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Xycaleth

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Everything posted by Xycaleth

  1. For normalparallax, you have a single texture, where the regular normal map goes in the RGB channels, and then a height map for the parallax effect in the A channel. You'd need to save it as a TGA or PNG image. I linked you this page in PM, but I'll link it again for anyone else to find: https://github.com/ioquake/ioq3/blob/master/opengl2-readme.txt This covers all the new shader syntax.
  2. Didn't even know this thread existed Dynamic glow will be added back in at some point (keep in mind rend2 is heavily WIP still). Bloom doesn't exist in rend2, but I plan on adding it some way down the line.
  3. Check your inbox @@Szico VII!
  4. Well, it only took a few minutes to update rend2 in the end which I managed to quickly do before work. I'll be sending you an updated version tonight, @@Szico VII
  5. @@Szico VII I've fixed the problem with the default renderer (same problem happens there, given the same circumstances). I'll be making the fixes to rend2 over the next few days
  6. @@eezstreet Nope, entirely different; the fix I'm making will need a lot of major work in the SP renderer.
  7. I see it I've pin pointed where in the code it's crashing. Now I need to make sense of why it's crashing there
  8. Quoted for emphasis (with my own twist).
  9. Thanks @@Szico VII. Hopefully it works this time
  10. So unfortunately I couldn't actually open that dump file because creating it through task manager gives me a 64-bit process dump when I need a 32-bit one @@Szico VII sorry to ask again, but can you try creating another dump file please? This time, use taskmgr.exe in C:\Windows\SysWOW64 and it should create a 32-bit dump!
  11. Ah okay, I stand corrected I don't see any harm in trying it then.
  12. The pose data isn't represented in Euler angles (I don't think?) so it's not applicable in this case.
  13. Lol sorry I didn't realize it would be such a big file. No rush to upload it I won't be able to take a look at it until Monday evening anyway
  14. it does support vertex animations.
  15. You can use the exception offset to get the instruction that caused the program to crash. @@Szico VII can you try running rend2 again, and then when the crash dialog comes up, open up task manager, find openjk.x86.exe, right click and then create a dump file? Upload that somewhere please
  16. They're better than "OpenJK multiplayer encountered a problem and must close".
  17. I've been PMing him for a few days trying to get it to work Seems to be an access violation.
  18. It should work fine. I found a bit of code that disables parallax mapping on models. SmileTheory said it didn't look right on models at the time he implemented it I'll try enabling it again and see how it looks.
  19. Okay...so I realised I don't know how to make a parallax map for testing @@DT85 can you provide me with a parallax map please? :3
  20. @@DT85 How do you know it's the dotXSI exporter and not carcass?
  21. Freezing work on my FBX converter for now. Getting back to progressing rend2 further...

    1. Tempust85

      Tempust85

      Awesome, let me know if I can assist you with anything. ;)

    2. minilogoguy18
    3. Szico VII

      Szico VII

      ^^What he said

  22. I should be able to take a look at this tonight Hopefully should be fixed before I go to bed EDIT: Also @@DT85, are these models the first person weapon model, or something else?
  23. Something I forgot to ask: I'm assuming you have r_parallaxMapping set to 1?
  24. Can you post the shader you've been using please?
  25. If you want the rend2 DLL, I can build it for you. Just send me a PM.
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