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Everything posted by Darth Martyr
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- 4 comments
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- JKHub Exclusive
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Version 1.0
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************************************** * MD3 Exporter for 3ds Max 2012 * ************************************** Original Code: Pop'N'Fresh Code edits: DT, Darth Martyr Recompile for 2012 SDK: Darth Martyr Date: 19th February 2014 Max versions Supported: 2012 32bit & 64bit Installation: ************** For 32bit: Place MD3_Export2012.dle in your 3ds Max 'plugins' folder. For 64bit: Place MD3_Export2012_x64.dle in your 3ds Max 'plugins' folder. Exporting: *********** - make your model - texture it and apply your texture using the 'standard' material only. - make sure the texture folder has 'models' in it (see below for example). - export it with 'smart paths' checked, and make sure the destination folder has 'models' in it (see below for example). - for a static model (no animation) just put a '0' in for 'following frames'. (example: 'models\map_objects\MD3OBJ') -
The beginning of HapSlash's modeling career
Darth Martyr replied to Circa's topic in Jedi Knight General Discussions
Yeah he did, it's one of my favorites too. http://jediknight3.filefront.com/file/;17302 -
Any pro jka jumpers out there?
Darth Martyr replied to HiddenSpy's topic in Jedi Knight General Discussions
I'd recommend talking to a guy named 'loda. He's really good at strafing/jumping overall. PM me and I'll try to get him into contact with you. -
Skinning add a cape/robe/hood to model.
Darth Martyr replied to Aurora Loran's topic in Jedi Knight General Discussions
Although it looks like you're going to use Softimage Mod Tool, I just wanted to put my piece of mind in here. I personally use Autodesk 3ds Max 8 for JK2/JKA rigging. I like the interface over Softimage's. Sad part is 3ds Max isn't free :/ Here's a link to the demo of 3ds Max 8 though: http://www.gamefront.com/files/files/20809473/3dsMax8_demo.zip Also, here's a great tutorial by Psyk0sith that teaches you how to weight models with 3ds Max: http://psyko3d.50webs.com/tutorials/skin_modifier.htm Here's one that gives a complete guide on how to compile it with 3ds Max: http://psyko3d.50webs.com/tutorials/jk2_guide.htm -
making an emplaced lightsaber hilt?
Darth Martyr replied to skalli's topic in Jedi Knight General Discussions
Thanks, but I already pointed out that you don't need to include them in the .pk3. -
making an emplaced lightsaber hilt?
Darth Martyr replied to skalli's topic in Jedi Knight General Discussions
You're most likely correct. I honestly forgot about the model files when backing up one of my maps ages ago, so I don't want people to make the same mistake. The point I was trying to make is that you don't want to lose those files, that's all. You don't HAVE to put them in your pk3, that's just the way I did it. -
making an emplaced lightsaber hilt?
Darth Martyr replied to skalli's topic in Jedi Knight General Discussions
The only thing I've ever lost is proper texture placement, but at least it's possible to get most of the map information back rather than having your hands be empty like it'd be with the models. -
making an emplaced lightsaber hilt?
Darth Martyr replied to skalli's topic in Jedi Knight General Discussions
I get what you mean, but I recommend it for purposes in the case that you lost your model files because it can happen. It happened to me when a hard drive crashed. I got the .map from my .bsp but I lost all my models. So yes, mrwonko is correct that it will still work without them in the .pk3, but it's just a personal recommendation of mine I should've mentioned that, so I apologize. -
making an emplaced lightsaber hilt?
Darth Martyr replied to skalli's topic in Jedi Knight General Discussions
Export the model as an .md3 then use md3view to load the .skin file onto it. Then load it into Radiant as a misc_model. Be sure to include the .md3 and the source texture files within your map's .pk3. -
My map music is in MP3 44100 Hz Stereo 32-bit float at 128kbps exported with Audacity and it works well. I have had that same error that you're having DT and this format worked like a charm to fix it. Hope this helps!
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