes Back. The saber on/off sounds are from Return of the Jedi.
  2. Version 1.0

    418 downloads

    ************************************** * MD3 Exporter for 3ds Max 2012 * ************************************** Original Code: Pop'N'Fresh Code edits: DT, Darth Martyr Recompile for 2012 SDK: Darth Martyr Date: 19th February 2014 Max versions Supported: 2012 32bit & 64bit Installation: ************** For 32bit: Place MD3_Export2012.dle in your 3ds Max 'plugins' folder. For 64bit: Place MD3_Export2012_x64.dle in your 3ds Max 'plugins' folder. Exporting: *********** - make your model - texture it and apply your texture using the 'standard' material only. - make sure the texture folder has 'models' in it (see below for example). - export it with 'smart paths' checked, and make sure the destination folder has 'models' in it (see below for example). - for a static model (no animation) just put a '0' in for 'following frames'. (example: 'models\map_objects\MD3OBJ')
  3. The Jedi Outlaw one made me laugh a bit. It sounds like a mix of Jedi Knight with Outlaws...both LucasArts games.
  4. Yeah he did, it's one of my favorites too. http://jediknight3.filefront.com/file/;17302
  5. I'd recommend talking to a guy named 'loda. He's really good at strafing/jumping overall. PM me and I'll try to get him into contact with you.
  6. Although it looks like you're going to use Softimage Mod Tool, I just wanted to put my piece of mind in here. I personally use Autodesk 3ds Max 8 for JK2/JKA rigging. I like the interface over Softimage's. Sad part is 3ds Max isn't free :/ Here's a link to the demo of 3ds Max 8 though: http://www.gamefront.com/files/files/20809473/3dsMax8_demo.zip Also, here's a great tutorial by Psyk0sith that teaches you how to weight models with 3ds Max: http://psyko3d.50webs.com/tutorials/skin_modifier.htm Here's one that gives a complete guide on how to compile it with 3ds Max: http://psyko3d.50webs.com/tutorials/jk2_guide.htm
  7. Thanks, but I already pointed out that you don't need to include them in the .pk3.
  8. You're most likely correct. I honestly forgot about the model files when backing up one of my maps ages ago, so I don't want people to make the same mistake. The point I was trying to make is that you don't want to lose those files, that's all. You don't HAVE to put them in your pk3, that's just the way I did it.
  9. The only thing I've ever lost is proper texture placement, but at least it's possible to get most of the map information back rather than having your hands be empty like it'd be with the models.
  10. I get what you mean, but I recommend it for purposes in the case that you lost your model files because it can happen. It happened to me when a hard drive crashed. I got the .map from my .bsp but I lost all my models. So yes, mrwonko is correct that it will still work without them in the .pk3, but it's just a personal recommendation of mine I should've mentioned that, so I apologize.
  11. Export the model as an .md3 then use md3view to load the .skin file onto it. Then load it into Radiant as a misc_model. Be sure to include the .md3 and the source texture files within your map's .pk3.
  12. My map music is in MP3 44100 Hz Stereo 32-bit float at 128kbps exported with Audacity and it works well. I have had that same error that you're having DT and this format worked like a charm to fix it. Hope this helps!
  13. Yes, the HUD I made uses TGA's. Also, in JK2 the same line is there, but it is darker and harder to see. Yeah send me the HUD and i'll compare the two.
  14. @Langerd yeah I already tried to get rid of that, unfortunately that's stuck like that. if you look in JK2 there's a little bit of one there too. It's alpha'd in that spot too sooooo it's just stuck like that
  15. Version 1.01

    2,848 downloads

    This is the HUD from JKII that has been fitted to work in JKA. It functions very closely to how it did in JK2 other than the weapon selection screen. (I may work on that later)
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